Can we see who our top 5 are?
Absolutely! You can check the current status at any time.
Can we see who our top 5 are?
Absolutely! You can check the current status at any time.
Wouldn’t piling your friends list technically be beneficial because you would then have a larger pool of players for your Top 5 to choose from? Since, of course, you’re wanting the 5 highest possible contributors to go towards your weekly pool.
Only if they are actively playing the game ;)
Will it also use an internal game friends list?
No. We have a Favorites list which you add people you had fun playing with to without the 'commitment' of being friends (which requires a request and an accept). The Favorites list is just a one-way relationship.
The 'Friends' list in Anthem is a mirror of your platform's friend list.
Does the xp I get from my 5 top friends only include the xp that they directly contribute to their "alliance bucket" or does it also include the xp that they get from the other people in their expeditions and strongholds and such?
Also, if one of my top 5 friends is in an expedition with me, does that mean that the xp they earn in that expedition is counted twice towards my total alliance xp? Meaning the xp they earn in the expedition with me is added to my own bucket both when the expedition ends and when its added at the end of the week?
It includes the xp they get from the other people in their expeditions.
Your alliance xp is the same as the expedition xp you get from all members of the group, friend or not. After the expedition, a bonus is applied to the amount your friend got, which is then applied to their contribution to you for the week.
My whole 3 people on my friends list. I've had this Xbox acct since the original Xbox days and I have a total of 3 friends and one of those is my wife and she will never play anthem. Hooray
The 4th scorer can be the 'everyone else' bucket that random people you have played with fill. So you would be one short of maximizing your top 5. I'm sure a kind Freelancer from this community can fill that last slot!
For console players, will our chosen consoles friends list count towards the alliance? Or do we need to add players through the game for this work?
Yes, we're using your PSN/Xbox/Origin friend list.
@ u/BenIrvo and Bioware team: Is there a way to friend a person in game? I can't seem to find a way to do it.
You can send a friend request to someone you are on an expedition with via the Social menu. At launch, in the social hub, you can also interact with that person to bring up Social Tools and invite them.
I thought I heard it only counts your Top 5 friends.
This is correct!
Can you clarify what you mean by people on my friendslist playing without me? Does that mean the more people on my friendslist who play anthem, the more coin I get each week?
No - we only count the top 5 friends each week. There is no benefit to piling up your friend list other than having lots of people to play with.
So how it works is:
You play the game with or with your friends.
Your friends play the game with or without you.
You are earning progress through the Alliance system as you play, and building a bigger and bigger bucket as you progress through the different tiers of the system.
As your friends play, they are filling that bucket with their own xp (plus a large bonus for being your friend).
At the end of the week, we tally the top 5 contributors to your Alliance and you are awarded based on how much they filled the bucket you created.
So if i am a solo player without friends on origin, am i screwed?
Not at all! We also reward you for playing with anyone else ('randoms'). This is represented by one bucket, which would take the place of a slot a friend would fill.
So this is an example of one of the things that has changed since we locked the demo down. Just to be completely transparent, we took the metal platings (ie: gold) and wear states and locked all but the defaults behind progression in the game. No mtx or coin or anything, just good old fashioned rpg progression.
I think NOT having a vote kick option is ripe for abuse. What happens when someone wants to troll and just run around in circles not helping? Or worse than that your giving us no way to deal with someone who decides to spam the mic with loud noises or hate speech.
We have a 'mute' feature which silences that person and a 'block' feature which would avoid all future matchmaking with that person.
Just give us an option to play strongholds in private mode maybe?
Private mode means solo play with no matchmaking. Strongholds are 4 player content and are balanced as such.
You do have the option to form a premade (squad) while you are in Fort Tarsis. Inviting the other players from Start of Expedition forms a 'private' squad, bypasses matchmaking, and gets you in the stronghold as a team.
I was doing the stronghold mission with two friends and a random joined our group (public). He proceeded to AFK and there was no way to trigger the boss fight. I saw no way to report or kick him in the menus. We messaged him, waited for 20m, and gave up. Anyone have a similar experience?
We definitely have support for afk/activity detection and auto-kick. It may not have made it into the demo, but I will investigate. We did not add in vote kick as it is ripe for abuse.
Hey there! One thing to keep in mind is these don't represent final, stamped for all of eternity pricing. We are iterating on our economy design and balance almost daily, so you're seeing a snapshot of one iteration. This is why we tend to not discuss things like pricing, because it's one of those iterative things that's sure to change frequently right up until the day you play the game.
How’d do you join alliance with them??
By being friends on whatever platform you are playing on...that's it. We take care of all the rest.
Read moreRemember the human.
Whether it's other people on the sub or the devs/artists/community managers, etc. I say this because I remember the launch of Andromeda, and because I've worked in some form of customer service most of my adult life.
I am ULTRA hype for this game. I think it's going to be amazing and can't wait to get my hands on it. If though, after launch, for whatever reason you absolutely hate this game and think that Bioware or EA, or whoever, shit the bed and it has ruined your life...please, please remember the human.
Constructive criticism is valid and absolutely needed to improve the game, but it's up to us to help not spread hate or fall into hive mind toxicity on here and other social platforms. Don't retweet nasty shit, tell your friends not to be dicks if you see it outside of reddit. A lot of people that just want to work in an industry they love put a TON of their hard work and care into the game no matter h...
We will screw up. We will disappoint you in the execution of your favorite feature. The important thing is you let us know. Then it's on us to listen, let you know how we're going to fix it, then fix it. And it may not be as fast as you would like, or we would like, but we're going to do the best we can. We're all aiming for the same thing: a fantastic, growing game with a great community.
The question is if it will continue after launch and if its as much as we got up to launch.
If they drop off the face of the planet after the 22nd then its nothing to care about. And AFAIK there's no Bioware Community Manager. Its the Lead Producers mostly replying and they are definitely going to be busy with post launch content.
As u/BiowareBen once said...hold my beer 😉. We intend on sticking around and continuing to communicate the good, bad and ugly.
So does the system require choosing your alliance, or is it just your top 5 friends for the week?
Whoever your to 5 friends are for that week. Magic!
Absolutely baseless speculation: I'm guessing it will work asynchronously like you're describing. My reasoning being that if it's you + five friends, you can't include everyone in a fireteam (or whatever we're calling them in this game), meaning if everyone's online and available, someone's going to get left out, which isn't a good feeling. Plus, if we compare to Destiny's (admittedly flawed) clan system, you've got a system where individuals can contribute to the group through solo play (when they bother to give us solo-able bounties, at least), so there's precedent in the genre.
Baseless no more! Async for sure. It doesn't matter who plays with who, just that they play at all.