Dejan

Dejan



25 Jul

Comment
    Dejan on Steam Forums - Thread - Direct
Hi - in which version are you experiencing this?
Comment
    Dejan on Steam Forums - Thread - Direct
Originally posted by Asmodaus: i have had no problems until the most recent update on beta 1.2.2. game does do random crashes and besides that i have to click through like 6/8 errors at start up all of a sudden.

probably going to revert to a old version myself. maybe back to 1.0.3 and play some calradia expanded
Hey, the 6/8 errors you get at the start up - would you be able to provide the dump IDs you get if you upload them? That would be great, thank you.

06 Jul

Comment
    Dejan on Steam Forums - Thread - Direct
​ Beta v1.2.1 (06/07/23)
Please note: Minor updates made to the Beta version of the game will from now on also increment minor versions. If you opted into Beta v1.2.0, you will automatically download the new Beta v1.2.1. This means that you will only be able to access the latest Beta version and cannot revert to an earlier version of an active beta. This was effectively already the case before this point. The versioning will simply serve to communicate a change more clearly.

Singleplayer ​
Crashes
  • Fixed a crash that occurred when entering Custom Battle.
  • Fixed a crash that occurred while loading a save if the player was involved in an encounter that had ended.
  • Fixed a crash that occurred during a conversation with a shop worker.
  • Fixed a crash that occurred when joining an army after a conversation about joining the kingdom.
  • Fixed a crash that occurred when clicki...
Read more

29 Jun

Post
    Dejan on News - Thread - Direct


Summer brings warm weather, sandy beaches, and massive discounts! Don't miss your chance to get Bannerlord 40% off! You can also pick up all previous Mount & Blade titles with a 75% discount.

https://www.taleworlds.com/en/Store
Post
    Dejan on Steam - Thread - Direct



Summer brings warm weather, sandy beaches, and massive discounts! Don't miss your chance to get Bannerlord 40% off! You can also pick up all previous Mount & Blade titles with a 75% discount.


https://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/... Read more

28 Jun

Post
    Dejan on Steam - Thread - Direct

Greetings warriors of Calradia!

In this development update, we have a look at some of the post-release highlights that were introduced in the current live version 1.1.0 as well as our recent Steam Beta version 1.2.0.

The text version can be found below.


ART NEW BATTLE TERRAINS [v1.2.0] To start, let’s jump right into our new scene additions. We have introduced an additional six battle terrains, bringing the total to 76 unique battle scenes. They are accessible at the following locations: West of Revyl, southwest of Quyaz, three terrains northeast of Razih, and one around the town of Odohk.

NEW HIDEOUT SCENES [v1.2.0] Similarly, bandit hideouts now come in greater variety with 4 new scenes that span desert, forest, seaside, and mountain environments.

NEW ARMOR PIECES [v1.1.0] To... Read more

23 Jun

Post
    Dejan on Steam - Thread - Direct

Beta v1.2.0
Unfortunately, the character/word limit on Steam Announcement posts isn't enough to allow us to share the patch notes in their entirety with you here. Instead, on this occasion, we have to ask that you head on over to our website[www.taleworlds.com] or forums[forums.taleworlds.com] where you can read the Beta v1.2.0 changelog in full.

We apologize for the inconvenience and hope that you enj... Read more
Post
    Dejan on Steam - Thread - Direct

v1.1.5
Singleplayer
Crashes
  • Fixed a crash that occurred when an agent executed a bash attack while holding a banner.
  • Fixed a crash that occurred when a banner bearer agent spawned as a reinforcement.
  • Fixed a crash that occurred when entering a siege with siege engines in reserve.

Fixes
  • Fixed a bug that caused the Tactics skill effects not to be displayed with correct values on the Character screen.

Multiplayer
Crashes
  • Fixed a dedicated server crash that more frequently occurred with Linux server files.

Fixes
  • Fixed a bug that caused the player to get disconnected from the lobby when their party was disbanded during the game search.

18 May

Post
    Dejan on Steam - Thread - Direct

v1.1.4
Singleplayer
Crashes
  • Fixed a crash that occurred during missions when an agent didn’t have a right-handed weapon equipped.
  • Fixed a crash that occurred due to the mission camera not being initialized correctly during a mission start.
  • Fixed a crash that occurred during a battle when the followed agent’s camera wasn’t set.

Fixes
  • Fixed a bug that caused the riding perk "Shepherd" to reduce speed from herding instead of increasing it.
  • Fixed a bug that caused an endless conversation with a noble party.
  • Fixed a bug that caused all troops to inflict more damage than intended, resulting in incorrect auto-battle results.

Multiplayer
Fixes
  • Improved lobby server stability.
  • Fixed a bug ...
Read more

17 May

Post
    Dejan on News - Thread - Direct


Greetings warriors of Calradia!

August and September have been exciting months - Mount & Blade II: Bannerlord finally got its release date (October 25th), pre-orders opened for consoles and many of you came to say Hi at Gamescom and Pax.


Gamescom2022

And while it is a major milestone for the game to come to consoles, our announcement made it clear...

... Read more

17 Apr

Post
    Dejan on Steam - Thread - Direct

v1.1.3
Singleplayer
Crashes
  • Fixed a crash that occurred due to corrupt save data when making peace with minor factions.
  • Fixed a crash that occurred when transferring troops between formations with banners.

Fixes
  • Fixed a bug that caused vassals to randomly disappear after they had been promoted from a companion position.

Multiplayer
Crashes
  • [Custom Server] Fixed a server crash that occurred due to a modded client.

Fixes
  • Fixed a bug that allowed players to use the teenage human body.

Changes
  • [Custom Server] Adjusted the limit for the RoundTimeLimit server option to 60-3600 seconds.
  • [Custom Server] Incr...
Read more

21 Mar

Post
    Dejan on Steam - Thread - Direct

v1.1.2
Singleplayer
Crashes
  • Fixed a crash that occurred when an army dispersed due to a related clan leaving their kingdom.
  • Fixed a crash that occurred when a party left an ongoing encounter.
  • Fixed a crash that occurred during the “Heir coming of age” cutscene.
  • Fixed a crash that occurred when leaving the kingdom.

Fixes
  • Fixed a performance issue that occurred due to dead wanderers occupying space in the encyclopedia for too long.
  • Fixed a bug that caused the player to get stuck in the game menu after sallying out against an enemy they had just made peace barter with.
  • Fixed a bug that caused the encounter menu to open after deciding to leave a siege.
  • Fixed a bug in the party screen ...
Read more

16 Mar

Post
    Dejan on News - Thread - Direct


With spring around the corner, don't miss your chance to get Bannerlord at a 20% discount! You can also pick up all previous Mount & Blade titles with 75% off until the 23rd of March.

https://www.taleworlds.com/en/Store
Post
    Dejan on Steam - Thread - Direct


With spring around the corner, don't miss your chance to get Bannerlord at a 20% discount! You can also pick up all previous Mount & Blade titles with 75% off until the 23rd of March.

https://store.steampowered.com/app/261550/Mount__Blade_II_Bannerlord/
... Read more

11 Mar

Post
    Dejan on Steam - Thread - Direct

v1.1.1
Singleplayer
Crashes
  • Fixed a crash that occurred when ending missions.
  • Fixed a crash that occurred after occupying an alley.
  • Fixed a crash that occurred while loading a saved game.

Modding
  • Fixed a crash that occurred when generating terrain.
  • Fixed a crash that occurred when auto-generating the navmesh using the "Generate Grids" button.

01 Mar

Post
    Dejan on Steam - Thread - Direct

Latest Changes
Singleplayer Crashes
  • Fixed a crash that occurred when clearing a rival alley in a civilian mission while there was an alley attack event ongoing.
  • Fixed a crash that occurred when the player initiated an alley fight right after clearing and occupying one.
  • Fixed a crash that occurred while loading the game.
  • Fixed a crash that occurred when the player sallied out while besiegers were under attack by a friendly party.
  • Fixed a crash that occurred on the crafting screen when using the confirm shortcut.
  • Fixed a crash that occurred while the player was in an army and peace was declared.
  • Fixed a crash that occurred on the banner editor screen if the player had a heraldic armour equipped.
  • Fixed a crash that occurred i...
Read more

23 Feb

Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.1.0 (23/02/23)​ Singleplayer Fixes
  • Chinese localization fix.

Multiplayer Changes
  • Added logging improvements for the lobby.

16 Feb

Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.1.0 (16/02/23)​ Singleplayer Crashes
  • Fixed a crash that occurred when the player encountered a settlement under siege by an allied army.
  • Fixed a crash that occurred when leaving an alley empty and claiming another alley.
  • Fixed a crash that occurred while playing certain animations with certain blend values.

Fixes
  • Fixed a bug that caused the weight of crafted items to double when loading a saved game.
  • Fixed a bug that caused the player to get wounded in simulation battles.
  • Fixed memory leaks that occurred after a new sandbox/campaign game or when loading an old one.

10 Feb

Comment
    Dejan on Steam Forums - Thread - Direct
Beta v1.1.0 (10/02/23)​ Singleplayer Crashes
  • Fixed a crash that occurred while saving the game.
  • Fixed a crash that occurred when clearing a rival alley in a civilian mission while an alley attack event was ongoing.

Fixes
  • Fixed a set of bugs that were causing the renown & influence gains to show incorrect values on the scoreboard (in map events that had multiple parties/armies on the winning side).

For modders, this affects the following classes:
  • MobileParty.cs
  • MapEventSide.cs
  • AlleyCampaignBehavior.cs

06 Feb

Post
    Dejan on Steam Forums - Thread - Direct
Greetings all,

We've got some important news to share. Callum has decided to move on to new professional challenges and is as such no longer with the company. We would like to thank him for his contributions over the years and wish him all the best in his future endeavors.

I was entrusted with the responsibility to lead the community team at the company. What does that mean moving forward? We're currently re-evaluating the various goals, tasks and responsibilities of the community team. While it's a tad early to say - we are hoping to expand the "hired" team to help me cover some of those responsibilities. We hope to share more information around that with you in the following weeks.

Dejan