CreatureTech-PHX

CreatureTech-PHX



08 May

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We've rolled out a fix for this. Please let us know if anything is still fishy.

Thanks for your patience!

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Hey everyone, thanks for the heads up! We're looking into this now.


07 May

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Thanks for the heads up. I've gone ahead and passed this on to the devs who rolled out the previous changes.

We'll look into it!

The Drask lantern has been fixed and Trial’s leaderboards are back online, everyone!

Thanks for your patience while we sorted this out.

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Originally posted by Ha110w3d

Can new times still receive rewards?

Marks will still be received for completing Trials!

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Originally posted by killanoa

Pots refund?

Sorry, you'll still get the marks rewards for your efforts.

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Originally posted by Cavyspider

Could you enable it in 10 hours (when quillweek is over) because you can't use it against malk (if the new trialsbehemoth is a new one it probably won't be able to use it against that one too)

We're going to reenable the boards when the fix is out. We'll update you when this happens!

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Originally posted by ronrenzron

can we have atleast pots refund?? thanks

You'll still get the rewards for your effort.

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Originally posted by Rolia1

I said it in the meta chat, but I wanted to also say here to all of PHXL who may read this, thank you very very much for taking these matters more seriously. It means a lot that PHXL is trying to preserve the competitive integrity of the game mode and competition in general.

Thanks for the positive vibes!


06 May

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Wow, I think you just summarized being an artist. It's tough.

I draw a lot for a hobby, and it's always hard browsing the internet. No matter how skilled you become, there will always be someone better than you.

My advice is to have fun with it, focus on your own improvement, learn from other artists, and if you need a break, take a break. I also recommend keeping old work, so years later you can see all the strides you've made.


04 May

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Originally posted by YeastBeast1980

How about fixing the issue with Evasive Blast on hammers? Missing so many boops it's not even funny. While you are at it, increasing the gap timing between the double tap heavy to use EB would be great... console users can't create macros and override buttons to ensure the double tap... too many failed EB and landbreaker ground punches instead.

Hey, we have the hammer bug logged and are working on it right now.

Stay tuned!

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Originally posted by Kryyss

Remember that a rework of the underlying systems for weapons means rewriting much of the existing code and creating the functions nessersary to support changes for other weapons. Studios typically want to make the functionality easy to transfer between weapons to reduce the time needed to do each weapon while also future proofing the code. That is quite a big project and it's safer to push it out in waves of smaller updates as bugs are no doubt going to be found by the fanbase and its easier to identify which part is broke if the patch has a small collection of changes for just one weapon rather than it being a big patch with all weapons.

The sword is not only the most basic testbed for these changes, due to it not having any complicated mechanics, but is also isn't very popular compared to things like the hammer and strikers. So if these changes do improve how swords feel and improves how they function it will help to make it more popular as well.

This is not to s...

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It's also the first weapon players use when they install Dauntless for the first time! It's definitely the baseline for all weapons, and we think it's a good starting point.

Stay tuned for more :)


01 May

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New additions:
Training grounds
Sky fishing
Weapon rework update
Switch stability update

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GET OUTTA THERE!

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Hey there, which transmog set is that, and what cells are equipped?

This info could help us get to the bottom of it.

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If you're having any instances of your Strikers not connecting with Val, please let us know more information.
Which strikers, which map, which attacks, and any other information would be great.

🛠️Bug update🛠️

We are currently investigating the following bugs and issues:

Players can't craft Marksman chamber

Players can't craft Torgadoro hammer

Kharabak swarm not clearing

Smollusks are sometimes invisible

Snap targeting is unreliable

Strikers sometimes don't connect with Valomyr

Making H and M rebindable

Follow our progress on our community Trello board: https://trello.com/b/o4jAMqEf/dauntless-community-issuesIf you have any other bugs, please report them in the mega thread: ...

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30 Apr

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Hey there, this was a bug and not an intentional change. It's an issue with the snap to behemoth function. We're working on a fix now.

Sorry about that!

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Hey, we're working on making these keys bindable in the next patch.

Sorry for the inconvenience!