Not a question about Reforged, but i hope all of you are having a nice day
Awe thanks!
Not a question about Reforged, but i hope all of you are having a nice day
Awe thanks!
Will the next weapon be a bow?
Yes I know it’s not about reforged but it’s been eating away at me!
That's the plan, but we're currently not working on the next weapon at this time.
Hey everyone, we thought it would be a good idea to discuss 1.5.0 and Reforged.
A handful of devs and I will be available for questions from 1 PM PT to 2 PM PT. Ask anything you'd like about Slayer's Path and Hunting Grounds.
We know there are a lot of opinions and concerns out there, but we ask that you be respectful in the comments below, both to us and each other <3
Try not to post a handful of questions at once so we can answer as many users as possible. We will do our best to answer as many questions as we can!
External link →Good news! This version of Hunting Grounds is just the foundation. We plan on polishing and iterating very soon (and for a long time). We're viewing this mode as a container for future content and we can't wait to add to it!
Yep that is what I am experiencing... was running trials with friends yesterday and the bugs was causing more frustration to me than anything else
Yup this bug is logged and we're fixing it!
This. No mention of solo play or us being forced to play with randos even when grouped. As of now, with no expected changes for another 10 days... no reason to play.
We're still digging into the data around this, but conversations are happening!
So before you guys misinterpret again
Too Many Cores
We’re seeing a lot of feedback around the volume and organization of cores. Seems like it’s a bit overwhelming right now so we’re discussing solutions such as removing them from Patrol Chests. To compensate for this, we will slightly increase Ram rewards from this source. If this isn’t enough, we will consider removing cores from other sources and replacing them with Rams as well.
The experiences I've seen people talking about aren't relating to getting too many cores, but rather to having to open them all individually. that was fine back when they were more rare, but now we can easily have upwards of 20-30 cores after a mere 40 minutes farming and opening all of that one at a time is time consuming and frankly, very boring.
Most people seem to just want an "open all" option for the cores, not to receive less.
Thank ya! The team feels the same way and we're looking into it.
Hey everyone, I just wanted to touch base with you on the next steps for hotfixes, 1.5.1, feedback, and data. We’ve been reading A LOT of your comments and we’re eager to iterate on Reforged.
First up, we’re tracking our live bugs and issues on Trello. You can find all the major and minor bugs there, but let’s go over the major culprits here.
Hi! We've seen this feedback pop up and we're brainstorming solutions :)
Hey there, the devs that work on events is completely different than the reforged team and QA.
We're working on these bugs alongside this content, so pivoting wouldn't really change delivery times (especially when you consider the CERT process).
Look, I know this is serious feedback, and I'm passing a ton of it on today...
But "top of the lime" absolutely kills me for some reason.
Right now they're gathering feedback (e.g., reddit) and metrics (e.g., player engagement). Other than bug-fixing and variations on "we're listening," they're not going to say anything of note until there's non-trivial data to be acted on. And any substantial planned revisions will require meetings with engineering leads before announcing a direction or plan.
Wow, you actually hit the nail on the head here. We're collecting A LOT.
Read moreHere is my take on the new update:
Hunting Grounds:
+Islands look and feel amazing +Stay and Slay feels really good +Island events are fun and sometimes really challenging
~Glider feels good, could use more upgrades though, bumping up the speed would be nice
-No private hunt option -No way to get more Supply Crates (cooldown?) -Supply Crates should stay on the ground a little longer
Overall: Very positive
Hunt Pass:
+Best so far (I dont mind that there is less on the free track)
Rumours:
+Generally good idea
-Unengaging, Boring, almost feel like chores -Skippable by paying platinum? Can't really point my finger at it, but it feels wrong
They need some serious work
Reforging:
Does not feel very rewarding for the following reasons: Dauntless used to be a Monster Hunting game. Most Monster Hunting games base their entire progression syste...
Fantastic breakdown! Thanks for taking the time to put all this into words for the team.
Passing on :D
My god, RAMS. I was L49, hovered around a million rams, several sets of +15 weapons and gear, and about half of my Mastery maxed out. Logging in post-update, I didn't even bother checking how many Rams I had; figured that, as before, they were basically meaningless for anything but potions. Wrong-o.
Every "powersurge" took 10k per weapon. 10k per armor piece. Slayer's Path weapon boosts cost me~120k just to get L4; L5 is another 120k. I'm broke now, with half the maxed weapons and armor I had before.
After running hunts for hours, I've accumulated... maybe a couple thou? Most of that was 1200 or so from a solo 1-13 Sesca. How the heck can I make enough to get anything worthwhile? Am I missing something obvious? Waiting 10-15 minutes (hopefully) get 2.5k from an Island Event is... not a good use of time, especially when everything demands Rams, and lots of them.
I've been seeing a lot of feedback around rams and I'm passing it on.
Thanks for the post!
Read moreI'm a founder, have been around since early beta, and have logged hundreds of hours in Dauntless. I had to read the update several times and was really confused by the in-game UI for a bit. I think we need a better intro to the new system(s), a lot of folks are confused because it looks like a wipe/reset. I do think overall patch 1.5.0 is a good for the game's future.
Please add a display of total Exploration and Combat Merits to the UI.
PHXL have addressed the missing legendary mats, but I feel that not enough Rams were given out. I cannot use all my converted Aetherhearts without grinding Rams, so most of my gear is not at the level it was before the patch. This is unnacceptable as it is basically an equipment wipe. Letting us sell our extra breakparts or Cells would help with this.
I'm on the fence about Power Surging. I think the gradual upgrade we used to have feels better as a progression mechanic. It's probably not ...
Thanks for writing this all down! Will pass it on :D
" Please add a display of total Exploration and Combat Merits to the UI. " I'm pretty sure this is already in the works (and it was feedback I had for the team as well).
Read moreHello CreatureTech-PHX,
First things first,
I consider that we were not awarded ( were not converted) all the materials we used to have. Because i've been playing since 2017, have all the founder stuff ,farmed a lot of hours just to find out after this update that i couldn't max all my gear which i had.
Secondly, the new bounty system , in my opinion is very much a PayToWin aspect. It DOES directly give you advantages over players ( not just pvm ) Because you skip content faster --- > then you get on trials leaderboards faster.
One thing that i like is the hunting grounds ,in my opinion you did a very good job there ! But there also needs to be a option for SOLO , i've been playing all day today, got my sword back to lvl 20 after reforged, and in my playtime ,i've came across at least 8 leechers, who were just there for the EXP , doing absolutly nothing.
All in all i do believe the slayer path is a nice addition to the game, BUT the GE...
Thank you! This is a great breakdown and I'll pass it on!
Read moreNot gonna tackle the meat that's been addressed ad nauseum elsewhere because I'm sure it can be put better by others (except the biggie that, for real, Reforging 10 freakin' times each weapon for crumbs is just... much), but some little QoL fixes off the top of my head: (edited a few, and out of order, to kinda of group like with like.)
Downed Indicators It is too difficult to find downed teammates. Don't know if it's a bug, but the Downed indicator doesn't hover over people. Also, having downed indicators display for other areas is fine, but is disorienting being given the same priority as ones in your current hunt. If they could scale to proximity, with Downeds in other areas being smaller, it would be a big help. It's too much superfluous information otherwise.
Compass Add cardinal directions back to compass. Harder to communicate areas without them.
Combat Areas The combat areas ...
Thanks for this breakdown!
Good news! I've seen about 90% of these show up in our work Slack channels. Fun fact, we have an internal feedback channel AND an external one. A lot of these are being brought up by employees as well as fans.
Lots of work to do!
Read moreMy main complain on the current update is that you didn't just redo the progression, you made it unbelievably grindy. From unlocking nodes to gaining aetherhearts, everything now needs a lot more time to be completed, while shopping items that boost progression now are a lot more meaningful, if you don't want to be slowed too much by the timegate of certain items that now are "mandatory" to progress (notably, bounties). I don't think that this wasn't intentional.
Also, you didn't really create an endgame with hunting grounds. Instead, you just reshuffled existing content (islands, behemoths) and made them repeatable without any loading screen. Gameplay-wise, nothing changed. In fact, gameplay is as shallow as it always have been.
Oh, and we shouldn't forget that this new mandatory (if you want to upgrade stuff) system which reforging is, not only forces you to choose between what we have now as "endgame content" and upgrading your character inventory and skills, but...
Thanks for the input. There's still room for balancing in the new progression system, and data will help a lot with that as well. Once we have enough, we can look at how players are actually progressing. And of course, we pair data with feedback to get the best information :)
As for Garena, they are super hands-off. We do what we do at PHX because we want to succeed as a company and please our players. Sometimes we misstep and that's on us.
So weird request, but if you have any criticism, aim it at us directly. We make these decisions as a studio.
Can’t craft any tonics. So my acc is also among the glitched ones with being unable to access hunts or the training grounds. Several people told me to try and complete my quests (craft 5 tonics of 2 types) to fix it and when I went to go do that I literally don’t even have the option to craft them. I was told to go granny NPC (forgot the name sorry) but she doesn’t even give the option to open the menu for it
Sorry about that!
We're currently investigating.
Ok so escalations level 8 rewards I haven't seen anyone else bring this up but the current reward is no where near the current value of the previous one
Im sure many would appreciate it if it was changed to bonus merits from patrol keys instead of just a flat one time merit reward.
For example maybe instead of getting 100 merits for each one once
They would each give a bonus of 5 extra merits from the chests opened with patrol keys
Maybe half the escalations could give a merit bonus and the other half would give a aether spark bonus
But anyway the hunting grounds are fun but I would really appreciate if esculations would give bonuses like that again
Thanks for the comment!
We're discussing Esca rewards now. We want to make sure they're still worthwhile in this new world.