CreatureTech-PHX

CreatureTech-PHX



09 Dec

Comment

Originally posted by Maxenin

is there any thoughts from the team about not being so severely handicapped when you reforge? feels bad going back to level 1 each time. Other than that, I know its too soon after the rollout of this system but do you have any loose goals for the release cadence of new islands of hunt grounds or adding events to the existing ones? In additions I wanted to say thanks I have my issues with the update (Mostly that I have to reforge multiple times to get my armor sets back to the +3 they had compensation WAS NOT GOOD ENOUGH) however, the hunting grounds feel very good and theres less down time which is really nice.

First off, we missed the mark on migration and will be doing a second one to grant some more items (more info later).

As for reforging, the goal here was to get players engaging with all the game's content. This way, even if you're at the end game, there's an incentive to go back and cycle through ALL the content again. We did this so end game players weren't just grinding the same hunts over and over.

Comment

Originally posted by WeeSpeckyFella

Immortality bug makes the game pretty trivial right now. Feel scummy for using bulwark tonic right now whenever it goes off and switching islands to remove it isnt the best experience. ETA on a fix?

This is going to be fixed tomorrow in a hotfix. We're just nailing down the specifics!

Comment

Originally posted by wulf2468

Account-based time out issues, when bug fix?

We have this issue logged and we're looking into it!

Comment

Originally posted by Gangsterbra123

Will the weapon xp grind to get aether hearts be decreased a bit so it can be more bearable or could it be possible that we do not lose our overall power when we reforge as it stops you from being able to do most activities such as escelation 10-50 if you can only use one weapon.

We're collecting a ton of data right now and it will take a few weeks to get the big picture. It will tell us how fast players are actually progressing and we'll see what needs tuning.

Comment

Originally posted by NickyNicklas

I feel like we should get a slight exp boost from reforging our weapons. I've been playing a bit of payday 2 lately, and it has prestige mechanincs too. It is way more enjoyable to prestige because of the slight exp boost you get. Is there any chance we could something like it?

This is one solution that could work. We're looking at systems and boosts like this. I've heard talk of resting XP, but this is all still very early brainstorming.

Comment

Originally posted by VorrtaX

Hello. Are you aware of the ever returning Chainblade Q-ability jump bug that is now more present than ever before? I recorded a video of it and will upload it to youtube if you don't know what I am talking about. Basically, I get stuck midair about 90% of the time I try pulling myself back onto the Behemoth. This bug is most apparent in the Hunting ground, less in escalation. (It even happens on the Training grounds, which is where I recorded the video) and I think it is related to a certain amount of players in the lobby as well as a specific build combination.

Yes! This chainblade bug is logged and we're working on it!

Comment

Originally posted by LuigiSavior

Do you think Dauntless will ever reach the same level of recognition as Monster Hunter?

Monster what?

Comment

Originally posted by xXMyMeanAccountXx

Before 1.5.0 I had a lot of gear at +10, which gave me +3 perk economy for each item. Once we got 1.5.0 that gear was taken away, and I no longer had access to the gear/perk combo that I had before. Why was it determined that I no longer deserved the gear/perks that I had earned?

We're in talks about doing a second migration to allow midrange players to unlock more build questions.

Comment

Originally posted by Yenna1557

Are there any plans to add an “open 10” cores (open multiple cores) or something along those lines. It’s so much easier to get cores now, so an addition like this would make things a lot easier!

PS: I had over 600 cores before reforge and now it’s just getting out of hand 🤣

We're discussing solutions. We know opening cores is a huge pain in the butt. We want to fix this.

Comment

Originally posted by Brainzaw

How come GLIDERS were added but not sky fishing?
Would love fishing more than gliding around. Especially when we have the vents, to jump around

Gliders were essential to traversing the new islands. We needed a new traversal system since players are now staying on islands for longer and bouncing between locations.

Sky fishing wasn't really essential for anything, but it would have been nice!

Comment

Originally posted by Alternative_Safe_407

First of all, I would like to say that I loved this new type of hunting and opens up incredible possibilities for gameplay. So, I would like to know: is there any possibility of adding missions with the direct participation of NPCs? We saw an example of this on Hunting Grounds with the new NPC. It would be amazing to see NPCs helping slayers to face Behemoths. Some escort missions would also be incredible, like: escort Granny Strega from point A to point B. Placing some creatures during the journey and some behemoths. This would give the game a lot of immersion and give NPCs greater depth. In advance, I thank the developers for responding.

Neat idea! This was the first step to seeing if NPCs could actually participate in combat. Now that we know they can, who knows what we'll do next!

Comment

Originally posted by mixout99-

Do you plan to make party limits to 6? or possibly make private hunting grounds?

I enjoy playing with strangers but occasionally like to keep to just my friends. would love to make my group 6 people instead of 4.

We plan on upping parties to 6 players!

Comment

Originally posted by Pwague

Do you plan on adding gliders to ramsgate, I know a lot of people want this

There is a sign that says no gliding...

Stupid rules.

Comment

Originally posted by rainycakee

I can ask super serious questions but instead I'll ask this question that I personally care about.

Why do gliders use stamina at all? Sprinting when your weapon is out costs stamina because it would be used in combat. Why do the gliders need to use stamina?

Oh and since bounty tokens are super important now, are they still gonna be reset after the hunt pass or are there different plans for that?

Basically, we didn't want players to be able to glide forever.

And it adds a skill component to it. It also lays the foundation for future glider actions (which we're thinking about).

Comment

Originally posted by -HulkNorris-

Is there any updated info about the missing migration escalation break parts?

Yes! We are working on a second migration that will grant these to players who are missing them. Hold tight!

Comment

Originally posted by viperkilgannon

Will you be reassessing the compensation player got for the progress made pre 1.5.0 as most endgame players are having issues with not getting even close to enough resources for the work they put in? Any talks about a change to reforgeing ie not having to grind 20 levels or making that grind quicker?

We've heard this a lot. We're working on a second migration right now in order to give players a bit more, but the details around the values are still being worked out.

Comment

Originally posted by serveringalloy43

Is fresca planned for this hp yet? Seems kinda a waste to not get it with all the frost stuff on this update

That's coming at a later date!

Comment

Originally posted by TheMajestickKitty

Will the weaopn leveling become easier? I think that after every reforge you should get an xp bonus for that weapon so that you can go back faster :P

We're still waiting for the data to come in. Once we have a bigger picture around player behaviour, we'll consider balance changes.

Comment

Originally posted by Handrax1251

Why does sky fishing say shelved? I hope you didnt scrap the idea

Hey, so we originally removed sky fishing from our Roadmap because we didn't think it would impact the overall game and help up achieve our goals.

Right now, there is no plan to return to sky fishing BUT devshave expressed interest in adding it to Hunting Grounds as an activity. Who knows if we'll return it, but the idea isn't completely dead.

Comment

Originally posted by theallseeingpotato

So how about that Frost Escalation? You do know its winter and almost Christmas...

We are currently developing Frost Esca right now, but we prioritized Hunting Grounds for 2020 because we really wanted to get it in your hands.