CD_PhilT

CD_PhilT



11 May

Comment

Originally posted by WolverineKuzuri93

u/CD_PhilT this is a really good mission to look at for design philosophy going forward in terms of how it flows.

That mission is one that we built later on in the project, i was always really happy with it because it has a cool context and a good conclusion. I also have a soft spot for missions in our urban environments which are my favorite. Glad you guys like that one, certainly a goal to push in that direction for new content.


01 May

Comment

Originally posted by CD_PhilT

I reported it to the outfit team, they will look into it.

A fix for this will be in one of the upcoming patches, they found the issue today.


30 Apr

Comment

Originally posted by forumz3588

So the new Widow skin once again shows Aviators in the static image and is promoted as having them but demoing and using the skins they aren't there. /u/CD_PhilT it is totally not okay for you guys to keep pulling this crap! Get your shit together please.

I reported it to the outfit team, they will look into it.


29 Apr

Comment

Originally posted by Garrido1701

Phil we know you guys are trying, and the majority of the community appreciates and supports the devs. What we'd love to know is what CAN be done, in regards to all the great ideas this community has suggested.

That's fair, let me see if i can get a greenlight to talk about the feature set a little more.


28 Apr

Comment

Originally posted by RichardKingBITW

Would you guys ever entertain the option to change traversal speed and up the height ceiling in new gen consoles/PC? It kinda sucks being held back by the now older gen consoles....

At this time, i don't think we can do it but its not for a lack of trying or agreeing with the idea.

Comment

I don't want to just come up here and kill that cool vibe but you would expect a faster traversal speed with vehicles, makes sense! The challenge and especially for current gen is that we are moving about as fast as we can already for the game to stream content in time for gameplay. Im not talking about just texture coming in later here, this could be structural elements which would cause problems. Its something i have been looking into a lot, i would love to move faster in patrol areas but we may need to look elsewhere. I did take the teleport suggestion to heart though, that's something i'm investigating.


12 Apr

Comment

Originally posted by lLygerl

Thank you for the response Phil.

What happened: Was playing Taskmaster villain sector (Blast from the Past?) entered through matchmaking with 3 other players. The mission starts, no enemies seen at the first main encounter, so I restarted checkpoint. The enemies show up we defeat them and move on.

The next encounter same thing happens, another player restarts, after a very long load time we are all back in. Problem is the console won't work to let us back in the encounter room. We didn't try to reload again as someone brought us back to Quinjet.

Platform: PS5

PSN ID: Bris_Blade

Hero: Thor

Time: Around 3 PM EST

Other: Had just finished another villain sector with 1 of the 3 other plays.

That's what I recall not sure if you guys need more information.

Thank you for the details, passing it along!

Comment

We are investigating those reports. Feel free to add details of where this happens.


09 Apr

Comment

Originally posted by iCoreyTimmons

got it ill check


26 Mar

Comment

Originally posted by FatewalkerTanen

+make the patrol escalate as you keep doing objectives, bigger and bigger things come out to counter you.. or maybe you kill enough mercenaries Taskmaster shows up on the Map.

+random timed events happen.. Tachyon rift disruption.. collect rifts stop enemies from leaving the area that come out of the portal, until the incursion is fought back.

+LootBots that when killed teleport us to a City Scape that has a boss fight.

Interesting idea....

Comment

Originally posted by playavengersmodssuck

I would like if team sizes could be upped to 6 in Patrol Mode, but I think more than that would be unnecessary. Also a mini map would be great for this mode considering the size of the wastelands

That is unlikely, 4 players is a pretty hard limitations for the game at the moment at least. Patrol won't support more than 4.

Comment

Originally posted by snicketbee

I would love to see unique patrol bosses spawn in and drop high end loot. Some could even have hidden mechanics to get them to spawn.

I love that idea, we are investigating.

Comment

Originally posted by Rowlo93

Any plans to tweak or improve traversal? I feel like in its current state it could take away from patrol mode immensely.

Can you give me more details please?

Post

Hello! As mentioned on the stream today, i'd like to hear your thoughts and ideas on the upcoming Patrol game mode. If you have played a patrol in another game, let me know what you hope to see in ours! Anything from quests, fights, loot.

Cheers!

External link →
Comment

Originally posted by Ancient-Rune

I also would like an update on this issue, u/CD_PhilT , if you please.

I completed Riegning Supreme and got the Darkhold five or more months ago, but no nameplate 032 for me. No Sloths!

Ill ask.


19 Mar

Comment

Originally posted by NoPersonKnowsWhoIAm

Some people got it today, some didn’t. u/CD_Philt any news if this is glitched or just random?

I asked the team to investigate. No updates yet.

Comment

Originally posted by lldrs

when migrating my save to ps5 i am know unable to open anything besides options, it all results in ps5 crashing, is that being investigated?

thx

Yes i believe there's a fix coming, i will get an update on that as soon as i can.

Comment

Originally posted by Tizianogd

Same problem u/CD_PhilT

Reported it, will be investigated.


18 Mar

Comment

Originally posted by Chris_Parker

I'm having this same issue, except that it happens before I even get to the start menu - it hangs and freezes with a 1-second audio loop after the developer/publisher cards.

We are investigating the reports of crashes, engineers are on this at the moment.