DannyArt_HLL

DannyArt_HLL



14 Sep

Comment

Originally posted by Typehigh

Yeah... I have that. That's why I'm so puzzled as to why it's locked on 70hz in HLL.

Might be good to check the .ini file. There is a high chance its locked there becuase of previous PTEs. Its best to manually change the numbera there or to clean the HLL folder in AppData and relaunch the game.

From Discords [ARC] NAKEN:

\Users\USERNAME\AppData\Local\HLL\Saved\Config\WindowsNoEditor Then open the file called : GameUserSettings (.ini ) Once the file is open you will have a indow popping up there you need to find the line with : Frameratelimit : 60.0000 And change 60 to 0 for unlimited cap or use your screen Hz ( 60-120-144-240 ect ) for it to match your screen frame.

Comment

Originally posted by Hartmann85

Hey Danny, really appreciate you commenting on this. It’s been a pain point of mine for a long time.

I really get the limitations based on the engine, locations and etc. But I can’t be the only one, or a small minority, who want to see a game like HLL be on a scale of say, PlanetSide 2. Has that idea ever been tossed around?

I used to play WW2 Online back in the day, and for what it’s worth it was fun - graphics not withstanding. I don’t envy the challenge of making a game that tickles the itch of realism and arcade style gameplay. You catch hell (no pun intended) from both sides.

I totally get your point, but yeah, it would mean a fully custom engine (build from the ground up) and more based towards networks, compression, bandwidth and then having most of the art being reduced so there js less that needs constant checking and veing send through that network.

These things do take lota of time, having two programming legends on Hell Let Loose working day in day out is already legendary... asking them to then also build a new engine 24/7 would be an impossible herculean task...

Comment

Originally posted by kai1847

Yes, hahaha. Urk small town but they manage to reach the news quite often

Edit: population of 20.000

What happens in Urk stays in Urk...

Comment

Originally posted by Key_Praline6705

what about 130 person?

We are currently at the maximum limits without causing secondary issues.

Comment

Originally posted by Koalski94

Streamer mode is broken, unfortunately :C

Please make a new topic about this. Lets see if Spono or the Mods can join in too to see whats going wrong. If something is off, then fingers crossed on a Hotfix ;).

Comment

Originally posted by BlackMastodon

Crazy how a PS3 game from 2010 can accommodate 256 players in a single match, but most high-end FPS titles are struggling to reach 100 players in 2021.

The game I am referring to is MAG, and I am still bitter as hell that they shut down the servers after 4 years and never had a follow-up game.

The amount of bandwidth needed for modern games is massive compared to the bandwidth needed to accomodate the 256 playes on the PS3. Its always a challenge, so comparing the two is slightly a skewed comparison.

Comment

Originally posted by wowzersboy

I dont think the game is optimized enough to handle that.So probably more in game issues.

Ah, its not the game entirely, but the bandwidth of players from countries with average to low speeds that will struggle and have connection issues, lag, ghosting, the list goes on...

Comment

Originally posted by Koalski94

The servers will crap themselves

Even the crap will crap itself 😨...

Comment

Netherlands :D?


13 Sep

Comment

Originally posted by gaybraham-lincoln

There’s Devs that are pretty frequently in this sub, so I would say they are pretty involved

Awwwww thanks 😊! We like hearing that!

Comment

Thanks all for voting!

Yes, a engine version will be handy, but there is a chance FSR is nor compatible with HLL in its current form due to the way weapons and environments are being rendered and FSR not being compatible with it in their 1.0 release.

We need to dig further, but for now, please keep voting ;).


12 Sep

Comment

Originally posted by Amish_Opposition

I’d rather have pop-ins and still have good frames. Maybe a setting to enable, like ‘enable longer LOD Distance’ to please both sides?

Sadly its the one or the other... sure, longer LOD distances could be possible, but also at a loss of FPS, plus it wouldnt fix the popping, it just moves the issue slightly further away ;).

So to quote the knight from Indiana Jones: "You must choose, but choose wisely"!

Comment

Just out of curiosity for everyone in this post, would you choose to lose FPS over the LOD popping? Is that a acceptable tradeoff? If so, then yes, we can start fixing this.


11 Sep

Comment

Originally posted by papkeee

I can't wait till tuesday :)

Me neither :O! Lets just skip Monday entirely ;).

Comment

Originally posted by Swatbaker

Thx pal, u guys rules.

You too Swatbaker!

Comment

Originally posted by mfilitov

Can I just say it's kind of shockingly good community engagement to see that the devs (like you) are reading kind of random small reddit posts and less than 11 hours after someone has posted they have a bug you've responded and noted that you've already fixed it

Mind = slighlty blown

I'm definitely looking forward to the patch bigtime (and the next update for that juicy trench gun!)

Thaaanks mfilitov! We are always happy to help!

Comment

Originally posted by cscontract

Same issue

Fixed in Patch16!

Comment

Originally posted by sephrisloth

I've also had the same issue and I just started playing again after almost a year off and I don't remember it doing this when I last played. Couldn't tell you what's doing it tho and mines not as bad as yours so I haven't paid it much mind but if a solutions found I'd love to know!

Should be fixed in Patch16!


10 Sep

Comment

THIS is my no. 1 favourite drawing from now on...


08 Sep

Comment

Originally posted by rushoop2

Do you know if our progress is counting on these maps right now? Not a big deal for me if it's not.

No, its not unfortunately. But, it will be the moment the achievements are ready ;).