CO_Avanya

CO_Avanya



24 Jan

Post
Hello to all my fellow city-builders! True to tradition every new expansion comes with a free patch full of goodies for everyone, and this one is no exception. Following the theme of creative freedom and customization, we have a few new features for you, as well as an update to how planes behave. So let’s dive in!

Improvements to PlaneAI Airports presented a great opportunity to improve how planes behave. We have added more variation in how planes select a path, which leads to the use of multiple plane stands, not just for the new Airport Areas, but also the existing airports. And if you’ve ever encountered the bug causing airplanes to endlessly circle above your airport, you will be happy to know that it is fixed.

But it isn’t just the planes that have had their behavior updated, as the improvements also affect other public transport options bringing in passengers from outside connections. Beyond passenger and cargo planes, passenger ships and trains coming in and o... Read more

20 Jan

Post
Greetings city-builders! Are you ready for another Dev Diary? This one is loaded with goodies and stocked full of information about Cargo Airport Services!

When your airport reaches level 3 you unlock the Cargo Airport buildings and roads, which include the Cargo Airport Terminal, Cargo Aircraft Stand, Medium and Large Cargo Airport Roads, and the Airport Cargo Train Station. In keeping with our goals of modularity and creative freedom, you can add these to existing airports or create one specifically for cargo air traffic.

Cargo Aircraft Stands work slightly differently than the passenger stands in that they can be placed alongside any road and do not require a connection to a terminal to function. This means you can simply add a Cargo Aircraft Stand along a road and connect it to your existing runway using taxiways and you are able to ship cargo in and out of your airport!

... Read more

17 Jan

Post
Good afternoon passengers, and welcome aboard this Dev Diary headed for the creation of your very own City Airline. The team has prepared a handful of refreshing screenshots for you today, which can be found throughout this post.

At level 3 your airport has become significant enough to be the base of operations for an airline. With the Airline Headquarters Building, a Unique Building found in the Airport Area menu, you can found your very own airline, and customize the name, logo, and planes! All you need to do is place the building somewhere in your city - it can be in the Airport Area or anywhere you like.


Airline Headquarters are essential to founding your own airline

Once in your city, the Airline Headquarters Building unlocks the Airline tab in the Airport Area Info Panel - this tab can also be reached ... Read more

14 Jan

Post
Welcome back to the second Airport Dev Diary! Today we invite those of you looking to create large airports to the front of the line as we begin this Dev Diary concerning Airport Progression and Public Transport Links.

Next level airports A level 1 airport is comparable to the base game airport - it’s a basic connection to the outside world - but with a lot more flexibility in terms of layout. It consists of a terminal, at least one plane stand and a runway with connecting taxiways, and can accept small planes. Decorative buildings are available and needed for the airport to level up, unlocking larger planes, more buildings and additional connections to the city.


Airport Areas can be compact like the regular airport - but expanded when your city’s needs grow

To reach level 2 your airport needs to se... Read more

12 Jan

Post
Greetings city-builders! I hope you’re ready for another round of Dev Diaries as we prepare for the release of Cities: Skylines - Airports, the expansion that was announced on the 10th of December 2021! If you haven’t already, check out the trailer here or watch it below.



Cities: Skylines Airports is an expansion in which you design your own airport and grow it from a small local transit point to a massive international hub buzzing with life. It’s modular, using special concourse networks to connect each building, which allows for a lot of creative freedom and flexibility, meaning you can build an airport in many different shapes and sizes to fit your city!

Airports expansion lands in stores on the 25th of January and to ensure a smooth arrival we have prepared these Dev Diaries covering eac... Read more

18 Nov

Comment
    CO_Avanya on Steam Forums - Thread - Direct
If you have either Relight, Ultimate Eyecandy, Daylight Classic or Theme Mixer 2, these can all affect the lighting and it's worth checking the options for the mods. You should be able to change them to a look you like.

15 Nov

Comment
    CO_Avanya on Steam Forums - Thread - Direct
We'll need to have a look at your output_log.txt to see what's happening. Steam can't attach files, so the best place to post is our official support forum. Just make a report there and you can attach both the log and images directly there.

https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

04 Nov

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Neither am I! :P It just comes down to the position you apply for, whether you have appropriate skills and what areas we are currently looking to expand.

03 Nov

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    CO_Avanya on Steam Forums - Thread - Direct
That's still my intent to do, but working leaves me with a lot less time to make assets, than when I was unemployed. So it's a slow progress! :)

Unfortunately, I don't think we are looking for anyone in QA at this time. But if you're curious on the hiring process, especially when it comes to members of the community, Mariina talked about that earlier this year:
https://forum.paradoxplaza.com/forum/developer-diary/colossal-stories-hiring-modders-1.1477719/
Comment
    CO_Avanya on Steam Forums - Thread - Direct
Good to hear you found the cause! :)

Yes, I'm working as community manager at Colossal Order now :)

02 Nov

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by headkillah: @Avanya: I know this thread is rather old, but i have the problem, that NO paths are showing (planes/zeppelin (airship)/helicopter). I have More Network Stuff installed and active, so what could be the issue?

Does this also happen with the launch options -noWorkshop and -disableMods in place?

How To Set Launch Options
  • Right-click on the game title under the Library in Steam and select Properties.
  • Enter the launch options you wish to apply in the box (be sure to separate each code with a space). Should look like this:
    -noWorkshop -disableMods
  • Close the game's Properties window and launch the game.

15 Oct

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Do you have Prop and Tree Anarchy? If so, this is a feature of the mod. It lets you place props and trees on things, which also means it disables collision by default

13 Oct

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    CO_Avanya on Steam Forums - Thread - Direct
Sounds like maybe a simulation error. I recommend adding these two mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=529129546
https://steamcommunity.com/sharedfiles/filedetails/?id=1620588636

Then before loading your save, go into Options and find the Loading Screen Mod. Find the Safe Mode options and enable them. Then try loading your save.

If that does the trick, save as a new file and remove... Read more

06 Oct

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Workshop themes have their own tab when you create a new map. At the top, find the User Themes tab and you should see all themes you are subscribed to or have installed locally. :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2621003219

05 Oct

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Shaneturner12 is correct. You have the old Ploppable RICO, which shouldn't be used anymore. Remove it and get Ploppable RICO Revisited instead. You will also want to remove Plop The Growables and just enable the option for growables in the new RICO.

Furthermore you should remove Auto Line Color and get Auto Line Color Redux instead

I'd also recommend you remove More Beautification, it's known to cause some issues, and Find It 2 should cover your needs just fine.

Prop It Up still works, but it has been abandoned, so you might want to consider switching to either Prop Switcher or BOB, the Tree and Prop Replacer. You will need to switch props and trees out again though.

30 Sep

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Originally posted by Xeyeld: Alas not there either. What I'm taking about are; If you start and edit your own map original map, then save your creation under a new name in map editor. Then as you're not yet satisfied with the creation you quit for a time then come back later on. You go back to Map editor and elect to load the unfinished map. It is that map (those maps) that I am trying to locate in windows. The ones that are named and listed ONLY under Map Editor/Load.
I have searched OS(C:) using file names, as best I can tell no ability to provide city name is available in the Editor, to no avail.

Those are in the C:\Users\%username%\AppData\Local\Colossal Order\Cities_Skylines\Maps folder, or at least that's ... Read more
Comment
    CO_Avanya on Steam Forums - Thread - Direct
They're found here:

C:\Users\%username%\AppData\Local\Colossal Order\Cities_Skylines\Maps

24 Sep

Comment
    CO_Avanya on Steam Forums - Thread - Direct
Does logging out of your Paradox account and then back in work?

23 Sep

Comment
    CO_Avanya on Steam Forums - Thread - Direct
We will likely need to look at the output_log.txt to see what's happening, and Steam discussions unfortunately just aren't well suited for this. I recommend you make a thread on the official support forum here:
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/

20 Sep

Comment
    CO_Avanya on Steam Forums - Thread - Direct
I recommend you make a post about this on our official support forums here, so we can look into your situation.
https://forum.paradoxplaza.com/forum/forums/support-bug-reports.879/