i really think warwicks signature relic is for tahm kench, something is very antisynergy about warwick design
Read Warwick’s star powers. The relic is going to be great for them. It’s cool for tahm bench too.
i really think warwicks signature relic is for tahm kench, something is very antisynergy about warwick design
Read Warwick’s star powers. The relic is going to be great for them. It’s cool for tahm bench too.
Mark my words - Warwick is going to play a lot better than he looks. That Design is one of those that doesn’t read as exciting but is going to play very well once you get a few stars and realize all the ways he synergizes with piltover cards. His units are going to get huge.
Hey dan, just wondering, why doesn't give him at least some keyword or attack effect ? I can clearly see the sinergy aspect of things, but he really just feels like a follower instead of a full on champ, like, i'd imagine giving him brash or any other keyword would do wonders and i believe wouldn't take that much work right ? (I know it probably breaks region balance, but since first he is a champ and second there is no more pvp balance to worry about, it could be a nice exception in the name of flavour)
Edit: oh shit, my bad, i didn't know they laid you off, i thought they would maintain one of the main designers of the game but guess not
Don't worry, I wasn't laid off. I posted a whole departure post about it at the time. I just got an offer to build an exciting new project from the ground up and couldn't resist. I was as surprised to hear about the layoffs as anyone when they happened,
I'm just commenting on the design as a fan of the game :).
I will not pay for lazy designs and I don't care for warwick anymore
I read Warwick's design yesterday, and went "oh, that's smart!"
I guaruntee you Warwick's design wasn't lazy, they would have had many other designs they tried out too. This one is doing some subtle, important things:
First, the design is prizing simiplicity for new players, the kind that might come in soon with Arcane Season 2. Second, it wants to be an open-ended buildaround that has high synergy with P&Z cards and encourages you to play with effects that are usually not strong in this mode.
TPoC has different design goals than PvP champions did: those champions were usually created alongisde several new followers to be played in specific highly synergistic pvp archetypes based on their small number of cards. Adapting them to TPoC is awkward because TPoC is all about putitng together cool relic buids and in-run power selection, deckbuilding choices, etc.
Warwick is a simple, thematic design that is all about doing lots of little instances ...
Read moreBear in mind you can’t get this number of shards again, if you remove it so it makes your account special. New accounts can’t ever have this.
This is a great read. The gut reaction of raw WTF on the one hand, figuring out the various ways to stop it due to its limitations on the other in the comments. Exactly what we were going for. :)
Dear God.... 💀
Tee hee hee
its minimum several months until we get lissandra and there is a likelyhood that you might get another freljord meanwhile. i wouldnt hold out for lissandra
But how do we know Ashe will be in the game first?
You have no idea how hard it was to know he was coming for so, so, so, so long, and now.... FINALLY here! :)
You'll never see him coming.
I mean that would be panned lol, it definitely wouldn't be worth 40 at all at that point without at least a proper story mode or something more to it all to make it a fuller experience. The new update looks pretty good and they mentioned something about campaigns but didn't elaborate much, hopefully that's the thing it needs to make it feel more complete, both as a live service game it is now and in the hypothetical full, paid release example.
Slay the Spire doesn't have a story mode. If we're comparing to Slay the Spire's $25 for value, we still need to compare apples to apples. Path of Champions has a lot more story than Slay the Spire does.
The $40 cost vs $25 is based on the much bigger amount of content, cards, adventures, archetypes, and expensive voice interactions, FX, etc. Games with higher production budgets naturally cost more. If the price was $25, you'd have to cut the production budget significantly. That'd mean fewer characters or a cheaper art style and little voice acting.
If you want to say "$40 for just the base tpoc at launch version doesn't sound as good as what we have now" I agree. That's the tradeoff we're talking about.
Literally none of what you said necessitates a game having $70 microtransactions. There are cheaper AAA games of bigger budgets. There are cheaper indies with more content.
Plus... Path of Champion's dev team was never "over 100 people". It's repurposed assets from LoR. I know live service PvP microtransactions are generally expensive. It's scummy, but it's the way it is. $70 microtransactions in a single player game that gets less updates than some indies is just a new evolution of offensive.
Regardless. Former Riot employee is about the closest I imagine I'll get to the response I was looking for. It feels dirty, greedy and out of touch that it really boils down to "Because I think we're worth more than everyone else".
Honestly, "to exploit whales so Riot doesn't completely axe the team" would have made me feel less like needing a shower.
EDIT: I guess I decided to engage the unhinged rant afterall.
If you're going to complain about what you get in LoR for the cost vs what you get in Slay the Spire, why won't you answer these questions:
How many characters total are in LoR? How about Slay the Spire?
How many characters can you get for $25 or less in LoR? How about Slay the Spire?
Do you think the art, animation, and voice acting in LoR is higher quality and production value than Slay the Spire's?
Seems like if you answered those questions, you'd end up admiting how much more content at higher visual quality for free in LoR than STS charges you $25 for.
If Path released as a stand-alone buy2play game, it'd probably cost $40 and look like it did at launch: Just 12 champions that max at 3 stars. No adventure past Galio. Is that a better deal for players?
You ignored the first sentence of "$5 - $60", then ranted as if the cost of AAA games isn't a flat $60.
(Plus the entirety of LoR was more AA dev scope)
I'll settle for the Slay the Spire knockoff being a normal price.
I compared LoR to the $25 game you specifically compared it to. Last I checked, $25 is between $5 and $60.
Slay the Spire is an amazing game. It also costs $25 and offers just 4 characters.
How many characters does TPOC have? How easy is it to unlock just 4 of them for less than $25?
Slay the Spire was made by about 10 people. Do you know how many people have worked on LoR? At one point it was over 100.
You brought up the comparison, so let's compare. LoR has a lot more content and was much more expensive to make. You can also experience a huge amount of that content for free.
If we're comparing apples to apples, Slay the Spire charges $25 for 4 apples and then packs up shop. LoR gives you 3 apples for free, gives you 3 more apples for free while you're still eating the first apples, and then continues to give you free apples regularly. If you...
Read moreGames being priced anywhere between $5-$60 is enough for literally 99.99% of games companies to cover expenses and make profit.
You'd need to be terminally addicted to think $70 for a fragment of a game is normal.
I'll settle for the Slay the Spire knockoff being a normal price.
How many characters does slay the spire have?
How much do you think slay the spire's art costs to create?
How many adventures exist in slay the spire?
Slay the Spire was made by about 10 people. It was made as a standalone game and got some updates. It is a buy2play game with no free version, and it stopped coming out with new content. Even a mega-successful hit like Slay the Spire with much cheaper production costs stopped making new content for their game pretty fast.
The original 12 champions with their 3 stars for the current version of Path still exist. You can get those champions and their first 3 stars pretty easily for free. If you buy one of the starter bundles that costs like $5-$10 you're paying less than Slay the Spire's full price for like 5 characters already at 2 stars each. Slay the spire has 4 characters and costs $25.
Path of Champions is a much bigger game with much more expensive art than Slay the Spire. It also gives away...
Read moreKindred + 2 Everfrost + Guardian Angel is a free win even at 2 stars. You just stun-lock Lissandra's board by playing Spirit Journey on Kindred and Lissandra can never deal damage outside her Ice Shards. Gives you all the time you need.
I've been trying to beat aurelion sol with lux 3* with this relic, but how the hell am I supposed to survive 4 turns of aurelion's double sats overwhelm champs / viego etc before my lux comes down??
I did this at 2*s multiple times, assume you'll beat everything until Asol and just take cards and powers during the adventure that help you survive until 6+ mana. Take a support champion from ionia or freljord if possible as they're more defensive factions and it affects the cards you're offered. Don't Do NOT play a unit on turn 1, bank the spell mana. You want to go into turn 2 with 2-3 spell mana in the bank if possible so you can start firing off 6-cost spells each turn as soon as possible.
Lux wil c-c-c-c-combo the enemy to death if she's on board and you start the turn with 6 mana so don't worry baout winning the game much, just focus on surviving. Spells that summon units are good for her too. You can also put Everfrosts on Lux so she stuns enemies the turn you play her, making it easier to play her safely while stalling the enemy attack, then she can use barrier to block a third person. Mulligan any units out of your starting hand, you REALLY want to see Succession ...
Read moreLoving this relic design. Useful on lots of different champions to tackle certain monthly mutators, and has a great bonus for heimerdinger and any future ones that care about tech. Doesn't feel like it's only good on heimerdinger, just feels like it's even better on heimerdinger. Awesome.
It's bandle city in terms of resource requirement.
His kit looks SO fun. I'm excited!
I haven't played in almost a year, how's the game feeling these days? Is it really borderline maintenance mode now?
If you like Path, the updates are faster and bigger than they were when you left. By a lot.
Well freaking played!