CreatureTech-PHX

CreatureTech-PHX



08 Apr

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There are a bunch of d&d campaigns going on at PHX right now!

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Originally posted by FenWolfZ

I feel like the main point made by the majority of us has been missed. 5 coins per level is just not enough. :(

Hey, we understand it's a grind right now. Instead of lowering the cost of the items, we want to make Vault coins easier to attain. This will mean it will be easier to get through HP levels and we think it will benefit a lot of players.

As we try this out, we'll still be looking closely at feedback, so let us know how it feels in the future!


07 Apr

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We are working on a fix now! Patch is coming this week, so hold tight!

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We are overhauling all of Ramsgate. It's looking fantastic, and that's all I can say.

Everything is changing. It will be an entirely new town. Stay tuned!


03 Apr

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We've heard this feedback inside and outside of the studio. We're looking into it now!

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Thank you for all your hard work, mods!

I'm loving these changes and you're crushing it!


02 Apr

Hey Slayers, our 1.2.1 patch is being submitted for certification today. This patch will include a slew of bug fixes.
As soon as it passes, we’ll let you know and get patch notes up, but until then here are just some of the highlights:

  • Torgadoro getting stuck on their perch
  • Camera zoom fix
  • Shrowd’s tail hitbox adjustments
  • Invisible transmogs fix
  • Escalation buff icon obscuring information on airship
  • Unclearable notifications

Thanks for your patience while we squash these bugs!

External link →
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We're currently brainstorming a lot of ideas right now. Keep an eye on the roadmap this year. We are cooking up some very interesting things :)


01 Apr

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Really interesting conversation. I've gone ahead and passed it on to the developers to read over and consider.

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Hey there, we have this logged and are looking into it!


31 Mar

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Rip and tear, Slayer.


30 Mar

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Hey everyone, we're aware of this and working on a fix ASAP.

Stay tuned and thanks for your patience!

Now excuse us while we fire Shrowd and his tail into the sun...

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At the moment, Thunderdeep hasn't taken precedent over other features (escalation, new behemoths, etc.)

That being said, we are going back and refining our content lately, and some want to give this behemoth some love. He ain't dead, just on hold for a bit.

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Good news! This is fixed now!

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Fly me to the moon...


27 Mar

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We're working on client-authoritative dodging, which will improve this, especially if it's due to internet connection.

We've completed the first pass on it and are currently testing it internally now. Hold tight while we iron it out a bit more.