BiowareBen

BiowareBen



14 Mar

Comment

Dear /u/Darthchrisshaw I just wanted to pop in here and apologize for a terrible player experience that I am directly responsible for. As the Stronghold lead the buck stops with me. I can offer explanations but at the end of the day, that doesn't change the experience.

What I really want to do is come in here and explain what we are doing about this so you don't continue to suffer these situations in the Strongholds.

  1. We've disabled every "backtracking" fog wall in the Temple of Scar and Heart of Rage. So as of the next patch, forgive me for not having the exact dates as I'm at home, it should be the next scheduled patch in March. Internally it's called 1.0.4. So once that patch lands you should never run into this situation again in either of those strongholds. (This is different f...

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24 Feb

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Originally posted by p5yk0t1km1r4ge

Arent you guys worried EA is just gonna pull the plug?

Not in the slightest.

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Originally posted by DaDoviende

I can't tell if this is meant to reassure us or is a cry for help ;)

it is not a cry for help. :)


05 Feb

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Originally posted by DreadOp

/u/BiowareBen any chance you able to spread some love on this topic?

I choose you pika... I mean u/Biocamden

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Originally posted by c4mouflage

Actually, devoltar's idea is great. If your system recognizes that only a few enemies are left, have them run away and despawn out of player's sight. This avoids the "my enemies got stolen" effect and satisfy the player because they can either hunt down their last prey or get the feeling they are strong / enemies fear them.

That is literally how our system works. When we fire wrap up encounter the NPCs are supposed to flee and then after x time they just pop out of the world. The time from feel to pop out might need some adjustments.

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Originally posted by arathorngr

Thank you very much This type of communication won the day 1 purchase from me!

Can't wait to see you in game! Glad you'll be joining us.

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Originally posted by -Razzak

Just want to chime in the most frustrating “bug” from this demo was getting kicked to loading screen while mid-battle constantly. I’m definitely buying the game but if it’s like that for live itll ruin it :(

Yup, we are working very hard to make the game stable for everyone.


04 Feb

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Originally posted by devoltar

cheers, thanks. :)

My pleasure.

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Originally posted by Grimmlet7

It kind of trivializes events, ie the collect fragments on the platform for the things on the platform part of the tyrant stronghold. You don;t have to worry about any of the first two waves of enemies that spawn in because they all disappear as soon as you have all the fragments. If they stuck around it might make you want to deal with them before spawning in all the spiders. As is the most efficient thing to do is ignore them and keep collecting to simply despawn them all.

The problem in the Tyrant Mine is that we had auto-wrap tied to the finishing of the echo puzzle. I've already put a fix into the game for worldwide launch that requires you to clean up the encounter and the enemies no longer flee when you complete the puzzle.

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Originally posted by bbgr8grow

wouldnt be so hard to find the ONE guy whos always hiding if the AI actually moved around

Ouch! We're gonna work on that too. :)

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Originally posted by HEONTHETOILET

But not the one we deserve...

I don't think we can ever be the one you deserve, we'll never be that good.

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Originally posted by cobrarsnake

Ok but the problem I kept having with quickplay is that I always kept getting loaded into the end of the mission. Maybe as a compromise enable to ability to do a private quickplay. Still hyped for the game just based on the limited gameplay time and the fact you you guys have done an amazing job at communicating with the fan.

I agree it's not ideal. And it's something we'll continue to look at in live. We understand that the desire for that is there. I hear you.

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Originally posted by Eightysix60

Seriously though. I played destiny since vanilla, thousands of hours. Every night after work for years. You guys and your involvement on reddit, actually listening and doing stuff, like the launch bay... its awesome. Keep up the great work.

Glad to be here, we're going to try and keep it up.

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Originally posted by devoltar

The main tweak I would recommend is to not have it happen until all yellow-bar enemies are dead. It feels like the fight is unfinished to have them suddenly disappear before they die, and I've seen that happen a couple times. Fodder enemies vanishing at that point isn't as big of a deal (they better run!)

You are correct. This is one of the adjustments we need to make, encounters shouldn't wrap up while high-value targets are still in the world.

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Originally posted by SirScotchelot

I'll forgive you if you turn the servers back on! <3

We are turning the servers back on! On Feb 15th!

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Originally posted by Baelorn

Are you guys aware of the EXP bug where a player levels up in the post-Expedition screen but EXP values are reset when loading into Fort Tarsis?

This is not the same as the game crashing and not rewarding EXP. Going on another Expedition and completing it doesn't seem to do anything. I've been the same level(11.5) since last weekend and nothing I seem to do retains any EXP.

If this is what I think it is it's a display bug and I'm pretty sure it's been tracked down and resolved for launch.

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Originally posted by CroogQT

Cool! Well then enjoy this:

Your game is really f**king fun so far. I loved every second I was playing (I'll let the crashing slide...for now, lol). I've never had a game make me feel as powerful as Anthem does without also trivializing the content. Honestly, f**king bravo. Me and my friends are all rooting for a successful launch for y'all! For those of you who are open about your careers with the public, I'll be following your development endeavors for as long as you continue to do so.

I hope you're extraordinarily proud of yourself and that you keep designing video games for me to play.

*wipes brown off nose*

Thanks so much for the kind words, I'm very glad you enjoyed the small taste of the game and can't wait to see you and your friends in game at launch.

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Originally posted by PsychoticHobo

These things are awesome! I couldn't find a mention of them in the Codex, but it's possible I didn't acquire the lore somehow.

/u/biocamden /u/benirvo /u/biowareben what are these things called and why are they better than Grabbits?

I actually don't remember their name off the top of my head. :(

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Originally posted by phrawst125

Why can't all of the internet be this pleasant?

They choose not to, is really all it is. :)