BioWareJer

BioWareJer



27 Jan

Comment

Originally posted by WarMachine425

Here's a small thing... but there's no audio cue when dismantling weapons or unlocking cosmetic armor pieces.

Just might feel a little more satisfying to get some sort of feedback to let you know the gun was broken down, or piece was unlocked.

Edit: Actually there's a few things in the UI like this, for example: Unlocking your next Jav at lvl 12... you'd think after holding "A" to unlock it there would be a satisfying "plink"/ "woosh"/ "clank"/ etc. But there's just silence, and it makes it feel a little less... epic.

Yep. This came in the hottest. There are sounds now :)

Comment

Originally posted by hyperion_x91

The lightning abilities on the Storm sound good, but they don't sound very impactful. I think adding some sort of bass to it, such as something like the sound of a thunderstrike as an undertone with some leftover rumbles of thunder would make it pop more.

Agree :)

Comment

Originally posted by LP-Gaming

Once I start an expedition, I can play fine with nice sound for about 5-10 minutes and then audio screeches, then cuts off for the whole game. I continue playing just to finish what I’m doing and the audio is screeching ever so slightly but not coming back. Once I exit the game fully the audio begins to work again on my PS4 menu.

Ugh. This is the worst.

Sorry. We keep trying to solve for this. We have optimized the heck out of the ship build, but sometimes these rando audio breaks can still happen. Keep us posted on the main game and apologies for the hassle!

Comment

Originally posted by j0sephl

My audio thoughts

Fort Tarsis: The crowd noise if there is quiet. The radio music by the forge is very loud. Missing some ambient sounds like hammering or welding sounds. It’s just not there. Overall sound wise Tarsis feels empty. Feels empty sound wise.

Guns I am fairly happy with the guns for the most part. Maybe some more low end? I can’t be too picky not listening on sound monitors. So far I am liking the sound. The charge up on the explosive sniper needs more better audio cue. I can’t really tell if it is ready to fire audio wise.

Abilities For Storm it’s like a mixed bag. Some of the abilities sound great and some don’t. Like the fire orb thing that causes like an incendiary burst lacking some power behind the sound. I think mostly the abilities feel like they just happen. If that makes any sense.

For Ranger clearly his sound is the most polished. Everything sounds great. The melee has that nic...

Read more

Everything i you mentioned is dead on, and is fixed in the ship build. :)

Comment

Originally posted by dgriff24

Hey check out https://twitter.com/griffwx/status/1088860769129775104?s=21

Found it literally 6 minutes after “launch”

Damn. Bless the internet.

Comment

Originally posted by djtrvl

Not sure if this thread is still being monitored, but the bazaar music that you hear non stop while at the forge playing non stop over and over got me to a point where I shut the music off ingame entirely. I mean the little jingle it plays is fine... I just can't listen to it over and over every time I hit the fort.

I like most of the other music in general, but I hope the bazaar music can be deep sixed.

Yeah we fixed it. Was way too loud and not randomizing correctly. All sorted now in main game.

Comment

Originally posted by Ultramarine6

Reporting a bug! After about 2 hours of play, I heard an explosion, the ringing sound of shellshock, and my audio never came back. Silence and crackling, even when I left the game.

The PS4 menu was also reduced to crackling until I rebooted.

For other feedback:

  • bullet ricochets cut off and sound broken. Like half the sound effect plays then abruptly ends. It could use a trail off or reverb to smooth it out maybe?

  • Music seems too quiet. I rarely notice it in game

  • I feel like the audio for Auto Cannons could use a low end boost to differentiate their sound from assault rifles. I would like for it to sound like youd feel that in your chest

I'm no pro, that's just my bit of feedback. Great work on the title!!

Yeah. Unfortunately that is a super hard to reproduce error with NaNs getting into the audio signal in frostbite. We have been able to minimize it, but it still happens sometime. We are continually trying to trap it.

Richos are fixed in main game. It's a limiting issue. We turnt the music up. A lot. Also did anotjer balance pass on the guns. Hopefully that's addressed.

Thanks for the feedback!

Comment

Originally posted by fuckwhatiwant6969

u/BioWareJer

On Xbox, my game just goes to a black screen after the initial splash, no title menu or anything. Have tried uninstalling, moving back and forth from my HDD to SSD, deleting save files. Any word?

Not sure how to fix that. Seems like a video setting maybe. Try the Anthem help site, maybe they have seen it already. Sorry.

Comment

Originally posted by Fett1313

I love the sound design for this game, and all of Bioware's feedback and actually responding to fans. Keep up the good work!

Thanks!

Comment

Originally posted by InspiredOgre

Audio feedback here:

Honestly, the audio is one of the biggest flaws right now, IMO. The game has a lot going for it, but the soundscape is not one of them. I am hopeful this is related to the demo being slimmed down for us, but audio is not a big size sink, and the demo is pretty big... Needless to say I am concerned.

Here is the feedback in no particular order:

  • The biggest issue is something I will call "reliability" there are times that the sounds are just not reliable. I will shoot off a rocket and it connects somewhere in the middle distance and.... nothing, not even a whompf. Other times in very similar conditions I hear a sound.
  • Radio chatter filters need to be looked at, I FEEL like they got better from the alpha and from the footage I have seen, but the "Hey, this is a radio transmission, nerd!" effect is a bit much.
    • Related, but THANK you for making the voice switch from radio effect to local when you get near the speaker.
    • ...
Read more

Got it. We are actively working on every point. Hope you enjoy the main game more!

Comment

Originally posted by Muppsie

Yo, the guns are so much better than they were previously in terms of sound. They used to sound repetitive and annoying but now it feels like there is more variation.

Not sure if you're the same team that worked on inquisition but I have to say, the audio work done on the abilities in that game and this is incredible. Every one of my abilities feels hefty and recognisable with a unique audio cue. Thanks for all the hard work, hope you're all proud!

Thanks! Yep same team pretty much, couple new faces.


26 Jan

Comment

Originally posted by Autarch_Kade

Once you notice how all your movement is accompanied by beeps, every footstep while sprinting is a beep, you can't unhear it. We get that it's a sci-fi game without a cacaphony of bleep-bloops.

Thanks in advance for disabling this.

Send us a video! We will look at it.

Comment

Originally posted by PheonixWF

happened to some of us on PS4 that in the middle of the game all a sudden audio will be gone, including in game audio, chat audio, outside of game console audio

i have a 20+ mins of footage of dead silence

please take note of this, it could become something devastating later

We have multiple reports of this, we haven't been able repro on the main game build. Will keep testing.

Comment

Originally posted by TreFlipTyler

No one else seems to be reporting this issue, but all of my cousins pc audio (discord, game, everything) cuts out as soon as she connects to EA servers. Reinstalled the game, changed countless settings in every related app, restarted pc. Nothing works. Very well cant play a game without hearing the game or your team.

I'm just about to go to sleep, but send me your full pc specs with soundcard, steps taken etc. and I'll have a look tomorrow!

Comment

Originally posted by dork555

And this sort of simple interaction is why I shelled out for the legion of dawn. Keep doing great things!

Thanks! We are fully committed to being open and working our butts off to make this the best game it can be.

Comment

Originally posted by Thalarian17

Not sure what exactly is causing this, but as a Playstation user, I noticed the audio blacked out after about 4 hours of playing the game. It causes the PSN chat to muffle those I'm talking to and cuts all audio from the game to my playstation menu. After restarting the console the audio is completely fine. I was able to get this to happen again twice within only an hour from each other after. Nothing else has ever caused this kind of audio issue. I played about 8 hours ago and stopped due to the issue seeming to come from my console or TV itself, but I have played other games and watched YouTube with no audio errors at all. I did notice the Anthem audio prickles or slightly crackles at the higher pitch sounds.

Not sure if this is an error on my end or from the game. Another player I talked to had the same audio issue occur, but was not able to re create it unlike myself.

That's really messed. The Ps4 controls all the audio output, and ANY game should not be able to affect it. What output format are you using? Encoded or linear PCM?

Comment

Originally posted by EndeavorJLT

I definitely love the kaboom audio aspect on sniper rifles and on the Colossus ultimate. One thing I find strange was that sometimes the audio on the gun disappears randomly, especially on high stress fights or when my health is low. Is it intended to be like that?

Low health has a mixer that turns down some stuff, but no cutouts should happen. I suspect this is the in game limiting system that we didn't have time to tune (prioritize player sounds etc). This has been fixed in main game.

Comment

Originally posted by dork555

Oh no, the score is glorious, no problem there! Just walking past those booths just kinda is an unpleasant experience in my headphones. And there’s no option to kindly ask the owner of the unruly boombox to turn it down. If I have to get the sentinels involved for the noise complaint I will...

It’s not the style of the music itself, more so just the current volume of it

Ah cool, cuz we fixed that in the mix :)

Comment

Originally posted by suedeyoung

I'm not sure if this is something that others have reported but I didn't see it in the thread.

I noticed when launching the game that my Audio would be randomly staticy for a second or two at a time but all other programs like discord and Spotify the audio was coming through without any issues. I also tried launching the game without any other Audio outputs or programs running but ran into the same thing.

So far, I've only done a quick login to make sure that game started before work but the issues were happening on the loading page after you enter the game while it's loading me to the first spawn point in the game. Has anyone had any issues like this? If so were you able to fix it?

I was able to get a quick recording to confirm that I could capture it in OBS. I did a verify through the installer before the recording to see if that would fix it but no luck. Heres a quick little clip of the audio glitching out that I mentioned:

...

Read more

Weird. Sounds like machine noise interference on the sound card. But it shouldn't be just Anthem doing it. Do have any other audio outputs? Maybe usb headphones or something to test with? Curious if it happens across other outputs.

Comment

Originally posted by dork555

Hard to explain but the music that sounds like it’s playing on a radio on the walk through the bazaar towards your javelin is super jarring as is... hopefully I’m not the only one that dislikes this

That's music coming from the market, not the score :)