Destiny2Team

Destiny2Team



13 Dec

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Hey there. Thanks for the report. We are currently working on a fix for this audio issue that we have planned to go out with our next update in January.


12 Dec

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Based on player feedback, we are enabling Control as a selectable activity while Checkmate Control is active.
Control will be selected similar to how Nightfall difficulty tiers are selected. This change will take effect tomorrow with Update 7.3.0.3.

Checkmate Control will remain at the forefront as the primary 6v6 Unranked activity while we continue to gather data and feedback on this modifier. In the meantime, we want to allow players to opt out of this experience as desired.

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11 Dec

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Thanks for your feedback. We recognize that players chatting in their native dialects is important and will continue working to improve our filters and accommodate more players. In the initial rollout, we focused primarily on the 13 languages and dialects officially supported by Destiny 2. For more information, please visit our text-based language filtering FAQ. We'll update it as we develop the filters and notify players of key changes in the weekly article This Week In Destiny, found on our News page.


07 Dec

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We are reducing the focusing costs for ritual vendors in next week’s update.

All Crucible, Gambit, and Vanguard Ops Legacy focusing will cost 3 engrams.

The only exception is unobtained Legacy Nightfall Weapons will still cost 5 engrams. Previously obtained Legacy Nightfall Weapon focusing will cost 3 engrams.

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Based on early player responses, we are replacing Iron Banner Tribute with Iron Banner Control for the rest of the week.

This change will take effect at today at 5:00PM PT.

We created Tribute as a spinoff of Supremacy with a twist on crest collection. Feedback so far is clear that the new mechanic could use more time for tuning. With just a couple of days of data, we’re seeing far more matches end in mercies and shutouts than expected.

We will be addressing issues related to scoring and pacing for the next time Tribute comes to IB. This includes adjusting the score threshold for winning, the crest thresholds for triggering the Hunt phase, dunk times, and overall clarity of objectives.

Iron Banner is intended to be a celebration of PvP and we want to make sure everyone is having a positive experience when playing it. Look for an improved Iron Banner Tribute experience when we bring it back in the future.

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05 Dec

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We’ve been monitoring feedback around orb creation cooldowns and have a change going out with our next update currently targeting next week.

Equipping multiple copies of the armor mods Heavy Handed, Firepower, or Reaper will now decrease their Orb creation cooldown.

Here is how stacking these mods will affect Orb creation cooldowns after the update: * 1 copy: 10 second cooldown. * 2 copies: 5 second cooldown. * 3 copies: 1 second cooldown.

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Comment

Thanks for the post. Prior to Season of the Wish, the glaive bubble actually did not have the same resilience-based damage reduction that Ward of Dawn has, and the only change we made to its survivability was the reduction in health. We will pass along feedback to the rest of the team on looking into increasing the survivability of the Edge of Action bubble in PvE.

It was not our goal to make the glaive bubble just as effective as Ward of Dawn, given how much more often it is available compared to the Super version, but we do believe it could have some more survivability in endgame PvE content.


04 Dec

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Tomorrow, we have a fix deploying for a bug allowing players to vault from an activity without the proper UI or full fireteam support.

However, based on the positive reception for this bug, we’re planning on reverting tomorrow's fix in a January update.

We’re going to let this bug remain a feature (in its currently janky implementation) so you can retain the current level of vault access and give us feedback on your experience to inform the full polished version we are planning to build in the future.

Our goal is to allow your full fireteam to be able to vault from anywhere in an update after The Final Shape.

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01 Dec

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Appreciate the feedback on this. We're sharing yours and other's thoughts on the current focusing costs with the rest of the team.

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Really glad to see you are enjoying it!

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Originally posted by Ireallytired93

Wait so do I have to wait 5 weeks for normal control?

Starting next week, normal Control will be an option whenever the Control node is active, even when Checkmate or Sparrow Control is on.


30 Nov

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Originally posted by HellChicken949

Can we revert some of the mod changes? I get that ability usage was high but it feels like mods just don’t even have any effect on builds anymore.

Appreciate the feedback, we will share with the rest of the team and keep an eye on how ability cooldowns feel after all of the recent changes.

Let us know what specific abilities and builds you believe are feeling most impacted.

Post

Hey everyone, we launched Season of the Wish yesterday and have been monitoring the conversation around what you’ve been enjoying and what you haven’t. We’ll start things off with the Starter Pack, which is not something bringing joy.

Which is why we’ve pulled it from stores.

We’ve heard your concerns and agreed that there are other parts of Destiny 2 that new players should want to dive into first before chasing these Exotic weapons, cosmetics, and upgrade materials.

Blind Well

We’ve heard you that asking players to go back to the Blind Well as part of the first week’s story is a sore spot. One of our goals here was to make sure players knew from the start that there’s increased difficulty and new loot to earn in this activity.

You won’t need to go back every week. Players will only be asked to return to the Blind Well once in Week 6, and it will be an opt-in activity after that for the rest of the Season.

For...

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27 Nov

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Good morning, reddit.

We are sharing an update from Game Director Joe Blackburn on the new release date for The Final Shape and what the team is working on between now and June:

  • Season of the Wish
  • Crucible updates
  • New weekly quests
  • New content for all players
  • PvP map pack

Check his video for more details: https://bung.ie/49OeWJT

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17 Nov

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Originally posted by JRBC2000

I mean iron banner and trials engrams better be pouring per match because 5 trials engrams to focus one gun just sucks on paper. Even if they up the rewards to drop an engram per match, it’s still 5 matches per focus which still sucks and looks like an overall downgrade from legendary shards focusing. For ritual vendors it might work with those drop rates but we’ll see.

After publishing this week's TWID we learned that some focusing info was outdated. We've now got it all updated here!


16 Nov

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Originally posted by DelightfulTyphoon

Dragon's Breath sounds insane. Holy piss.

"Burn the world. Burn it all"

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Originally posted by Out_Worlder

Looks like abilities preview (hopefully including stasis) will be next week wednesday then.

Also surprised that the new exotic is part of season of the wish, though it was going to be a final shape exotic.

We'll talk about Abilities and Exotic Armor changes next week!


10 Nov

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Originally posted by Hawkmoona_Matata

I want to believe they were testing it on the new map and forgot to turn off the setting before they pushed it live.

But on the other hand, this takes me one step close to D1 Combined Arms, and I'm here for it.

Now just gimme back Pikes and Interceptors too. And a Drake Tank. I want to roll around with a Drake Tank on Disjunction. It might actually make that map playable.


Edit: Unrelated, but this PvP Strike team is really making themselves known and I appreciate it. Completely removing Rift from the game for now thanks to feedback, immediately moving Countdown Rush into Competitive just after one season of it being in Labs, we're already getting another new game mode (Sparrows) plus a refreshed map returning into the game, plus constant Checkmate tuning on a near-weekly basis like wtf that's so unheard of. And, Checkmate Countdown, Checkmate 3v3, and even a week of Checkmate Trials. They're gen...

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Glad you like some of the changes coming. We are definitely working to tune a lot of things across PVP quickly. Appreciate everyone being patient as it takes time, but we have a lot of great changes coming in Season 23.

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Originally posted by DMYourDankestSecrets

Love the little bit of trolling calling The SWARM a "fan favorite", lmao.

Everybody loves The SWARM.


18 Oct

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As you may have noticed, some Exotic armor changes coming in Season 23 were shown a little earlier than anticipated and we wanted to take a moment to clarify a few things.

What has been shown is not the full scope of Exotic armor and tuning changes coming next Season. The unintended preview is a small part of larger tweaks on the way, for all classes, that we're excited to share soon.

While the descriptions of some of the Exotic armor were updated, it's important to remember that they will continue to function as they did prior to the launch of the v7.2.5 update that went live on Oct. 17 with the exception of Young Ahamkara's Spine and Antaeus Wards, which were part of the mid-season tuning update.

For those interested, here are the six Exotics that were included in the early reveal that will have no changes to behavior before Season 23:

  • Shards of Galanor
  • St0mp-EE5
  • Mechaneer's Tricksleeves
  • Celestial ...
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