Nice! Will Behemoth Mastery get rewarded as well?
Sorry, but not at this time.
Nice! Will Behemoth Mastery get rewarded as well?
Sorry, but not at this time.
Read moreFrench Translation/Traduction française :
Après avoir écouté vos retours, nous mettons en place une seconde migration de compte pour rendre aux Slayers davantage de progression, de matériaux d'artisanat, de mérites, des béliers et de cœurs d'aether.
Cette migration est ACTUELLEMENT EN JEU. Vous avez simplement besoin de vous déconnecter et reconnecter.
Nous espérons que cela vous aidera !
Seconde migration
Parties de Behemoths
- Lors de notre première migration, un bug avait empêché les Slayers de recevoir les parties brisées pour les équipements fabriqués avant la 1.5.0. Les joueurs affectés par ce bug recevront leurs matériaux durant cette (seconde) migration. Vos parties de Behemoths d'Ascension sont maintenant là !
Nœuds de la Voie du Slayer
- Les Slayers qui avaient précédemment débloqué les bonus de puissance et de chance de critique pour les armes à travers la Maîtr...
Thank you!
Happy second migration day!
Hey there, thanks a ton for all the info and our devs are reading it over now. We've had this bugged logged for a little bit, and we're investigating now.
We realize it's been in the game for a while, and we're hoping to dive into this one in the new year in earnest. It seems like the frequency has risen in Hunting Grounds, so it's a priority for sure.
After collecting feedback, we are running a second account migration in order to credit Slayers with more progress, crafting materials, merits, rams, and aetherhearts.
This is LIVE NOW. You just need to log out and back in.
We hope this helps!
Weapon Mastery Level 3 = Weapon Node 1 unlocked (+5 power)
Weapon Mastery Level 6 = Weapon ...
Read more External link →Yup, this is a bug and it'll be fixed in 1.5.1!
Good news! A lot of these issues are being fixed and improved in 1.5.1. We should have patch notes up soon!
Glad everyone helped you out in the comments below. We've been reading the feedback that the new systems are tricky to understand, and are considering options to make them clearer.
Thanks for the feedback! We're still thinking of ways to get more aetherhearts into the economy, but we still want them to feel rare and special.
We will be doing a second migration to grant some extra goodies soon as well!
Hey, thanks for the feedback. Definitely hearing this a lot and we're collecting data to see how fast players are unlocking nodes and such.
We're also fixing a bug where Behemoths aren't currently dropping rams, so this should help in the meantime!
They're beautiful.
Thanks for the feedback! Going to pass it on :)
Yeah, this was a tricky situation. The arrival system just didn't play nice with public drop-in/out areas.
We thought this was the better option than leaving them out completely. We may iterate on this in the future!
Yeah, we're definitely looking at the mass amounts of cells people have... We know it isn't ideal at the moment (especially opening the cores ) :)
Good news!
This is changed in 1.5.1!
Is there a chance of ever getting a neutral escalation? It would be pretty interesting 😂
So far, nope!
Can you please add a map of the world where we can clearly see where each esca and hunting ground is; The current setup isn't the most immersive imo
This would be really neat. I would love to see a big, beautiful world map.
Are we going to get more things to do in Ramsgate? After I've collected all they daily stuff I just don't know what to do with myself.
Maybe in the future! The goal of Reforged was to get players out on islands hunting more and to reduce downtime. So far it's working!
Why there is a snow on the forge building?
just the one snow tho