CCP_Paragon

CCP_Paragon



25 Feb

Comment

Trade balance is calculated as the total value of all ships and cargo items that enter the regions via gate jumps subtracted by the value of leaving ships and items. The balance does not consider those entering/leaving via wormholes or cynos, which is something we hope to add in the future.

Comment

Here is the Destroyed value by Region, peak player and stargate jump regional maps for January. As previously mentioned for the next MER we’ll be doing these data points in a more useful way.

Read more

23 Feb

Comment

Let me see if I can’t get those three graphs for January for you guys.

We removed these three graphs as we feel it wasn’t giving enough value in the way it was being represented. It was more artwork than good data visualization.

That being said we are planning on adding those back into the next MER with a new and better version.

o7

Comment

Yes, in the Total ...

Read more

22 Feb

Post

Mer1920×1164 126 KB

Hello everyone,

The Economic report for the month of January 2022 is now available.

We’re continuing iterations on the MER with a few notable changes. Pochven has been added to every regional metric. Net Imports and Net Exports have been merged into a single graph and the Decomposition of Trade Value in each group is not a part of this update and is being phased out....

Read more

17 Feb

Post

Mining_820x450820×450 67.1 KB

Helpful capsuleers,

We’re going to be putting the new chapter of the AIR NPE to SISI later today which adds a new Mining experience. Your feedback is as always invaluable so getting your thoughts on how you feel after trying it out and any issues you may find are most welcome by the team.

Known Issues

I’ll add the things here which we are already aware about which you might encounter. If you come across any of these then feel free to ment...

Read more

08 Feb

Comment

I’m also here hoping @CCP_Paragon or someone explains the DBS/ESS change a bit more. Does the new mechanic only kick in at DBS minimums, or is there a scale where reduced bounties (<100%) get the missing ISK transferred to the ESS.

No it does not only kick in at minimum, it scales. The extent to which it scales is a bit of a DBS mystery.

Comment

Also whats a homeblest?

It’s a delicacy of a biscuit which is covered on one side in chocolate, so it’s dark on one side and light on the other. Sort of like how the Venture, Prospect and Endurance looked like when taking hull damage before the fix in todays patch.

Comment

KNOWN ISSUES:

Balancing

  • The Laelaps has incorrect warp scramble range reduction bonus.

UI

  • CTRL+Shift does no longer work to unlock targets, except if the keys are pressed at exactly the same time.
  • Customizing the position of on-screen messages is not working consistently. Workaround: Try to restart the client.
  • Neocom minimum width has been increased causing some player UI layouts to be negatively affected.
  • Rejecting alliance contracts does not always function as expected
Comment

20.021920×1080 179 KB

Hi folks o7,

We have a new monthly patch on our hands which went live today, 8 February. Please use this thread for reporting and tracking of any issues found in this version of EVE Online.

Quick Info:

Read more
Comment

KNOWN ISSUES:

Balancing

  • The Laelaps has incorrect warp scramble range reduction bonus.

UI

  • CTRL+Shift does no longer work to unlock targets, except if the keys are pressed at exactly the same time.
  • Customizing the position of on-screen messages is not working consistently. Workaround: Try to restart the client.
  • Neocom minimum width has been increased causing some player UI layouts to be negatively affected.
Comment

20.021920×1080 179 KB

Greetings MAC pilots o7,

We have a new monthly patch on our hands which went live today, 8 February. Please use this thread for reporting and tracking of any issues found in this version of EVE Online.

Quick Info:

Read more
Post

20.021920×1080 179 KB

Greetings Capsuleers,

A new monthly deployment has arrived (20.02).

Please use our feedback threads to discuss the changes going live on Tranquility for the next month and you can keep an eye out for the Known Issues to see what our teams have already identified and are working on solving.

Quick Info:

Read more

24 Jan

Post

Hello everyone,

We are saying goodbye to an old friend that is the EveSkillboard which has kindly served us for many years in the Bazaar and in other places. It is unfortunately, being discontinued and is no longer supported as well as it’s service has been disabled.

Not to fear, we are fortunate enough to have it’s replacement which will now help us in all our Bazaar needs and for our general use in all things skills related.

Please welcome Skillboard.Evie

Cheers to our gracious developer of this service ...

Read more

21 Jan

Post

Hey folks o7

The latest Community Beat is out!

CCP Swift is going to be sad if I don’t add that the the Community Beat comes to you from us here at the EVE Online Community Team to shine a spotlight on things that are going on in the EVE Online Community - both in-game and out. Our aim is to help you discover new parts of the community that you may not have been aware of before.

I know a lot of you were asking for updates on the Japanese 2v2 tournament. We’ll try to add the entire retro once that concludes but the second part of it takes place this weekend on Thunderdome.

Hope you enjoy.

o7


18 Jan

Comment

2021 is certainly not “years ago”, even though it might feel like it due to circumstances. :frowning:

Your absolutely right. I didn’t remember that when writing out my reply and I should have mentioned that. I was more referring to us locking official threads but your point still stands.

Not that we’re considering introducing it again but the mechanic is a timer set to an arbitrary point in the future until it expires so that’s strange if that thread is still in slow mode. I’ll have to check out what’s causing that, thanks for the heads up!

Comment

Well, since you asked, there was a period of time when CCP would start off a thread in ‘slow mode’ which was really annoying and I have seen the offical forumthreads for patch notes getting locked.

  • This hasn’t been the case since I started at CCP so that’s a couple of years at least. Edit - (We tried employing slow mode last year for a limited time but quickly moved away from it.) I also don’t remember this(Locking official posts) happening specifically when I was a player but I could just have missed it or forgotten. In any case we neither use slow mode or lock official threads.

The best way to talk about things you like / don’t like is to post it in the most recent General Feedback thread or a Devblog thread, like ...

Read more
Comment

Flagging a post or a topic, regardless of how many times doesn’t mean we’ll automatically do something about it. It just means we’ll take a look at it.

As for players using multiple accounts to try to scheme threads or posts being locked or removed, that’s something I’ve suspected on a few occasions but when checked has never been the case, at least not in the use of alts. That doesn’t mean it’s never happened in the past but I’ve never seen it.

In regard to locking the topic because the replies are all super bad. This is something that’s of course not supposed to happen under normal circumstances and is only ever done if the post is beyond repair and we would have to delete almost every comment in a thread.

This is a dilemma and usually only ever happens when something blows up before we can step in. We of course try as much as possible to allow discourse, especially when it’s directed at CCP but sometimes it’s just not a good thing to remove almost every comme...

Read more

10 Jan

Comment

Quick update on the fix for Ice sites. I know you have all been very patient with this one and I understand it’s taking a while now.

It’s still in progress and we’re actively working on getting this one fixed as soon as possible. However, it will most likely not make it into tomorrows patch.

I will continue to update on this until it’s resolved in the new known issues thread that comes with tomorrows patch.

Comment

As I previously mentioned above, the fix for the Mutated Drone Orbit Velocity will be in tomorrows patch.