CO_Avanya

CO_Avanya



21 Feb

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    CO_Avanya on Steam Forums - Thread - Direct
It can be reached by expanding 2 tiles to the right from the initial starting tile

18 Feb

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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by otuoduck: I have removed all the incompatible MODs and changed them to the ones suggested by the system. However, now that loading circle keeps going round for hours without the game loading. I have uninstalled & re-installed the game 3 times and still the game does not load.

Do I need to uninstall STEAM and re-install everything? Will that help?

Please help. Thank you everyone for taking time to read this.

Are you trying to load a save? Does it load fine if you try starting a new game?

16 Feb

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    CO_Avanya on Steam Forums - Thread - Direct
We are currently investigating this issue, but unfortunately, I don't have any more details to share at this time.

14 Feb

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An important message from the Cities: Skylines team,

We have an amazing modding community and greatly appreciate the dedication and helpful nature that’s been at the center of it for 7 years. Recently, there have been concerns in the community about reports of malware on the Steam workshop, which we want to address.

We recently banned a few mods from the Cities: Skylines Workshop and want to clear up some of the misinformation surrounding these mods. The mods in question, which have been banned, are “Network Extensions 3” and “Update from Github.”

No keyloggers, viruses, bitcoin mining software, or similar has been found in mods on the Steam Workshop.

“Network Extensions 3”, the mod alleged to contain malware, was banned due to discriminating against specific Steam users. First, it blocked a short list of Steam users from using the mod, but this was later changed to cause what appeared to be buggy gameplay. Blocking users or creating specific restric... Read more

11 Feb

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Hey there everyone!

Thank you for the reports on the random Service Vehicle Selection tool causing an error. We're currently working on a fix and aim for a hotfix patch next week.

We appreciate your patience while we work on fixing this and thank you so much for your understanding!
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    CO_Avanya on Steam Forums - Thread - Direct
We're currently investigating this, but I'm afraid I don't have anything more to share at this point.

10 Feb

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Hi all! Today we have a post-release patch for you with a number of fixes.

Patch 1.14.0-f8
  • Fixed MrMaison being translated to SrCasa in Portugese
  • Fixed: Simulation slows down/stuttering with more taxiways
  • Fixed: Planes take off vertically in some cases
  • Stopped a random number from being shown in edge cases in airport panel
  • Small visual tweak for DLC taxiways meeting base game taxiways
  • Fixed: Soil buying / disposing buttons can get stuck if pressing one while the other one is still working
  • Soil buying / disposing is now only possible if having adequate funds
  • Fixed: Some airport assets without attractiveness value are colored in the Attractiveness Info Views filter
  • Fixed: Biofuel bus is selectable without Biofuel bus depot
  • Fixed: Biofuel bus depot is able to spawn all types of buses
  • Fixed: ...
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03 Feb

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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by northgareptile:
Originally posted by CO_Avanya:
Yup, that's what I suspect. If this is the case, you will occasionally have planes land on the runway, drive the full length of it and take off again. You can try removing the runway and placing it in a different place and at a different angle to see if that solves it for you.
Here is a youtube link of the problem I'm experiencing. Maybe seeing first hand might help. I uploaded this video myself.
...
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02 Feb

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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by northgareptile:
Originally posted by CO_Avanya:
We're currently investigating the reports of performance issues due to taxiways.

As for your disappearing planes, your runway may connect to two different plane paths on the map. These are invisible (can be seen and edited with More Network Stuff, though back up your save if you do this!) and tend to be at the edges of the map. But connecting to two different paths would cause planes to try to exit from an unreachable out...
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01 Feb

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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by northgareptile: Hi! Thank you so much. I've laid taxiways correctly, but it seems that somehow the disappearing planes only happens on CC maps, not base game ones. Also, is there anything being done about taxiways bogging down the gameplay? I know quite a few people have been having issues, myself included. It makes building a sprawling airport hard to do without compromising the experience.

We're currently investigating the reports of performance issues due to taxiways.

As for your disappearing planes, your runway may connect to two different plane paths on the map. These are invisible (can be seen and edited with More Network Stuff, though back up your save if you do this!) and tend to b... Read more

31 Jan

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    CO_Avanya on Steam Forums - Thread - Direct
Just a heads up: We are currently investigating reports of the simulation being unusually slow after building an airport.
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    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by echosofberlin:
Originally posted by CO_Avanya: Does this also happen with saves that use no workshop mods at all?

Does the map in question have plane connections? Do the standard airport work?

One save has mods, the other no mods at all.. both have airports with plane connections. What I've found is when I setup the airport the first time planes spawn and take off, following that no flights arrive, and the number of flights listed in the airport menu gradu...
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    CO_Avanya on Steam Forums - Thread - Direct
Did you have them as exactly -noWorkshop -disableMods or something else? They are cap sensitive and need to be exact to work, including having the dash in front (both one or two dashes work) and a space between them. Like this:

-noWorkshop -disableMods
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by northgareptile:
Originally posted by CO_Avanya: Are you using any mods? Or does this happen in a completely unmodded city?
I only 53 Workshop items altogether, but most are just assets and intercestions.

First check to make sure all stands have a taxiway entering and one exiting them, so the planes can leave again. If they cannot leave, they will despawn.

If that's all as it should be, please add the launch options -noWorkshop and -disableMods... Read more

27 Jan

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Are you using any mods? Toggleable Whiteness comes to mind as one that would keep that window closed, but there are likely others.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by renbostelaar:
Originally posted by CO_Avanya: Does this also happen with saves that use no workshop mods at all?

Does the map in question have plane connections? Do the standard airport work?

Thank you for your reply. This problem does persist on saves with no workshop mods at all. In my case, the map does not have any plane connections. There was no standard airport on this save until I created one using the new tool.

The map having no ... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Does this also happen with the launch options -noWorkshop and -disableMods in place? Please start a new city to test as removing mods from a save can also cause issues.

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Enter the launch options you wish to apply in the box (be sure to separate each code with a space). Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Just want to confirm that the button only shows up when you have more options than the default vehicle. Either the Vehicles of the World DLC or workshop vehicles trigger the button to appear. :)
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Does this also happen with saves that use no workshop mods at all?

Does the map in question have plane connections? Do the standard airport work?
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Ship connections can be reached by expanding down towards the sea, while rail can be reached by expanding to the left towards the train tracks. Expanding left and down also gives you a larger coastline to work with.

But you could also build a cargo airport to bring in goods and distribute them with an internal rail network.