CreatureTech-PHX

CreatureTech-PHX



04 Dec

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Originally posted by hoodrat-law54

One thing I want to say is give us more context into how power works now, trails is 700 and from what I see we can hit under 600 barely, is this intentional are there other methods of power boosting that we are not aware of? Just slightly more clarification on that end.

I personally am a pretty endgame level player and had around 40-50 aetherhearts after the switch and nearly 600k rams even after blowing tons on potions over time. I was barely able to get upgrades with the amount of rams and merits I had, keep in mind I’m also max mastery in every category. If I struggled this much to get slayers path upgrades I couldn’t imagine what early-mid game players are going through right now. Work on making that more balanced, main suggestion from me is reduce the costs of slayers path upgrades.

Tbh my thoughts on public hunts is eh, doesn’t bother me much. I think you should re add pursuits if players want to focus a certain behemoth. Doesn’t even need to give merits or a...

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Thank ya!

There are a lot of discussions around the migration happening within the studio right now. Our goal was to allow players to get to roughly where they were before (and we're collecting feedback to see if we did or not), but we also removed a lot of lantern power creep from Esca, so it may not feel that way.

The intention was never to give players a fully filled out Slayer's Path. The intent was to still have more to work towards, even for players who had maxed everything out before 1.5.0

Passing on your feedback to help us figure all this out!

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Originally posted by GreatMadWombat

Pros: the actual mechanic of hunting in an open world is fun. The core part of the gameplay, the "you go and hunt monsters" rocks still.

Cons: it feels like the "you're powering up your character to the point where they're strong" part of the game got mixed in with the "here's this ultimate super-duper endgame for our most dedicate fans".

So there's a LOT of "you need 200k rams and 10 bounties worth of merits in order to get this tiny incremental boost, and that's just 1 boost out of 50 so you'll be grinding for months to finish the treadmill that's put in front of you" going on.

It feels like you wanted to make a talent tree(i.e. a fast mark if progress your character fills out as they level up), and a prestige system(a bananas long treadmill for people to do between content), and got the weaknesses of both, without the strengths.

Like...a prestige system is good, a huge impossible treadmill to get something(like fancy titles, and icons) t...

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Thank you for this!

I think we have a lot to learn about prestige systems and your feedback helps!

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Originally posted by nightvisions21

I’ve been playing for over a year and it feels as if everything I’ve worked for has gotten thrown out the window. Nobody wants to spend hours grinding their weapon to level 20, just to prestige it and then get sent back to square one and suddenly not be able to fight endgame content again. It’s a grind just for the sake of grinding. I’m all for having maybe a fun little COSMETIC prestige system to show off your devotion to a certain weapon, like what’s in Deep Rock Galactic for instance, but this is as far from that as you could get.

Tying almost all of our power/resistance to weapon level-ups makes armor feel like it doesn’t matter at all.

The merits + rams costs of the new slayer’s path upgrades are absolutely atrocious, and there’s no new way to earn more rams than before to get the funds needed for said ridiculously-priced upgrades.

Also, it seems as if Phoenix doesn’t really listen. There were loads of players who sat down and did the math be...

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Thanks for the feels!

We still have a lot to learn and a lot to iterate on in this new system. I've passed on your feedback!

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Originally posted by LotusGene

PHXL , in my personal opinion, you failed as a company with this update :) P2W game .! I'm a founder ,i'm out

Tying almost all of our power/resistance to weapon level-ups makes armor feel like it doesn’t matter at all.

Could you outline your thoughts a bit more in-depth? Feedback like this is not something I can pass on.

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Originally posted by MrHorris

Unlike the angry mob I actually quite like the core foundation of Reforged. My post on it is currently drowning in downvotes because I dared to disagree, so I'll put my criticisms here I guess. Just note that I like the big stuff in the update.

  • Why are Trials affected by your weapon level? I get that Trials are due for a rework but being told not to prestige your favorite weapon class to do Trials is... uh... dumb.
  • The heavy handed limits on Bounty Tokens continues to feel bad. Actually, it is even worse now because they tie into core progression now. Bounties are a perfect complement to the varied gameplay Reforging encourages, I'd go so far as say that there shouldn't be a limit at all on Bounties we pull... probably going to make a topic about that later.
  • Reforging time feels a bit overtuned, especially when you run out of bounties. I should always feel like I am making progress, the later ranks turn into a slog.
  • We needed Cel...
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Thank you for the comment and concise feedback!

We've heard a lot of these points and are discussing internally now.

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Originally posted by _RitZ_

Thank you for the megathread. As said here, please don't mindlessly liter the Reddit. Put your thoughts constructively here and move on. This is how they process feedback since a lot of patches. I'd encourage to read some feedback given here and upvote them instead of repeating it here too.

What this person said! Upvote the good comments and be constructive, please :)

Hey everyone, I just wanted to communicate that we are listening to all the feedback from the community around the progression rework and having internal discussions about it. All constructive criticism is appreciated. Feedback on the migration and how you were compensated for your previous time in the game is also valuable.

We know that progression is being hotly discussed right now, and we’re reading it all. If you have any further feedback, please feel free to post it in this thread instead of making a new post. It will be easier for us to digest as well if it’s all in one place.

Bottom line: We want to assure you that we all truly want the best for Dauntless and the player base as a whole. We are here, we are listening, and we will be iterating.

Now for bugs. There are some outstanding bugs that we are looking into that we wanted to highlight here:

- Behemoth break parts for Legendary gear weren't properly granted. Many players...

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Does anyone have more information on this or footage?

Information on your build, where this is happening, and its frequency would be great.

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Sorry, this is an error and they'll be removed.


03 Dec

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Originally posted by Tiiico02

Me and my friend are having the same problem, all map greyed out and only have 2 quests that we can't complete (create potions that we can't find where to do it and hunt two behemoths but we can't enter any hunt).

Hey, can you write into support and supply them with some pictures of this? Thanks!

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Originally posted by Xardas_88

Doesn't work for me.

I had every legendary weapon (7 weapons x 4 escalations) crafted and upgraded to +15. Also i had spare materials for the 8th weapon for each scalation, so it would be 8x4 mats (white, blue and epic included). We just want what we had back.

Still looking into it! Sorry!

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Originally posted by Hiero_Glyph

Not updated on PS4. I have 7 Peerless Stormplate after only upgrading Malk's Strikers. I had everything, including armor, at +15 before 1.5.

EDIT: Also, I don't have enough Thundersoul Shards from Drask to power surge all of my Drask weapons. They were all +15 as well. So I'm calling BS on it only being a legendary material problem.

Sorry, my mistake! We're still looking into it

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Escalation Behemoth parts didn't migrate properly so we did it again. Log out and back in again and you'll have your parts :)

Never mind, we're still working on it -_-

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This was a bug and esca parts didn't migrate properly. We've fixed it now, so just log in and out again.

Never mind, we're still working on it -_-

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Originally posted by -HulkNorris-

I'm kinda becoming a WTF guy! I'm with you with the merits but on top of that I literally can't craft a single piece of agarus gear even though I had it all at +15. And can only craft a couple pieces of the other keystone behemoths gear due to lack of rare parts even though again it was all at +15 . I had a feeling that this was gonna be a big F.U. to the vets be for real I can't even craft the base shit wtf.

Hey! Escalation Behemoth parts didn't migrate properly so we did it again. Log out and back in again and you'll have your parts :)

Never mind, we're still working on it -_-


02 Dec

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Seeeeek theee out the diamond in the roughhhhhhhhh