I am actually done arguing as I realized I was wrong u/simcowking. But, I want to pick your brain for a moment if you do not mind. How would auto-banning be respectful towards the common, non-cheating, user who wants to experiment, in his own game, in single-player, probably in offline mode on Steam ( I do not know if this is possible or not )? He did nothing wrong torwards any players since there were none. And he was having fun, on his own, in his own private session.
Hey, we ban for player reports so you can technically do what you want in singleplayer just as long as you do not affect the game when you join multiplayer such as editing your save file or changing anything gameplay related.
We do however also ban for hacking the games code which you would also get caught by our detection in singleplayer.
As stated in our code of conduct, none of our bans are automated. You can read it here: https://www.kineticgames.co.uk/code-of-conduct
Okay, so does the dev team still stand by this clause? So, Phasmophobia might not be the only game with it, but it still has it and the devs are still against modding.
Getting a game ban means you lose access to multiplayer, you only terminate the EULA if you uninstall the game, refund it etc.
Hey, have you made sure that you are using the Oculus OpenXR runtime and not SteamVR?
Hey, this is a standard clause in every game you play with a EULA.
Baldurs Gate 3's EULA says "Upon termination all licenses granted to you in this License shall immediately terminate and you must immediately and permanently remove the Game from your device and destroy all copies of the Game in your possession."
Dead by daylight EULA says "Upon termination of this Agreement, your right to use the Game shall immediately cease you must immediately uninstall the Game and destroy all copies of the Game in your possession."
I can give more examples but you can look at any game you own and will see the same thing.
Hey, we use dedicated servers for public and private games.
Hey, thank you for the post. We really appreciate the feedback on what can be improved.
We are definitely going to be hiring a bigger team in the near future, we are at the moment nearing completion on a new office that will allow us to expand the team a considerable amount. We are currently in a small office so it is unfortunately impossible for the time being.
We'll be working on the lighting system as a priority this week, we'll have news to share on this soon.
Regarding the smudge bug, there was a change a few days before the update released that caused this so it was not the fault of the testers. We'll be making changes to how we release and test updates in the future to allow for a smoother release.
Does this mean we’ll finally have the controller working properly in the menu lmfao
Hey, we've done a complete overhaul of the controller UI navigation for the Progression update which has made navigating through the menus much quicker and easier.
Originally posted by I throw Hatchets:Originally posted by Dknighter:Even in the pre lobby yes, but on non-vr mode i can play with the best graphics at +120 fps
Do you get this same lag in singleplayer?
Originally posted by I throw Hatchets:Read moreOriginally posted by Icetrias: You used to be able to get better frames from turning off some of the post-processing effects in settings, Iirc ambient occlusion or anti-aliasing had a really high performance cost to it, but this game has always been hella laggy in VR. If you get above 60 FPS, you're probably playing on desktop or you're lying. This game could really use a VR rework, since there are so many issues with playing in VR that don't occur in desktop mode, ...
Originally posted by I throw Hatchets:Read moreOriginally posted by Dknighter: Hey, please post your specs and graphics settings.1070ti graphic card
Do you lag before turning on lights? Realtime lights are by far the most performance intensive feature in games and Phasmophobia uses a lot of them. None of the games you listed uses this which makes sense to why you don't lag in those.
I5 12400 CPU
16 gig ram
The lags happen anytime i can see anything in vr, during the loading scr...