Thanks for the report! This is confirmed as bug and I added it to the known issues list.
Thanks for the report! This is confirmed as bug and I added it to the known issues list.
Hey all,
All previously known issues and text changes have been completed now and Singularity has been updated with the latest version (only a few bug fixes for edge cases are still missing, mostly around joining and leaving alliances while at war).
It would be great, if you could take a look at the feature, if you are either experienced with war declarations, or just interested in them. Please send bug reports for everything related to these changes which looks wrong (for example also including typos in the new texts). It would also be great to hear through a bug report, if you find any particular ways to abuse these feature changes (which you might not want to spell out here in this forum).
Regarding the discussion about multiple War HQs: We discussed this also once more within the team, but we decided to stick for now with the current design of allowing multiple War HQs for different wars. On one hand it would have probably opened up several problematic edge...
Read moreHi! The 2 million skill points have been added now to 500 characters on Singularity. Thanks for participating!
According to our crash reporting system slightly more than 40 clients crashed during the mass test and nearly all of those crashes are audio related, which are now being investigated further.
Unfortunately there will be no fresh mirror (as already mentioned in this thread).
This test is also on Singularity and not on Duality.
While you can use the same Upwell structure as war HQ for multiple wars, this is not enforced - you can also use different structures.
Hey,
The last part of the war declaration changes is now available on Singularity. This includes the requirement for a War HQ for aggressive wars, cost changes, UI improvements, and mutual wars are now declared separately (it is not longer possible to switch back and forth).
All details for those changes can be found in this dev blog.
All functional changes should be working now and please feel free to start playing around with them, but please keep following known issues in mind:
Known Issues:
Please do not send bug reports about following (I will update this thread as soon as those are f...