Destiny2Team

Destiny2Team



17 Oct

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Appreciate the report, we are currently looking into this issue.


21 Sep

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Originally posted by t_moneyzz

That's fair. Idk I was hoping for something that'd help it in PvE, maybe remnants can overflow the mag

👀


18 Sep

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Hey Guardians! Thank you so much for the love and support. We know this one has been impactful, but glad to see a lot of you had some fun with it. It's been fun watching some of these franken-weapons come to life. Feel free to share some of your favorites.

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We're sorry/you're welcome?


12 Sep

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Originally posted by Cross296

Still no Wardens Law? Maybe I'll bother to log in next week.

We decided to move it up to this week. https://x.com/Destiny2Team/status/1701713071092473936?s=20

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Destiny Weapons and Economy teams here! We feel the same way, and are excited to mention that foundry weapon focusing is making a permanent return in Season 23!


07 Sep

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Greetings Guardians of Reddit. We would like to hear from all you PVP players out there on what kinds of changes to the Crucible you would like to see in the future. We have a short update from the team on our PVP plans going live in the TWID shortly calling for everyone to share their feedback to help us prioritize what changes we work on to continue to improve the Crucible experience. Whether it’s playlist preferences, matchmaking settings, Trials, Comp, or anything else that affects the way Guardians battle each other, please post your feedback below.

External link →

24 Aug

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Appreciate the feedback on being able to favorite a tab to open other than the main quest page. No promises on a date yet but this is definitely something we hope to add in the future.

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Originally posted by MasterOfReaIity

I hope loadouts are the #1 priority, having tons of new stuff to use without the system feels bad

Currently working on a temporary fix targeted for next week while we finish the more permanent fix. Temporary fix will let you switch loadouts from your inventory but not from your vault.

https://twitter.com/BungieHelp/status/1694783960428204089?s=20

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Thanks for the report, we are currently working on a fix to deploy as soon as possible.


09 Aug

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Hi all! Two updates to the Season 22 Abilities and Armor Changes Preview article:

For Titans, we added more Titan Exotic Armor rework details for you.

  • Icefall Mantle: Grants an escalating bonus to Stasis weapon damage when getting rapid Stasis kills. When you activate your class ability, you immediately gain the highest tier bonus.
  • Doom Fang Pauldrons: Grants an escalating bonus to Void weapon damage when getting rapid Void kills. When you get a Void melee kill, you immediately gain the highest tier bonus.
  • Path of the Burning Steps: Getting a Solar Grenade kill now grants the highest tier Solar weapon damage bonus.
  • Eternal Warrior: Since the exotic only grants its highest tier damage bonus automatically when your Super ends (which is a rarer occurrence), the duration of the Arc weapon damage bonus when your Fist of Havoc Super ends has been extended to 30 seconds (up from 10 seconds in Season 21).

And Warlocks, we clar...

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02 Aug

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Hey all, Weapons team here!

So this is a pretty fun post to reply to, because it's a great example to show how far we have come and how difficult it can be to look backwards and see that progress has been made when it is incremental.

This week, the Immortal (Adept) had 7.2% of kills in Trials. From Week 1 of returning Trials all the way to Week 60, the number 1 weapon had:

  • LESS than 7% of kills only once (the lowest the top weapon ever got over the first 60 weeks was 6.2%, the next closest was 7.5%)

  • MORE than 9% of kills 49 times

  • MORE than 10% of kills 33 times

  • MORE than 14% of kills 10 times (Hard Light x2, Revoker x1, Felwinters x6, and Steady Hand x1)

In the ~80 weeks since then, we have done a pretty good job of keeping the number 1 weapon between about 4-9%, which is a very typical Trials weekend. We've had some exceptions of course, nothing individually has go...

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20 Jul

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Quick correction, the TWID said that two new weapons are entering the Trials Pool, one new weapon will be entering the pool and the other will be a highly requested Hand Cannon making its return with updated perks.

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Originally posted by Spawnling

I put together a thread on this a week and a half ago on the Restoration bug on the front page here and yes it's been a minute.

Some other notable ones:

Celestial Fire Melee Broken

Acknowledged by BungieHelp : https://www.reddit.com/r/DestinyTheGame/comments/136w2ug/comment/jjdyajf/?context=1000

Reddit thread :

https://www.reddit.com/r/DestinyTheGame/comments/136w2ug/celestial_fire_does_not_work_with_heavy_handed/

Child of the Old Gods not working

Acknowledged in TWID : https://www....

Read more

Thanks for the report. We checked into these and are currently tracking a fix for Child of the Old Gods in an upcoming update later this season and have fixes for Celestial Fire Melee and Liar's Handshake planned to go out next month with Season 22.


19 Jul

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We've looked into this issue, and it looks like this fix requires some engineering work. We have the team looking into getting it prioritized for a future release.


18 Jul

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Originally posted by Lonecard19

I am having trouble with support. As OP of this I'd really appreciate the help. My friends have been offered coupons and free return labels and I'd appreciate the same treatment.

Please don't ignore me :(

Sorry to hear that, we reached out in a PM to get your order info to look into it.

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Hey everyone, we looked into this report and confirmed an error where the wrong product samples for Iron Banner and Trials sweatshirts were photographed for the store. We also found an instance where the store showed a listing of 4 pairs of socks, but the final product was only 3 pairs. The store has been updated with all of the correct information and we have contacted all of the customers impacted and will be offering full refunds as well as discount codes for any future Bungie Store purchases. We're really sorry about these issues and we have pulled these products from the site while we work with our partners to correct them.


15 Jun

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Originally posted by CinclXBL

Am I crazy, or didn’t a lot of folk want hand cannons buffed to pre-Shadowkeep levels, not to Shadowkeep levels? What a weird way for them to frame the issue if so, but the buffs should be nice I guess.

Just checking in to say we meant pre-Shadowkeep when discussing the damage of Hand Cannons in PvE, so reverting back to the pre-Shadowkeep damage values for Hand Cannons would be a minimal critical hit damage buff and a substantial body shot damage nerf.


07 Jun

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Have something else that doesn’t really fit under those topics? Drop those thoughts in the comments below!