Dan_Felder

Dan_Felder



22 Jul

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Originally posted by Aaron_de_Utschland

I've some rioters answering questions there, but I'm honestly surprised no one from riot haven't commented yet

Among other things, it's the weekend.

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As long as there are no regional restrictions on which champions you can use, they have to balance their hardest weekly nightmares around the strongest champions in the game.


21 Jul

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"I LOVE GWEN I WISH SHE WAS REAL"
- OP is Viego IRL.

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Why do we build the wall?

We build the wall to keep us free

That’s why we build the wall

We build the wall to keep us free

How does the wall keep us free?

The wall keeps out the enemy

And we build the wall to keep us free

That’s why we build the wall

We build the wall to keep us free

My children, my children...

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Can confirm, but you need a good quality mic if not playing on mobile.


20 Jul

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Originally posted by Vreya

They won’t introduce more legend levels any time soon because the need for champion fragments has grown so much and legend levels supply so much for free. They’re in a phase of selling us everything giving us a track of such free resources isn’t is riot best interest.

That’s backwards, it was only because epic relics were introduced that legend levels got extended in the first place because now there was more room for rewards in the economy.

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Originally posted by HPDARKEAGLE

Ashe 6 is actually really strong against difficult adventures with big units since she can run triple gate breaker and oneshot the nexus.

Yes, anything that can stun or frostbite scales extra well with harder content and always will. Kindred + guardian angel and 2 everfrost is worse than 2x guardian orb at lower difficulties but snaps lissandra’s adventure in half for this reason too. It’s why Yasuo is such a ridiculously strong champion in harder tier content, while Jinx can struggle vs inflated health pools and stats.

Power-based frostbites also sidestep spellshield so that becomes even harder for designers to counter with enemy design.

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Lux with Chemtech is my favorite TPOC champ. You did her justice. :)


19 Jul

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The reward is tiny for the 6.5 star so if you can’t do it it doesn’t matter much.

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Originally posted by iamthedave3

They do not target normal whales but the 0.1% rich or financially irresponsible super high spenders

Financially irresponsible // addicts.

It's important not to fall for the propaganda on this; FTP economies are about exploiting people with gambling problems or impulse spenders, using slow progress as a beat stick to get them to open their wallets. The people they hit are not 100k per month financially well off people, it's normal folk on standard jobs with a psychological predilection for this kind of manipulation.

(yes you do highlight this in your bullet point; I just wanted to underline it)

It’s tempting to assume that people who buy things we don’t value have a mental illness, but most people who buy expensive rare wines for their wine cellars are not alcoholics. They’re wealthy people who really like wine and like collecting it as a hobby. The same goes for most large spending in f2p games.

It doesn’t even have to be super-rich: If you have a high paying job, no family to support, and you don’t care about golfing or country club memberships or building model trains or warhammer 40k or collecting stamps or collecting wine or raising horses, but you do love playing this one game, often you think “yeah, I’d like to buy something here. I’ve got the money and I’ve been looking for something fun to spend it on. This is the game I play, why not get some extra cool stuff for it? I could buy another $70 game but I have a massive steam backlog and game pass subscription already, I don’t particularly want to play a different game right now. I want to keep playing this ...

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Originally posted by joshwew95

Oh hey it’s Dan!

Did you have a hand in designing Jayce in PoC 2.0? And what do you think of him so far?

It is Dan. :)

Jayce was designed after I left so no hand at all. I really like his Constellation design variant structure and his core package is very clever at getting around the kind of challenges TPOC characters often face when adapting highly specific build-around incentives like Jayce's to TPOC. Very cool design.


16 Jul

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Originally posted by stormrunner89

It honestly seems like we will have a new worst PoC champ. But I'm not good enough at the game to really know if that's true.

I think people are seriously under-estimating the power of mass-cost-discounting. It depends a lot on the deck itself, since it needs powerful non-spells to turbo out, but I expect it'll be a "defend at first, then go off and chain into mana discounted dudes that swarm the board and then you power them up with evey future 6+ cost spell".

Combine with the right relics (his unique epic allows him to refill 6 mana on level up) and potentially cards in the deck that can provide mana gems (like lux's Succession) and the guy could be completely cracked with these powers. Or it might be a cool kit that doesn't quite come together. Can't know until we see the full thing.

Even just with this definitely planning to get him to 5 stars, draft a bunch of non-spell cards, pass on turn 1, and then cast a 6+ cost spell he generated to discount every other card in my hand. Mass-discounting can be insanely snowbally.

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Originally posted by Enyy

Exactly, this is the natural consequence of this approach. 

I mean its restarting early vs restarting late. It is not like rolling early will guarantee a finished run. it just makes it easier to beat the first ~2-3 encounters. If you dont get a lot of deep runs going then sure go for it, but similar to Asol I feel like it makes much more sense to build towards beating liss rather than trying to get to liss.

I also dont like the concept of "covering weaknessess" as it is even more niche to find cards that do that successfully and you can generally cover a decent chunk of the weaknesses by the default choice of support champs. And IMO PoC conceptually is more about emphasizing the strengths rather than covering weaknesses, most pronounced when it comes to your main champ and direct synergies to it. Definitely something that other rogue likes/lites do very differently.

And contrary to "ER highroll" - ER will give you a variety of tool...

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I mean its restarting early vs restarting late. It is not like rolling early will guarantee a finished run. it just makes it easier to beat the first ~2-3 encounters.

Other way around. You die early more frequently if you forgo early advantages and so need to restart more often, but you can still choose to restart if you miss anything useful in the first shop. You'll be able to comfortably finish out the first few encounters and try again. Then you also know early if you're on track for a good run, and what remaining tools you need to pick up along the way (which can inform your routing choices).

This is rarely an issue though, since I draft to ensure I have the tools to deal with Lissandra rather than for raw power, I have a pretty consistent win rate. I had a pretty consistent win rate on her even when the adventure was harder too (pre-release). I know what I need to pick up for each champion in order to deal with her 3...

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Originally posted by Enyy

As someone that S-ranked all but two champs so far (have to wait 2 more days to get beast within) I dont agree with the first half at all.

I never use rerolls on the first shop as it is a waste of rerolls and has too much spread. If there is a great upgrade right away, I will buy it otherwise I will move on. It is SO MUCH better to save rerolls for the last shop as you already went through MM and have a lot of gold, thus the chances of getting extras for your key cards is extremely high and if you managed to aggressively cut with MM you can even get strong buffs for curve-fillers.

There is no reason to not go top path really as ER can scale your run super hard, for some champs it is a must have and even for the ones that dont require it you can easily drop 1-2 rerolls to look for something useful and then move on.

IMO it makes more sense to restart a run around encounter 3-4 than to frontload your rerolls and expenses just to fall short at the end because yo...

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I never use rerolls on the first shop as it is a waste of rerolls and has too much spread. If there is a great upgrade right away, I will buy it otherwise I will move on. It is SO MUCH better to save rerolls for the last shop as you already went through MM and have a lot of gold, thus the chances of getting extras for your key cards is extremely high and if you managed to aggressively cut with MM you can even get strong buffs for curve-fillers.

You can also take this approach, but it will kneecap you early on (espescially if you're burning a lot of health in cutting cards at MM) and often isn't necessary to try and stack items on existing cards in deck to win the adventure; you can consistently pick up powerful cards in the very first shop and use them to inform your other decisions during the run. Otherwise you'll end up having to restart repeatedly.

IMO it makes more sense to restart a run around encounter 3-4 than to frontl...

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15 Jul

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For Lissandra, buying cards in the first shop is a VERY good idea. I always spend some rerolls there to get some new cards in my deck with broken epic items that patch a key weakness of the champion or give me a key win condition.

In previous adventures, buying cards from the shop is underwhelming due to higher prices and worse items. In Lissandra, it's very powerful because the items are stronger and the cost is cheaper. The focus is much more on building a powerful deck than anything else.

I don't recommend automatically going top path and hoping to get lucky on ethereal remitter, I reccomend picking a path based on the enemies you have to beat on that path. Many encounters are brutal for certain champions while other encounters are easy for them. There's a huge emphasis on variety in encounter type and random bonus power to encourage not playing the adventure the same way every time, with the same character every time.

Also, don't assume you need to rush...

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11 Jul

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Originally posted by ExcaliburgerDL

Fair enough, LoR is indeed a game with bigger scope. My overall sentiment still stands though. I do however want to clarify that my comment is not a jab at the devs, I appreciate all the work the devs have put in and I appreciate you reading our comments. My 'doomspeak' is geared toward the direction of the game as a whole and it came out of frustration/dissatisfaction as a fan

Frustration is natural, and if you sat in on dev triage meetings I’m sure you’d quickly learn why some things go a long time without being addressed. There’s always the question of “what are the top 3 most important things for the players right now?” And if it’s not one of those 3 it’s hard to get prioritized.

Players want new content more than anything else right now, and new ways to earn the resources for the current content, and more stuff to spend stardust on, and a new event pass-like thing. So if you have a bug that affects one champion in minor ways, the relative impact to fixing that is going to be a lot less than supporting a new adventure or constellation.

Since there is only one patch window a month, a few days of delay can result in a month long delay for something hugely important. This makes it hard to get small fixes in unless there’s a huge focus one patch on doing a bunch of small fixes all at once.

This is why buy2play games can get very p...

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Originally posted by ExcaliburgerDL

Constellation came out, swain and viego playable, and swain challenge came out. I don't remember if lillia/vex came out before or after Freljord. To me, that's not much development on the game. Having been playing other games, take PokeRogue for example, such a small indie game that has a much better development cycle (weekly changes and weekly dev patch notes, clear road map, and consistent feedback-to-implementation loop), there are clear passions from the devs and in the community. Then I turn to look at my beloved PoC, it's just sad in comparison. It takes them months to fix any game breaking bugs, and those fixes usually introduce new bugs as well. The focus seems to really be on cash grab, because when the shop had a bug (yasuo relic), it was fixed in a day... Sorry I am rambling at this point, wish PoC can be a growing game instead of a dying one.

As someone who made a Pokémon fan game myself (Pokémon: Salt & Shadow) I can tell you update frequency is way easier when you aren’t developing multi platform, multi language and waiting for apple approvals. :)


07 Jul

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I kept pitching “can’t be blocked by creatures that have power 4 or less” so we could call it “Fearmost”


06 Jul

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I’m sure it’ll be available again eventually. I think it’s hard to tell what the plans are until we know what they’re doing for the reworked event pass concept

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Do you mean new cards? Because new powers and relics and items and constellations and modes and adventures are definitely new content