DRUNKKZ3

DRUNKKZ3



23 May

Comment

Originally posted by BleedingUranium

Now that we have Hardline-style grabbing (and auras), would you consider having players spawn without the spare Health Pack? With more and more supply, it would be a nice change to even out how much HP is around, but also help emphasize the new mechanics.

We're considering changes to health and ammo in general, that includes self-heal. No details that i can share at this point changes could happen in the future :)

Comment

Originally posted by BleedingUranium

Health Crates stuck to Transport Helis was one of my favourite things in previous games. :D

I may have good news for future updates then...

Comment

Originally posted by ANEPICLIE

The ammo crates were already well distinguished, but the medic crate definitely needed something like this

For sure, hence why we initially wanted to try that out with the health crate only :)


22 May

Comment

Originally posted by FuT-Fourzero

How come this part was removed from the patch notes? It only shows "when selected" now.

When deployed, heals nearby friendlies in a 2m radius from the crate

That's because patch notes are mostly showing changes in behavior. The interact with crate part is not a new behavior so I'm not sure it's worth calling it out. But maybe it is? :)

Comment

Originally posted by HURTZ2PP

The range of the healing aura is a good idea. Keeping it small will prevent it from being OP but with the added feature now it is useful. Will players still be able to interact with the crate to retrieve a self healing pouch thing if they used one up?

Yes, this feature is still possible on the health crates. Adjustments to "what you get" from that interact are not out of questions at all though.

Comment

Originally posted by DoomG0d

oh wow wasn't expecting the medic crate to get the old AOE back from previous games. Does this mean we'll have entire groups of medics just running around holding their crates? GET YOUR HEALS HERE!

Maybe you'll even be able to slap some medic crates on your vehicle in a future patch even ;)

Comment

Originally posted by Curious_Crocodile

Medic crates:

  • When selected, heals nearby friendlies in a 2m radius from the crate.

This is fantastic, thank you DICE! Could you please make it appear on the minimap?

And yes, on the list but no data that i can share at this point!

Comment

Originally posted by DigTw0Grav3s

Very excited about the medic aura. That's a happy surprise.

Good to hear. It's missing some pieces at this point but we are actively working on getting more quality of life improvements if the feature changes prove to be good for gameplay. :)

Comment

Originally posted by UniQue1992

I think that's right, not a big fan of this change but maybe it plays better. Lets see how it plays in-game tomorrow.

The interact part is still there, the aura is just an extra thing. Happy to get some feedback on this once you get to play this though :)

Comment

Originally posted by galaxion

Medic crates:

  • When deployed, heals nearby friendlies in a 2m radius from the crate.

Does this mean that they behave like older battlefield games, as in, you don't need to interact with them?

The interact functionality is still there as you know it today. You just get an aura healing bonus on top of it that will see tweaking in the future based on feedback, we want to see if this is an interesting change or not. I personally believe this is an interesting "addition" to the crates" :)

Comment

Originally posted by ANEPICLIE

Definitely distinguishes the medic crate better than before!

That was the main goal with this change, I think we will translate that into other places (probably ammo crates) but also bring more quality of life changes to those crates. There are a bunch of pieces missing to make this experience really solid in my books.

Comment

Originally posted by Graphic-J

"When players are directly looking at a visible enemy within 8m, the enemy name tag will be visible for that player only, similar to previous Battlefield titles."

This is good for people that wanted the 'visibility" fix, but I hope this ^ isn't as strong as it was in BF1 where you didn't even have to view the soldier and the name tag would still pop out.

I have done that change quite some time ago now and i wouldn't be able to tell what is the distance but it is lower than that of BF3/4 and BF1 :)

Comment

Originally posted by ya1966yo

Ammo crates could resupply ammo like the new medics crates just bullets tho

It's not out of question at all, I'm thinking about also bringing consistency in terms of aura behavior if the feature is well received :)

Comment

Originally posted by PillzSufrie

AoE healing effect from holding Medic crates like in BF2? Am I reading this correctly?

Yep ;)

Comment

Originally posted by PillzSufrie

The soldier name tag thing was a thing in BF3/BF4 no? I noticed it less in BF1 though.

Also the return of the healing aura is fantastic.

<3 I'm very interested in feedback on health and ammo crates

Comment

Originally posted by Skruddy

Return of the healing aura? Unexpected, but a little bit unsurprising and somewhat necessary one to make Medic crates useful.

When players are directly looking at a visible enemy within 8m, the enemy name tag will be visible for that player only, similar to previous Battlefield titles.

This was a thing in previous games? Never noticed it myself. This thing might actually help in those cases where some motherf**ker gets auto-cloak in certain dark interiors and overall help CQC visibility a lot.

Patch looks solid, but the thing that worries me is the lack of mention of the recent FPS issues. Mine automatically resolved itself somehow, but for others, it's still pretty severe.

Hope you like those improvements :)


19 May

Comment

Originally posted by ScrubSoba

Great news.

Could you also look into the revive icons of dead teammates? The way they render completely hide enemy players and i've died many times to enemies masked by them.

You can change the opacity of the icons (for both hip-fire and ADS), i would suggest reducing that opacity at least in hip-fire, which could help. Have you tried that ?


17 May

Comment

Originally posted by lobaaaato

It is me or since the last patch the passive 30/40 heal is starting faster now!?

Probably because it is only stopped by damage and not suppression anymore. I don't think the delay itself has changed :)

Comment

Originally posted by death_eater1

Would be great if DICE adds an option to use motion sensor on DualShock in order to lean, like in BFH

We were looking at it, i think we don't really have those pieces anymore but maybe it could be added back. No promises though.