Hi! A few seasons ago, the NA-45 bug where explosive rounds would respawn on a killed enemy was patched by not spawning an explosive on a kill shot from the first round. However, this created several new bugs, and functions as a major nerf to an already weak weapon. If the first shot doesn't create an explosive round (such as by firing into the sky), and the second round is a kill shot, the explosive will hover in midair at the point of collision. In addition, the lack of an explosive means the NA-45 can't be used to detonate in large groups if a headshot is landed. This doesn't make much sense, and penalizes the player for accuracy. Would it be possible to have the explosive drop to the ground rather than disappearing, as it does when a teammate kills a marked player?
hey hey, thanks for sharing those details! We can check in with the team to see if that is a bug or intended functionality, although it does sound not intended to us. Thanks!