CCP_Aurora

CCP_Aurora



30 Apr

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Hey guys, I know this discussion has gotten a bit intense here over this tool. This is a general request to please just chill a bit, leave it be if you need to and please don’t abuse the flagging system.

CCP is aware of this tool and I haven’t heard of any concerns regarding EULA violations at this time. To my understanding this is mostly just a web-browser overlay which isn’t considered an exploit. If other concerns arise we’ll let you know at that point.

For now, please just chill out a bit and we’ll worry about the EULA.


28 Apr

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This will function exactly as it currently does in wormhole space now - many containers will drop.

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Argument posts deleted. Stop taking petty shots at each other for not agreeing about simple game mechanics. Post your take on the topic and move on.

If you can’t keep it civil I will have to issue bans and none of us want that.


24 Apr

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Poco mechanics should be unchanged by this update.

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Standard drop rate.

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Sorry about the reply issue, had it in the wrong spot on the forums :sweat_smile:

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4k_EN3840×2160 2.55 MB

Greetings Capsuleers,

We have just released a dev blog outlining upcoming changes to structure vulnerability states! Please use this thread to discuss the update with your fellow pilots.


20 Apr

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We’re aware of the issue with tactical overlay vectors not showing. We’ve found the issue and are currently working on a fix for this.

Thanks for the bug reports, they’re a big help.


18 Apr

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Just wanted to pass along the following message from CCP Caffeine on the Trojan alert issue. Looks to be a false flag and we’ve passed the information along to Microsoft who’s heuristics are flagging it. Might take a couple days for them to update and this should go away.

Read more

17 Apr

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Seems some of the sites that had previously broken on Thursday are stuck that way until they time out and despawn. We’ve closed out that offending site from your report so it should spawn back properly.

Thanks for letting us know.

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Hey there, this is the only such report I’ve seen so far so it doesn’t seem to be a problem with the release but we’re double checking just to be sure.

For now please head https://support.eveonline.com/hc/en-us and put in a ticket about this so technical support can have a look for you as well.


16 Apr

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Glad to hear it :slight_smile:

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Not that I’m aware of. Put in a ticket at https://support.eveonline.com/hc/en-us and they’ll have a look for you.

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Adding a small incentive for people to come play every day is just a nice way to help encourage activity.

The items and skins are being soulbound to encourage people to actually log in to earn them themselves, instead of just having them flood the market for cheap and lose value. We know there’s a bit of confusion regarding this with the drugs activating on redeem and we’re looking into that.

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Enough on the “No You” argument happening here on all sides.

Posts have been removed, let it end here.

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Can you please pass along the fact that immediately applying boosters upon redemption makes the booster useless and therefore extremely frustrating for the player?

Already done mate, I hear you guys on how this can be an annoyance and I’ve brought it up for discussion.

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Being applied immediately when redeemed is intended.

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Hey there, there was an issue with these sites yesterday but it should be fixed with today’s patch as of downtime. Please give them another shot and let me know if you’re still having issues!

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The fun part is that the enyo now has enough dps to break battleship rat tanks reasonably fast solo. I know the haulers and such are nothing new.

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This is the best consequence of this change I didn’t expect. Thanks so much for letting me know :smile: