Destiny2Team

Destiny2Team



08 Mar

Comment

Originally posted by Rhundis

What about those rare game crashes regarding Skimmers being equiped? Any news on that?

We have a fix that will be deploying soon. Currently planned for the next update.

Comment

Appreciate the report, we are currently looking into this issue.


05 Mar

Comment

Hey everyone - Just wanted to let you know that we are aware of this issue and currently working on a fix.

Comment

Originally posted by ldene

something is wrong, Guardian Games supremacy is taking an age and gambit class vs class took ages (though i appreciate that might take a little longer).

Just wanted to confirm that it appears the increased matchmaking time was caused by temporary server issues that should be resolved now. If you run into further issues, let us know.

Comment

Just checked into this and confirmed it's a bug and not by design. We are currently investigating a fix.


28 Feb

Comment

Originally posted by deangaudet

did you reset the rotator list, i.e. we have to wait another 7 or so weeks until we can farm the new prophecy guns? or did you just override this one week? (it ruins the week for anyone who wanted to farm ghosts! ugh.)

Not a full reset, just an override this week. Rotation will remain the same.

Comment

Originally posted by Quantumriot7

Hey while you are here is there any chance the weekly focused raid and dungeon system could get a reevaluation as with this many raids and dungeons it takes forever to see a specific one. This is particularly annoying for stuff like master difficulty being unavailable if they aren't featured making many titles unnoticeable for large portions of the season.

Definitely interested in your feedback on the weekly rotators overall we can share wider with the team.

Comment

Originally posted by krilltucky

it's for people who had no idea the rolls they wanted were getting removed with no warning and no chance to farm one last time.

Yes our intent here is to give everyone a final chance to be able to farm any weapons/rolls before the reward pool is updated with Update 7.3.5 next week.


22 Feb

Comment

To clarify a few things on Passage of Persistence. Progress on this card, like all other passages, is reset weekly. When we said permanent in the TWID, we meant that those wins could not be removed by losses.

Passage of Persistence has a trailing backstop which means even though losses remove wins, your passage will never drop below your furthest progress minus one. For example:

  • Get to 2 wins and you can’t drop below 1.
  • Get to 3 wins and you can’t drop below 2.
  • Get to 4 wins and you can’t drop below 3.
  • And so on.

21 Feb

Post

It looks like we are going to slightly one-up last week's TWID tomorrow as this one is coming in at 6700+ words from the PVP Strike Team.

Expect details on our PVP plans for Update 7.3.5 and beyond as we cover reward updates, rule changes, matchmaking and more.

External link →

20 Feb

Post

With today's weekly reset we have adjusted the lobby balancing system for Competitive Division to try to improve match quality. We’ll monitor and provide updates as we make additional changes.

We'll share more details in this week's TWID about other matchmaking insights, along with other updates from the PvP Strike Team on Crucible changes coming up in Update 7.3.5 and beyond.

External link →

15 Feb

Post

Earlier this week, we made a change that lowers the requirements for all of Riven's Wishes weekly quests.

When the quests originally launched, the tuning was higher than we wanted. This week's change makes earning your rewards significantly faster.

External link →

14 Feb

Post

We have a meaty TWID for you this week. Expect 6,600+ words tomorrow covering upcoming weapon and ability tuning in Update 7.3.5 coming on March 5, as well as Crucible-specific sandbox changes.

Here is a preview of a few PvE buffs we'll have details on:

  • 🚀 Precision & High Impact Rocket Launchers
  • 💣 Heavy Grenade Launchers (including Wave Frames)
  • ⚔️ Caster Swords
  • 🔪 Edge of Action
  • 💥 Ex Diris
  • 🔫 Vex Mythoclast

For PvP, we're addressing current pain points:

  • 🏹 Reduced Bow Aim Assist and damage vs. players
  • 🎯 Reduced Wish-Ender Truesight uptime
  • 👥 Reduced Threaded Specter uptime
  • 🥐 Reduced Threadling damage and maked them easier to destroy
  • 🔒 Make Target Lock less effective on SMGs

All of this AND MORE in the TWID tomorrow.

External link →

08 Feb

Comment

A couple of quick corrections with today's TWID:

On March 5, we will reset the Armor Synthesis bounties cap to 10, not 8 as originally posted.

We also fixed a typo where Warden's Law was listed as Strand instead of Kinetic. The Warden was not happy about that typo.


06 Feb

Comment

All of the Riven's Wish weekly quests will carry over and remain active up until The Final Shape launches. You can do them each week or wait until they are all active and knock them all out at once if you like. Just finish them before June 4!


26 Jan

Post

The Seasonal challenge, A Wish Fulfilled, currently requires 66 weekly challenges to complete. We are fixing the required challenges to the intended number of 63 when Update 7.3.4 arrives on January 30.

External link →

09 Jan

Comment

For anyone worried that these changes to Checkmate will permanently change a fun mode you enjoy, we wanted to clarify our intentions for the current round of Checkmate tuning:

While it is not our intention to make the original Checkmate into the core PvP experience, we are experimenting with the current iteration of Checkmate to gather data, lessons, and feedback we can use to eventually tune the base PvP sandbox.

Things like primary weapon balance, special ammo economy, and ability uptime are easier to alter in a single modifier, which gives us freedom to iterate quickly. The goal of all these changes is to make a more skilled, more deliberate sandbox that retains the Destiny magic.

Later in the season, once we have tuned the base PvP sandbox, we will continue developing Checkmate as a standalone modifier. We plan to lean further into its identity as a more tactical, gunplay focused mode going back to no starting special and higher reduction of abilitie...

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Post

Based on player feedback, we’re making some changes to Checkmate in tomorrow’s update. Due to the amount of tuning, Checkmate will be moved back to Labs.

Next week will feature 3v3 Clash which has been modified to reflect a fan favorite mode from the original Destiny, Skirmish.

We'll also be adjusting all Primary weapons to join Hand Cannons in having the same optimal Time-to-Kill (TTK) as they do in the base sandbox. In modes like Clash and Control, you will now start the game with two kills worth of special ammo (ex. 2 shots for shotguns).

We’re increasing the amount of special ammo credit you get for assists and deaths, so you will get special ammo pulls more frequently, but are reducing the amount of special ammo you get from approximately three kills worth to two kills, to reduce snowballing.

We want the reduced uptime of abilities in the PvP sandbox, but the current level of ability cooldown tuning made some abilities feel impractical to u...

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21 Dec

Post

Hey there, Guardians.

We have an update on the issue affecting Restoration. This is a complex bug that required some core restructuring of the way Restoration stores its timer data and heal strength logic, so we’d initially built the fix to ship alongside The Final Shape to make sure we had enough time to verify the fix and confirm it didn’t cause any additional problems.

Given the shift in our release date, we’re working on moving this fix up to one of our mid-season updates. We can’t promise any specific timelines just yet until we verify the fix in the new release branch, but we’ll keep you posted as we get closer to it going live.

External link →

15 Dec

Post

We’ve been tracking reports of players being removed from The Coil for inactivity while spectating when out of revive tokens.

A change to help with this is planned for early January.

In the meantime, you can open a menu or regularly press buttons to avoid being kicked.

External link →