CreatureTech-PHX

CreatureTech-PHX



30 Jun

Comment

Originally posted by XackflaSh

Hey All,So since the Portal for Keystone behemoth has been moved to an unidentified date!

Is there any minor adjustment to the upcoming escalations that will shorten the trip to those big bad bosses??, maybe make boss parts drop throughout the Escalation?

Also any plans for the Normal escalation to have a sub-version of The Boss or as mentioned before boss parts implemented with it?

As you are aware going through 6 behemoth , just to get to that boss to REPEATEDLY grind for Materials to finish weapon/armor sets, is Very very veery exhausting even at Rank 20

Thank you for your hard work, as always looking forward for your QoL Improvements ;)

Portals are on hold indefinitely. We put in some ground work and would like to return to them in the future to flesh it out more.

No plans for sub-versions!

We will want keystones to show up outside of Escalations, so one day!

Comment

Originally posted by East-Kaleidoscope-89

Is there going to be a new seasonal slayer path like path of future and past this season?

We don't have any planed for this season. We want to get the Omnicells rolling out.

We may return to seasonal trees in the future!

Comment

Originally posted by CofficerX

Are any of the old huntpass clothes coming back the the vault? Also are there going to be any new bundles to buy in the store anytime soon?

Yes! That's what it's there for. Keep an eye on it.

Comment

Originally posted by SanttM

When will I get my platinum trophy? Lol

Maybe one day!

Comment

Originally posted by Cpt_Maelstrom

Will the "Random escalation queue" give extra rewards, like sparks or extra xp? Like patrols used to give extra archstone

Hasn't been locked in, but right now, no. They're just randomized so you don't have to think about which one you're doing. Just click and go!

Comment

Originally posted by Zhengas_Khan

When will Guilds get some love? For instance, improvements such as (but not limited to):

- larger member capacity
- Guild name displayed alongside player name on Trials Leaderboard
- Guild only cosmetics (such as banner or flare)
- In-game guild message board
Guilds could be (and in my opinion should have been) the core of the game's "Social" aspect.

We know that our social features need some love. This is something we've talked about a lot as of late. We really want to return to all social features and improve the experience in the near future.

Comment

Originally posted by No-Clock-6599

Are there plans for new exotic weapons ? Maybe a new hammer or chainblades?

It's been talked about. The first step was to return and balance the OG exotics. We're still figuring out where exotics sit, but they're still exciting to us.

Comment

Originally posted by ItsDeeFlakey

Considering Thunderdeep Drask is getting its own weapons and armour, is there a chance we will see this for other dire and above behemoths?

I believe it's been discussed! No firm plan, but we would love to see this happen.

It's time for another AMA!

We'll be here between 4PM PT to 5PM PT to answer as many questions as we can about Dauntless.

Be sure to check out the latest roadmap image and let us know if you have any burning questions. We'll answer them if they're not too spoilery...

https://preview.redd.it/v882b5mgah871.jpg?width=1920&format=pjpg&auto=webp&s=f7cfc9ae4f74b66476110d46f86137e02d383ece

Important!

Please keep it to one concise question per comment. This makes it much easier for our developers to answer them one by one.

Update:

That's it! We're heading out for our weekend (Canada Day up here)! Thank you all for you...

Read more External link →

28 Jun

Comment

WE DON'T TALK ABOUT THE FISHES HERE


24 Jun

Comment

Originally posted by Warfarrer77

So u are deleting thing what works well and adds fun to the game for slayers (future and past tree) and not deleting thing who was bad itself (primal and elder behemoths)...

This is actually a really good point. We're not discussing Primals and Elders and what to do with them

Comment

Originally posted by SyaoranWesker

Those were 2 nice additions to the season, it wasn't really hard to max them out and offered a great increase in playability, gonna miss the drone especially

Droney was a stand up pal T-T

Comment

Originally posted by [deleted]

[removed]

Yes! You hit the nail on the head. We want to go in this direction more in the future.

Comment

Originally posted by Kicsivazz

I have been playing in the past few days, seeing that extra layer that I can upgrade my encounter with elders, or have a floating pelico I felt its kinda neat depth, it just does not have the same kind of versatility just yet.

The grind felt okay, I feel like it's about a week or two to get one tree done. I'm sure there are some who will be upset if that time goes to waste, so I do hope you guys have something equally deep very soon in the place of the system. (omnicells seems good, but not sure about depth)

Have seen the new roadmap, would be neat to combine these seasonal abilities with pets. Like, they would be a secondary lantern that you can level up and customise, and ofc transmog to many various cool outfits.

Seasonal pets is a whacky idea and I love it.

Comment

Originally posted by rossinerd

The powers were good, the fights weren't

Yeah, we definitely missed the mark a bit with Elder and Primals. You should give our last State of Dauntless a read. It's all about them! (Find that on the left in the collection)

Comment

Originally posted by BlackjackMKV

If the seasonal abilities are going to stick around, they NEED to be FAR less grindy. I killed more than 200 behemoths for just the Perfect Strike ability ALONE after being repeatedly told they would be sticking around well after the end of the season. Now I'm being told they're just being removed. While I'm glad to hear we might see them come back, seasonal abilities either need to be WAY less grindy in the future or stick around indefinitely. No temporary ability should EVER involve that much grinding.

Seeing this feedback pop up a bit and passing it on!

Comment

Originally posted by Onyx420Blaze

The idea of making Perfect Strike and Friends Forever would be a great idea as Omnicells.

Going by what we know about Omnicells and their function, I definitely see how these two would fit perfectly. I like having a little drone following me and helping take down behemoths especially in faster builds.

But the thing is, will they be altered to fit the Omnicells function or have the current abilities we know now?

Chances are they'd be altered a bit, but talks around this are still very early.

Comment

Originally posted by Manujiiva

So you gonna tell me we worked our a*s off gathering those past and future coins from hunt passes and elder and primal behemoths just to get it wipe away like the old orbs system? Are you serious again?

Yup, I think our main failing here was the lack of communication. That's my bad. Next time, we'll get communication to players in advance. We're sorry this is a surprise.

Comment

Originally posted by Rickmashups

Why removing them? Let us choose on both to use them, its pretty cool, we worked hard to master them

We wanted to add some variety for this season alone. It let us experiment during this time window.

We may bring them back in a different form.

Comment

Originally posted by spectrum-dasher480

Bruh.. So getting the nodes for future was all for nothing? Not really poggers

The goal was to add something to unlock and progress during a specific window of time. This would give players a goal and something to play with.

The mistake was not communicating this early. That's our bad.