Bex_GGG

Bex_GGG



01 Nov

Comment
    Bex_GGG on Forums - Thread - Direct

" BearCares wrote: Will you disable Energy Blade? Because I imagine it will directly violate your core Ruthless principles especially on an Inquisitor.




The current plan is to keep Energy Blade but due to the nature of Ruthless, it's harder to get Energy Shield.

Comment
    Bex_GGG on Forums - Thread - Direct

" Sp4rkillz wrote: Hey Team,

This sounds pretty exciting but I was a little concerned about some interactions which require movement skills e.g Grasping vines.

Is this something to take into consideration or is this part of the challenge?

Thanks!



It's something we'll take in consideration. The way we're looking at it is if a mechanic is impossible without being able to teleport away, it should be changed for both Ruthless and the core game.


30 Oct

Comment
    Bex_GGG on Forums - Thread - Direct

" Errand wrote: Thanks.

I have all those boxes already though. Thought I'd catch up on some long overdue support for you folks. I didn't spend out due to a having a blast with this league however. So no alternative reward box?




If you've already purchased the entire Kalandra Mystery Box series, you'll instead be awarded with 2 x Warlord Mystery Boxes per Kalandra Box earned. So if you reach level 50 in two events, you'd end up with 4 x Warlord Mystery Boxes.

Comment
    Bex_GGG on Forums - Thread - Direct

" Koxomathical wrote: Nice, thx for update

Any words on Mayhem extra spawns being affected by atlas passives or not?



We are still looking into this - they work in some cases and not in others. We're trying to get them to apply in as many cases as possible. For example, Exiled Will should make your 20 Rogue Exiles possessed but you may not be able to increase the number of Rogue Exiles (e.g. by allocating Ruckus) due to limitations on quantities within maps. Dimensional Barrier would also block the 10 Breaches from spawning in maps du... Read more
Comment
    Bex_GGG on Forums - Thread - Direct

" Grinchoso wrote: I still don't understand if the random prizes based on level thresholds have separate draws for standard, hardcore, ssf and ssfhc versions of the events, please clarify.



The randomly-drawn microtransaction prize pool is shared across each event version and PC/Console. Each event has it's own pool, though.

To clarify, Mayhem's randomly-drawn microtransactions are shared across Mayhem, Mayhem Hardcore, Mayhem Solo Self-Found and Mayhem Hardcore Solo Self-Found across PC and Console.

Endless Delve's randomly-d... Read more
Comment
    Bex_GGG on Forums - Thread - Direct

" Aggnog wrote: 50 = 90 confirmed.



It's now 100 because there are two free mystery boxes available across the events.


13 Oct

Comment

Originally posted by atrocious6

us signaling this early is not meant to set an expectation of many and/or severe balance changes

3.20 already dead OMEGALUL

This line isn't meant to indicate anything at all about what to expect in terms of the balance changes, only that the manifesto is going to be split into several individual topics and posted early like usual.


13 Sep

Post

In an upcoming patch, we'll be making some further small changes to the Lake of Kalandra expansion. This news post outlines what you can expect.

In a previous post, we mentioned we were discussing issues related to magic find/culling feeling mandatory as well as cases where it feels bad to get a lot of quality currency or flasks from killing a monster with specific Archnemesis modifiers. In both of these cases, our discussions are ongoing. However, in order to provide a bit more certainty, we can say that we don't have easy solutions for these issues mid-league and will be looking at what's possible for 3.20.

Upcoming Changes
We're planning to remove Gems as a possible reward from Tier 3 and 4 generic encounters in the Lake of Kalandra. For the most part, these will be replaced by Currency Chests.

We're planning to reduce the number of monsters that spawn in the Reflection of the Dream encounter. Additionally, we're planning to redu...

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08 Sep

Comment

Originally posted by Spirited_Owl1114

People lose track of the good, because when you feel pain you hyper focus on it. I’m still having a lot of fun, but even as a casual player with 97% of the same drops I can tell you something just feels off with league content and most of my friends who play are saying the same. It’s also harder, even though we are all following a meta build. Feels bad to be at the same point in the league with a worse build for no reason. Also Juicing just doesn’t SEEM rewarding. I think it would be beneficial if there was an idea around how much adding something to a map should add to the rewards, something like each new scarab adds 1.5x the cost of the scarab in value, so there was a consistent benefit to investing. Not sure how to fix the crafting stuff since I don’t craft much, other than to say that Tarke had some good ideas I think. If it needs to be drop gated then make the crafts take some new drops! Also on communicating: I know the team I had responded and said things like “league conten...

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This is really solid feedback. Thanks! I will share it.

Comment

Originally posted by Asteroth555

I guess the thing I'm trying to remind people of is that it's responsible for the good stuff too.

And now is seemingly being used as a bludgeon to force mechanisms and changes that are overwhelmingly disliked. Is this really where we're at? That us making fun of "The VisionTM" is triggering to GGG staff?

Like I totally get that there are valid criticisms to make and my team is doing their best to make sure that the rest of GGG is aware of them.

And the rest of GGG is roundly ignoring feedback in favor of their own data/gut feelings. I have so little sympathy when all I want to do is to want to play this game, but can't even force myself to.

I only said that it's hard to read and undermines the value of the feedback. So if you're wanting to provide feedback that will reach us, you're now better able to.

Comment

Originally posted by Aziraphale686

I totally get where you're coming from, but I'd like to put forward an alternate perspective. I think that the reason people keep bringing up 'the vision' is that they feel like lately 'The Vision' is being used as the main reason NOT to implement changes that they view are objectively better for the game, or necessary for some reason. Whether or not that is actually true, I have no idea, but it is the impression that I get. They feel like GGG is prioritizing 'the vision' over player fun.

I totally understand. I guess the thing I'm trying to remind people of is that it's responsible for the good stuff too.

Comment

Originally posted by Yhojm

Sometimes the vision doesn't translate well to gameplay, and there's no shame in reverting changes. Just my 2 cents.

It's really hard to see people talk this way. "The vision" is the reason the entire game exists at all. It's responsible for more of the things you like than don't like but it's a term that's been co-opted by the community to be synonymous with "anything I don't like". Like I totally get that there are valid criticisms to make and my team is doing their best to make sure that the rest of GGG is aware of them. However, whenever I see someone package their criticism around 'the vision' it undermines the value of the feedback.

Comment

In the post where we announced that changed, we actually called out that it doesn't make up for it. It's not meant to, it's just a little something.

We are making it so that Eldritch Exalted Orbs, Eldritch Chaos Orbs and Eldritch Orbs of Annulment will drop in lower area levels. We are also buffing their drop rate.

These currency items are intended to fulfil similar functions to some of the removed Harvest crafts while continuing to be gated by rarity, though we're aware that they can only be applied to certain items and are still discussing whether similar solutions for other gear slots are appropriate. We understand that this isn't a full remedy for Harvest withdrawals but it should slightly improve the availability of powerful crafting tools.


02 Sep

Comment

Originally posted by grumbleycakes

Respectfully may we ask them to reconsider

I have raised the community's perspective on these changes as much as possible during these discussions.

Comment

Originally posted by wrb0010

Thanks Bex! Instead of you guys coming out and flat saying "what you want isn't happening", we feel like we are being strung along with "we're discussing" messages giving us fake hope.

Instead of you guys coming out and flat saying "what you want isn't happening

We did that in this post once the discussion had concluded. The other things we are still looking it.

Comment

Originally posted by _wedo

3.19 Lake of We're Discussing

I get the meme but this feels like a rock and a hard place where if we communicate where we're at currently it's a joke because there's no conclusion, or we don't communicate until we have the conclusion and then people are unhappy with our lack of communication.

Post

A couple of days ago we shared an overview of upcoming changes which prompted additional helpful feedback from the community. We also mentioned in that post that we were monitoring and discussing some things internally but didn't have a follow-up yet. We're covering both of these things in today's post.

Archnemesis In Delve, Archnemesis monsters with the Heralding Minions mod are too punishing. We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve. We will deploy this change in an upcoming patch.

Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad. We are discussing this internally but don't have an outcome to report just yet. However, initial dis...

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01 Sep

Comment

Originally posted by kung69

We're making some improvements to the Kalandra League

Please, have an extended look at lake beyond tiles, concerning both difficulty and rewards. I am easily able to run 8-mod T16s, but in my first beyond tile today (difficulty 10) i had to pull each mob separately and kill it. The boss took me over 5 minutes while the drops were laughable. Please consider heavily toning beyond down while still increasing the rewards.

The team is aware of this and are looking into it.

Comment

We don't try to help engagement by slowing down player progression. Not long ago, we significantly shortened the length of time it takes to complete the Atlas, and we did this to improve engagement.

I'll make sure we discuss this feedback as I'm aware there are several other feedback points coming up that relate to this.


31 Aug

Comment

Originally posted by FatDadWins

32:9 f**king crickets...

I understand it may not be what you want to hear but we did comment on this at league launch. You can find that comment here.