BioWareJer

BioWareJer



24 Jan

Comment

Originally posted by Haezeus369

The music in all the streams have been awesome but waaaay too quiet... hope there are good audio sliders or it is rebalanced to make the music at the forefront. Most games now act so ashamed of their music and never want to put it front and center anymore. Cant wait to crank the awesome OST and play!

Thanks! There are :)

Comment

Originally posted by ZEE_THE_CEO

The weapons sound great to me.

Thanks!

Comment

Originally posted by ClockSlave

I will check back here after the demo as recommended, but one thing which is not entirely pertinent to the sound crew but I thought could be taken into account is pilot voice during combat.

The chaotic mosaic of sounds and bullets and explosions are amazing from what I have seen, but I feel like the enemies "talk" a lot. Even monstrous Titans, which is very cool, but the pilots don't chime in on the battle as far as I have seen/heard.

I was thinking it would be nice to have pilots shouting or taunting enemies with lines like "take that, time for payback, dodge this" and other cheesy lines, interjections, screams and things of sorts during combat. Not to the point of being annoying, but something with a low chance to happen and tied to events like triggering abilities, critical damage taken or dealt...

Thoughts?

edit: formatting

Yeah this came up early in development. We made a design decision to cut player soundsets as it breaks the fourth wall where it matters most, in combat. This is the time we expect the players to be chiming in, commenting and strategizing with their team.

We did think about adding it in single player only, altho we never got that far on the main game. Maybe in the future :)

Comment

Originally posted by pig666eon

here is some general feedback, any new game that gets released all of the volume is up to 100% and blows the hearing out of everyone until they can make it into the settings to turn it down, is there any chance you can start a new trend of having everything at 50% by default? there is no one that has it that loud 99% of the people will have to turn it down, it would save the majority of people messing with their audio/ headset until its turned down, it would also save people having ringing in their ears for the first hour of playing

That's interesting. Generally most audio teams are mixing their games into the LUFS standard for loudness. We aimed sort of 'in the middle' at - 23 lkfs. Titanfall was around -19 and Uncharted was around -26, we could default the sliders to half but then it would waaaay too loud if turned up. Interesting thought though, I will discuss with the team!

Comment

Originally posted by BronzeKnight

This didn’t get much attention when it was posted (also it’s not mine). But I really liked it, so I’m going to put it here for the BioWare fokes.

https://www.reddit.com/r/AnthemTheGame/comments/ai2wnv/a_nice_piano_version_inspired_by_anthems_valor/?st=JRA273F1&sh=5ae072e4

Sweet! I'll show Sarah.

Comment

Originally posted by Far_ice

Heyy I launched the demo client and it doesn't have sound at all. Not sure if this is a good place to post this. I'd like to ask if anyone is facing the same issue as me? I tried reinstalling and it didn't help. Hope for some guidance on a fix. Thanks in advance!

What platform?

Comment

Originally posted by USMarty

When you are talking to chars while in your javelin, adding some static and an effect so it sounds like it's over comms vs a perfectly clear voice would be cool.

There is a touch, but it was a fine balance as you are listening to that a LOT. We are open to feedback though, so I'll note that. Maybe we can make it customizable?

Comment

Originally posted by Karddon

If you ask me, this is the first thing that came to my mind about quality gun audio, this is how it supposed to sound if you fire a gun in the mid of the city or in some valley near Fort Tarsis.

https://www.youtube.com/attribution_link?a=5ENM0oi3HK4&u=%2Fwatch%3Fv%3DZL9fnVtz_lc%26feature%3Dshare

We actually recorded our weapons in LA with the same guys that did this movie! Such great folks. And yes, we 100% agree :)

Comment

Originally posted by Cmr00851

I'll be sure to take note of any audio bugs. Thank you for reaching out, this dev team amazing!

Thanks!

Comment

Originally posted by Viicafc

Sorry if this has been asked before, but does your game support “Dolby Atmos”

Not yet.

Comment

Originally posted by TranscendentalHoot

Honestly only a handful of games have immediately created a sense of wonder and atmosphere for me. Just the small section of music at the demo screen resonated with me similar to the way the soundtrack from the original Halo did. One of my all time favourite game soundtracks.

One question, does anyone know how we’ll receive the official soundtrack if we’ve ordered the Legion of Dawn edition?

Thanks! I'm not totally sure where but there will be a digital download.

Comment

Originally posted by MuNansen

Sup, Jer.

This is Moller. Game's looking awesome and can't wait to play it. Loving all the audio I've heard so far.

Say hi to Bes and Kent for me.

Hey bruh! Thanks will do :)

Comment

Originally posted by Moday4512

Besides working on missions/content in general, what does an Audio team usually work on in a live service like Anthem? Does it consist primarily as tweaks to existing designs, or can it extend to building new audio systems that couldn't be realized during the initial release?

All sorts of stuff. Mix, polish, replacing sounds, added more systems from our next title in development. Could be anything!

Comment

Originally posted by axon589

I think something that would make the gunplay feel better is if the player had some faint audio feedback when bullets hit targets AKA something similar to that hitmarker sound from many shooters such as Warframe, CoD or Planetside.

What do you guys think?

We have that, and added a custom volume control for users.

Comment

Originally posted by Alizaea

Quick question, since we are this close to the demo, are we able to talk about our audio experience from the alpha to kinda way in on this topic? If not, its totally fine.

Don't break your NDA :)