Hey! I'm not sure where you heard that from, but we are actively working on it and are getting closer to having it ready, although I can't give an ETA yet.
Hey! I'm not sure where you heard that from, but we are actively working on it and are getting closer to having it ready, although I can't give an ETA yet.
Hey guys, we're not working on a chapel, it was just a meme channel for people spying using better discord.
Huh, so they update their Cubemaps? I would have expected just a simple on off
We actually now only have one cubemap and we increase the intensity of it depending on how many lights are on in the room
Some additional details, he says that everything appears fine on his end. His username and level all look fine on his screen.
I was also playing on Xbox.
I don't think it's a problem on my end, I played with myself (heh) by hosting a game with my PC copy and joining from my Xbox and everything was fine.
Hey, what's his gamertag? We're looking into an issue where some gamertags are mistakenly being detected as offensive which would cause this.
Nope and I even reset my password
Join our discord and make a post in the tech support forum, we can help you there.
Hey, please get them to check their family settings to see if they are blocking voice chat.
Hey, the error says you are already signed in. Are you sharing your steam account with someone who is playing already?
It’s really fun, but I wanted to ask if anyone knew if they have plans to add voice recognition to console aswell
Hey, yes this is our highest priority feature to get out as soon as we can but I can't give a timeline for that just yet.
Will there be matchmaking?
There is cross play between platforms with a server browser to select which game to join. You can also invite friends into your games through your platforms invite system.
Hey there!
I only played for 110h or so and I don't consider myself anything close to a veteran, but I can answer your question.
The main thing that you will be missing out on without voice chat is talking with your team (can be fixed via Discord or a different software), being able to move while asking questions on the Spirit Box (which is my main issue with text recognition-WHY CANT WE MOVEEE) and being able to ask questions like "Do you like my hair" on the Ouija.
Overall, voice chat is not needed. It sort of makes the game more fun, but that doesn't mean the game is not fun without it.
Happy hunting!
Hey! Voice chat is available on consoles and the ghost can detect when you are speaking.
The only feature not available at launch is voice recognition which means console players will have to use the text voice recognition option for the spirit box, ouija board and monkey paw. This option has pre selected questions that you choose with an easy to use UI interface.
Wait there’s no voice chat on console????
Hey! Voice chat is available on consoles and the ghost can detect when you are speaking.
The only feature not available at launch is voice recognition which means console players will have to use the text voice recognition option for the spirit box, ouija board and monkey paw. This option has pre selected questions that you choose with an easy to use UI interface.
I just looked it up it’s going to be cross platform just no chat
Hey, there will be voice chat between platforms.
Is there, by any chance, plans for adding reconnect feature? Some of my friends sometimes get disconnected after a long game and it's pretty frustrating?
Sorry this is something we want to add but it's not currently supported by our multiplayer networking system. We might be able to add this in the future.
I will do unspeakable things if console releases with some form of cross-progression, or at least being able to associate both Xbox/PS accounts with Steam.
Gotta flex my "Prestige 1 because I played before last August" on the Xbox homies if I can
Hey, sorry due to several reasons we won't be able to support cross progression at launch. We might be able to add support in the future.
Does this mean that microtransactions are on the way?
Looking at Vivox's billing rate (as of 2022 anyway), the service costs $1500/m/5k PCU (peak concurrent users) with 50k PCU. This means that could cost ~$3.60/user/yr. For a game that costs $14 (now $11 on sale), that's a LOT of overhead.
Either they're expecting a lot of growth and coming out of early access in the forseeable future, there's DLC on the way, or some sort of microtransaction is being planned.
I don't understand the move. P2P voice chat has worked for decades. Certainly finding an engineer to properly implement it has got to be cheaper in the long run.
EDIT: Forgot about the console version! Still a weird amount of overhead to have on a game that has lobbies of only 4 people.
Hey, we have a custom price that works well for us. We won't ever do microtransactions for Phasmophobia.
Hi, DK! It’s nice to see you answering here personally.
I’d like to ask a question myself. I assume that supporting separate console and PC versions will be almost twice as complicated as adding new stuff just on PC. How are you planing to support new content such as Horror 2.0? Will it come out simultaneously? Will one of the versions be prioritised and the other receive new content later or not at all? There’s also of course VR and all the issues related to it.
Thanks in advance!
Hey, yes it will be more complicated but that is one of the reasons we are hiring more developers. Any new content will release simultaneously on all platforms. Horror 2.0 will definitely be a challenge with PSVR2 certification however we are making plans for this.