CreatureTech-PHX

CreatureTech-PHX



17 Jun

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Originally posted by GENM_ACT

I really like Dauntless' illustrations. The media on the official website doesn't have all the illustrations. Is it possible for you to include all of the official releases? I would especially like to use the ones with the logo as wallpaper for my smartphone or computer.

That's a good reminder! I'll bug the marketing team to see if we can add more to our gallery :D

Comment

Originally posted by GENM_ACT

Character creation in Dauntless is relatively simple. Body type is dependent on your armor, and the only hairstyles added are a few that have been released in the Platinum Store and Hunt Pass. Are there any plans to have several body types to choose from, or to add some hairstyles, etc. in an update?

There is definitely a desire to have more body types in our game, but at this point, that would mean going back and adjusting every armour set. It would be a huge lift from our team.

BUT we learned a lot from Dauntless and whatever projects we work on next will grow from those lessons.

Comment

Originally posted by Rappull

I’ve been playing since the Hidden Blades HP and all I ever do is make sure my Slayer looks fabulous when he’s going on about his slaying adventures.

But the thing is, many armors my Slayer is rocking just needs/deserves/screams for a fourth dye region (Hellion’s white elbow patch, for example). Some even have a fixed color (same example), indicating it may be possible to make these the said fourth region.

Yes, I know it’s a big thing to implement, yes I know there’s more to do content-wise than something as cosmetic as this.

But when we talk about art, we also try to broaden the horizon, try to make the next design better than the previous. 3 colors are a big strain and restriction, which most of the time don’t really come off really well if players are trying to mix and match things to their own taste. In turn, players need to take in consideration some parts that have a fixed color to match well with the changeable colors.

What I’m saying and a...

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Adding channels is a pretty big feat. We'd have to go back to every single piece of armour in the game. At this time, we feel that prioritizing other things will add more value to the game.

That being said, nothing is ever truly off the table.

Server Status @ status.playdauntless.com

We are working hard to quickly resolve live issues. For more help, contact support @ support.playdauntless.com

Please also keep an eye on the current tracked issues @ ...

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Comment

Originally posted by Ro_cro

When will you adust hit boxes on shadow cast drask. Also can wo know the date of repeaters rework.

Sir, this is an art AMA.

Hey everyone,

Let's talk about ART!

We'll be here between 2PM PT to 3PM PT to answer as many questions as we can about the art process behind Dauntless.

Everything's on the table from animation, concepts, visual effects, illustration, modeling, you name it!

Important!

Please keep it to one to two concise questions per comment. This makes it much easier for our developers to answer them one by one.

Update:

That's a wrap! We're going back to work. Thank you all for your thoughtful questions. Until next time!

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Thanks for the kind words!

We're so glad you enjoyed your journey with Dauntless :D


16 Jun

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So nice to see everyone helping this Slayer out.

Thanks Reddit :D

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Thanks for the feedback!

The Ramsgate you see if only the tip of the iceberg from what I understand. It's where the Slayers do their business. There's more out of a sight!

We'd love to bring more fauna into the game, but our focus right now is on Behemoths and such. But yeah, I also lovvvvve the concept we did a ways back.

As for the transmogs, we got a little wild (think aether punk). We're doing our best to ground the latest sets in the world and current lore of the Shattered Isles, especially when it comes to the materials used.

Comment

Originally posted by WIIU_Awesome

Ramsgate is empty because 96% of the population died in the collision as there were not much time to evacuate the whole city.

4 of the npcs you see are dead but they build robots that can hold their memories to a degree. The robots were build by Hector which is an advanced scientist mutated by aether toxic waste and fast food consumables made by granny.

That place lorewise was build on an ancient indian ground which can cause tons of problems in the future and is a hint that we will get ramsgate 3 but because of the prediction of rams going extinct soon they will need to use a different animal. Most likely dogsgate.

In Kat lore she was the girlfriend of the new queen introduced in 1.5 which was exciled from her homeland because of the affair.

The game provides tons of lore if you pay attention to it. If not then you imagine stuff like me.

Wait wut

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Congratulations!!!


15 Jun

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Thanks for the feedback! I've passed it forward to the team :D

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Thanks for the report! Logged the bug for the team!


09 Jun

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Sorry about the delay in messaging around this hotfix.

We'll do better to communicate changes like this in advance.


08 Jun

Hey everyone, we found some missed items that should have made it into the 1.6.4 patch notes.

We've updated the patch notes on our webpage and here are the missing items on their own.

Sorry for any confusion!

Balance

Hunting Grounds

  • The guaranteed Behemoth on Razorcliff Isle is now Rezakiri (was Deepfrost Embermane).
  • The guaranteed Behemoth on Paradox Breaks is now Flameborn Rezakiri (was Rezakiri).
  • Removed Moonreaver Shrike from Razorcliff Isle.

Elder Behemoths

  • Elder Behemoths are no longer slower than their normal counterparts.
  • Elder shield’s explosions now only trigger on weapon hits.
  • Elder shield’s explosions are now aimed forward to minimize side or back splash.
  • Elder shields now move faster, and will no longer all move at the same time.

Agarus

  • Reduced the health of Agarus' vine arm.
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Passed this on to the audio team and they're so happy right now <3


04 Jun

Comment

Originally posted by YeastBeast1980

I realize there are a litany of issues getting this in the hands of console players, but at some point it would be a great idea to do so. As you stated earlier this week, your plan is to slow down on dropping content and make sure you have a quality release. There are bugs in the game that impact console players but not PC. Allowing console players to get in and play with the experimental stuff could get you a lot of feedback about things that work or don't work well for us.

There are a lot of certification requirements to get this test realm on consoles that make this impossible. PC is a lot more flexible for rapidly pushing builds.

Comment

Originally posted by LegitimateCopy7

testing is not perfect. you need to be aware who got invited and who didn't.

A skilled grinder can't relate to the frustration and problem of a noob.

Yup, we try to get a diverse set of testers so we can gauge the whole spectrum!