Destiny2Team

Destiny2Team



29 Apr

Post

We have a change going live tomorrow on April 30 with how the Special ammo meter functions. Right now, the system is difficult to understand between modes, and there is a dramatic difference in the amount of ammo earned depending on a player's performance, which strongly favors a limited selection of weapons.

We will be reducing the number of mode-specific meter variants to one for respawn modes and one for elimination modes. We are reducing the amount of ammo awarded per transmat from two kill's worth to one, but the meter will now charge slightly more than twice as fast.

We are removing ability kills contributions towards the meter to reduce the advantage the Shotgun-melee combo has over other Special weapons for progressing the meter and to increase the focus on Primary ammo weapons for earning Special ammo.

We'll have more details from the PvP strike team on the Special ammo meter and these changes in this week's TWID.

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25 Apr

Comment

Originally posted by Sanjuna

If power level deltas for activities stay the same, there is seemingly no reason to get artifact power level at all when you reach pinnacle cap. Either that or they genuinely mean you need to be at 2020 (+20 artifact power level) to be at max effective power for GMs. Both of which sound kind of bad?

We wanted to offer some clarification here on how the new power cap will affect the difficulty for Grand Master Nightfalls. The new power cap isn't intended to increase the difficulty of GMs or increase the power requirements to get to the same difficulty as it is today. GMNFs will still be exactly as hard they are now at Pinnacle + 15, it's just that you can go up to Pinnacle + 20 and make it a bit easier if you like.

tl:dr you can grind an extra 5 artifact levels to get closer to the enemies' levels in GMs after The Final Shape.

Comment

We are currently investigating this. Recluse and Hammerhead not having enemy highlighting is a bug and we are currently working on a fix.


19 Apr

Comment

Originally posted by alittlelilypad

Campaign -> Wild Card -> Raid -> Final Mission -> Echoes

This is the way.

Post

Hey everyone. We wanted to talk about why The Final Shape raid is going live shortly after release on June 7. We know this is a tight turnaround and wanted to share some context on why we made this decision. Back in August, we said that finishing the campaign would not be the grand finale of the Light and Darkness saga. You will be facing off against the Witness in the raid, and for non-raiders there will be an opportunity for everyone to experience the conclusion sometime after the raid.

The Final Shape expansion is different: the additional content in the Pale Heart post-campaign and unlocking the raid for everyone is important for getting a cohesive and satisfying story experience. We're looking at you raiders to be the tip of the spear. 👀

When raid day arrives, no matter if you choose to go in for Contest mode in the first 48 hours or wait for Normal mode to unlock, in order to experience the story linearly and as intended, you need to have the campaign complete...

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18 Apr


17 Apr

Post

We've been following feedback that there should be better incentives to stay in Onslaught for the full 50 waves, so teammates don't dip out after wave 10. We're adding two additional weapon rewards to Onslaught and buffing Trophies of Bravery drops to help address this.

Change 1: A chance for one additional weapon to drop when you complete a wave. The drop chance will increase per wave until you get your weapon, and the drop will be guaranteed on wave 50.

Change 2: A bonus weapon will also drop after you complete wave 50 in either difficulty. This change along with the first means that completing 50 waves will guarantee two additional weapons.

We will also be increasing the number of Trophies of Bravery you receive from completing waves 40 and 50 of Onslaught and waves 30, 40, and 50 on Legend Difficulty. Our goal with these changes is to make sticking it out into the later waves feel more rewarding.

We've also seen people ask if Shaxx's vendor repu...

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12 Apr

Comment

Originally posted by ksiit

Guess it’s time to get farming. I already expected I would be attuning that the whole time.

Mountaintop is the only other thing I really care about and that feels less important to have a specific roll of. Midnight coup too, that matters a bit more but I assume after getting 100 focused edge transits, I’ll probably have gotten a decent one of the other weapons.

We saw this discussion and wanted to let you know that we're currently evaluating the interactions of this combo. While we don't have a specific change currently planned yet, we wanted to give a heads up before anyone grinded too hard for this rare perk combo that its likely to be altered in the future.


10 Apr

Comment

Originally posted by Ireallytired93

Still nothing on if this works in pvp?

You can use Prismatic in pvp.


29 Mar

Comment

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Can you let this slide, just this one time?

Post

We’ve got updates on the rollout for the BRAVE arsenal starting April 9, plus some important callouts to highlight just how much loot you’ll be swimming in during Destiny 2: Into the Light.

First up: we’ve seen the feedback on releasing an additional weapon each week after the first six drop on April 9, and we’re condensing the schedule to release everything by April 30th, rather than May 21st. We still think it's important to have fresh rewards to look forward to in the first few weeks, and we want to pack the first half of Destiny 2: Into the Light before we introduce more playable content in the second half.

Let’s talk about guaranteed limited-edition variants and weapon drop rates. By completing Arcite’s quests, you are guaranteed to get a curated limited-edition variant of each weapon. The team has intentionally picked some hot perk combos for these, and they all come with unique shiny visuals.

So even if you don't have a lot of free time, you’ll be abl...

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27 Mar

Comment

A few things were out of date in the BRAVE arsenal dev insight article, so we have a couple of quick corrections on the available perks:

Succession will not roll will Desperate Measures.

Edge Transit will roll with Autoloading Holster instead of Ambitious Assassin, and Adrenaline Junkie instead of One for All.

Hung Jury should have read Explosive Payload instead of Explosive rounds.


26 Mar

Post

For the first time ever in Guardian Games history, we've encountered a three-way gold medal tie with Hunters, Titans, and Warlocks all winning seven days each.

But there can only be one winner and--with the tiebreaker--Hunters are your 2024 Guardian Games champions!

Guardian Games has built in tiebreakers to determine a winner in case of a tie. In the case that all classes are tied in terms of daily winners, we then calculate each class's total rank by assigning a point value to each placement (gold, silver, bronze) and tallying the total.

With Hunters earning 11 silver daily medals to Warlocks' 10 silver daily medals, Hunters have earned the highest total rank and have won Guardian Games 2024. Congratulations, Hunters!

External link →

22 Mar

Comment

Originally posted by DrBacon27

Destiny 1 inspired armor

Here's hoping for that iconic D1 box art armor set

Quick correction to the TWID: the upcoming armor set for Destiny 2: Into the Light is not inspired directly by Destiny 1 armor, but early armor concepts from Year 1 of Destiny 2.

Sorry for the mix-up! We'll show off the armor and more in the developer stream next week.


21 Mar

Comment

Hello Guardians! In the event the Zavala figure gets locked in the compartment, the door on the back of the Tower is opened by a magnetic lock, so any magnet should be able to open the door while the unit is powered on. Good luck on the rescue!

Comment

Originally posted by hohihohi

The way they're acting like it's all natural despite having openly talked about adjusting the score balancing before just feels wrong

We were transparent that we updated the scoring specific to focus activities on March 8 and March 12 which affected Hunters' initial dominance. Since then, we have not made any further format or scoring changes, so Warlocks' recent wins are solely a result of shifts in player activity. In other words, it's in your hands now.


20 Mar

Comment

Originally posted by PoseidonWarrior

It's baffling how the poor dev got bombarded with outright disturbing messages on steam after he accidentally tabbed out. The guy seemed like a cool dude and he was visibly bothered when those friend requests started coming in from people naming themselves the literal N word, "kys" spelled out, and a reference to sexual assault.

OP isn't talking about burned out players voicing criticism, that's okay. OP is talking about the kind of person who changes their steam name to "KILL ALL N*****" and sends a friend request to a black game dev in front of thousands of people. It's disgraceful and those people should be eviscerated for it.

Edit: apparently I got the username of the troll wrong. I fixed my comment but the actual name is somehow worse.

It was disappointing to see those notifications, but we know they were from a few awful individuals and not reflective of the community at large.

We were able to track down the accounts of several individuals who sent the harmful notifications and we have banned them from Destiny 2.

We are taking extra measures to make sure this doesn't happen again and look forward to sharing more info with you all in next week's stream.

Comment

Originally posted by ChimneyImps

You're failing to take into account that wins on a 7-win card after going flawless have a chance to drop an adept. (much higher if the card is still flawless, but still decent if not)

If you just want one adept for the week, persistence will probably be fastest. But if your goal is to actually farm adepts, you should get flawless with ferocity and then just keep playing.

If you have gone to the Lighthouse, Adepts can drop afterwards on wins on ANY 7-win card, including Persistence. The text on the passage just indicates that the Persistence card cannot be turned back into Saint for an additional focused Adept.


09 Mar

Post

We just issued a change to apply scaling to Focus Activity scoring to help balance out the population difference between classes. We are giving a boost to Warlocks and Titans over the weekend based on previous class concurrency and will issue a more permanent fix early next week.

Although the overall event scoring is based on average Medallion score, Focus Activities have been dominated by Hunters due to them having higher numbers and players understandably switching over to Hunters to get the rewards.

We'd like everyone to play your class of choice for the next few Focus Activities so we can monitor the changes. Go rep your class and don't let the Hunters win without a fight!


If you would like a peek into the data, you can continue reading through details on what we're seeing...

At the start of the event, Warlocks held a slight lead heading into the first Focus Activity (1). Hunters won, and their winnings jumped them into the lead (2). W...

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08 Mar

Comment

Originally posted by a_bad_capacitor

Passage of Persistence doesn’t work

To clarify some confusion with the Passage of Persistence: If you lose while at 0 wins, your card will become Flawed and will not remove wins on losses or reward the Adept at 7 wins.

To fix this, if you lose while at 0 wins, reset your passage to remove the Flawed status.