Dknighter

Dknighter



05 Oct

Comment

Originally posted by Shoddy_Ad2714

I just looked it up it’s going to be cross platform just no chat

Hey, there will be voice chat between platforms.


24 Sep

Comment

Originally posted by Zvroboy

Is there, by any chance, plans for adding reconnect feature? Some of my friends sometimes get disconnected after a long game and it's pretty frustrating?

Sorry this is something we want to add but it's not currently supported by our multiplayer networking system. We might be able to add this in the future.

Comment

Originally posted by epsilon025

I will do unspeakable things if console releases with some form of cross-progression, or at least being able to associate both Xbox/PS accounts with Steam.

Gotta flex my "Prestige 1 because I played before last August" on the Xbox homies if I can

Hey, sorry due to several reasons we won't be able to support cross progression at launch. We might be able to add support in the future.


15 Aug

Post

  • The ghost can now hear Steam Deck players
  • Voice chat will now work on Steam Deck
  • The gamepad cursor is no longer offset in the journal
  • If you mute a player, they will now be muted in global chat
  • You can now play if you fail to connect to the voice server
  • The ghost can now hear you if you change your microphone in singleplayer
  • Photos can now be removed if a player leaves
  • Virtual audio devices will now work with voice chat
Known Issues
  • Vosk voice recognition does not work on Steam Deck


If you experience any issues, please join the official Phasmophobia Discord : ... Read more

13 Aug

Comment

Originally posted by pathartl

Does this mean that microtransactions are on the way?

Looking at Vivox's billing rate (as of 2022 anyway), the service costs $1500/m/5k PCU (peak concurrent users) with 50k PCU. This means that could cost ~$3.60/user/yr. For a game that costs $14 (now $11 on sale), that's a LOT of overhead.

Either they're expecting a lot of growth and coming out of early access in the forseeable future, there's DLC on the way, or some sort of microtransaction is being planned.

I don't understand the move. P2P voice chat has worked for decades. Certainly finding an engineer to properly implement it has got to be cheaper in the long run.

EDIT: Forgot about the console version! Still a weird amount of overhead to have on a game that has lobbies of only 4 people.

Hey, we have a custom price that works well for us. We won't ever do microtransactions for Phasmophobia.

Post

  • If you fail to connect to Vivox, you will now still be able to play, but without voice chat
  • The ghost can no longer always hear you in single-player if you using either push to talk or toggle mute
  • You can now be heard after using global chat if you are using toggle voice chat
  • Banned players can now get past the splash screen

If you experience any issues, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Post
Welcome back Ghost Hunters, we've got some news for you.




The multiplayer voice chat system has been changed from Photon Voice to Vivox. Voice recognition is unaffected by these changes. This new system has:
  • Higher quality audio
  • Support for a wider range of microphones and headphones
  • Echo cancellation
  • Noise suppression
  • Fixed the issue where the ghost can't hear you during single-player
  • Global chat will no longer suddenly stop working



  • Two photos can now be removed from the journal
    • You cannot remove 3-star photos
    • While in multiplayer games, players wil...
Read more

15 Jul

Comment

Originally posted by LoonyLumi

Hi, DK! It’s nice to see you answering here personally.

I’d like to ask a question myself. I assume that supporting separate console and PC versions will be almost twice as complicated as adding new stuff just on PC. How are you planing to support new content such as Horror 2.0? Will it come out simultaneously? Will one of the versions be prioritised and the other receive new content later or not at all? There’s also of course VR and all the issues related to it.

Thanks in advance!

Hey, yes it will be more complicated but that is one of the reasons we are hiring more developers. Any new content will release simultaneously on all platforms. Horror 2.0 will definitely be a challenge with PSVR2 certification however we are making plans for this.

Comment

Hey! Thanks for making this post, we do really value and appreciate the feedback.

We fully understand that most of these issues are due to us being a small studio, as you have pointed out. We're currently in the process of expanding our team in multiple positions to address these concerns however hiring is not easy and takes time. You can find the positions listed on our website. Interviewing is currently a significant part of our current workload however it is crucial for us to grow.

One of the main positions we are looking for is a community manager. This position is very important to improving our communication with everyone and will solve a lot of issues. We've already interviewed many people for this role and have many more interviews lined up.

Our goal is to release several large updates throughout the year, however with our current team size this isn't possible. Expanding our team is my absolute top priority so that we can bring more frequent and subs...

Read more

06 Jul

Comment

Hey, this seems like an issue with Steam if it's after you updated the game. We have a lot of memory optimisations coming in the Halloween event update however that won't affect how Steam downloads and installs updates.


30 Jun

Comment

Hey, the main reason is because of "drug references" which is from the sanity medication. As well as some light use of blood, the ghost kills you and the multiplayer aspects. Without the sanity medication, we would have a lower rating.


19 Feb

Comment

Originally posted by tyko2000

Lethal Company has the control company mod that's been devastating public lobbies due to its nature. It only needs to be on the host, there's no active way to detect it besides having the same mod yourself iirc. I don't think that is a fair analogy at this point in time, even with the plethora of other great mods for it.

I can imagine how things would go if a control ghost mod could be stealthed in on public lobbies and begin spontaneously murdering folks, and having the devs explain that this isn't their doing, it was 3rd party scripts they allowed to go on their game. I just don't see that going well!

Hey, this is pretty much the reason why we are against it as we have no way of filtering mods on the public games


16 Feb

Comment
    Dknighter on Steam Forums - Thread - Direct
Hey everyone, please restart to get the 0.9.4.3 update which has a fix for this.

12 Feb

Comment
    Dknighter on Steam Forums - Thread - Direct
Hey, we are looking into this issue. Do you all happen to have 16GB RAM?

05 Feb

Comment
    Dknighter on Steam Forums - Thread - Direct
You were banned for being racist and homophobic as well as the hacking so you have no chance of being unbanned.

01 Feb

Comment

Originally posted by GlumBreadcrumb

Heyo! What about toggling between private and public while already in the lobby? Is that in future plans?

Unfortunately this isn't really possible with Photon (our servers) without allowing a way for hackers to see the invite code and be able to join private games

Comment

Hey, we're looking into allowing you to invite friends through Steam invites for both public and private games but I can't give a date for this yet.


31 Jan

Post

  • Smudge Sticks now block the Onryo’s hunt ability
  • If the Onryo is hunting and blows out a third candle, it will now cancel the Onryo hunt ability and no longer start a hunt after that hunt ends
  • Upgraded Unity version from 2022.3.5f1 to 2022.3.17f1


  • The bear in the Grafton Nursery has been moved so it doesn’t get stuck when the hiding spot is blocked
  • Fixed ghost navigation issues on Grafton Farmhouse
  • The bone will no longer spawn in the bath in Grafton
  • The monkey paw will no longer mark you as a hacker and only half revive the host if you tried to revive the host while they were dying
  • You can no longer change...
Read more

09 Jan

Post
Welcome back ghost hunters, we've got some news for you.

We’ve received your lighting feedback and we have now implemented several new systems to improve on these areas. With the below changes and new settings, this will alleviate many issues.


  • New graphics settings have been added to the Journal (Currently not available for VR and requires a graphics card):
    • Eye Adaption: Simulates your eyes adjusting to light or dark areas over time
    • Screen Space Global Illumination (SSGI): Simulates bounced lighting; making lighting and shadows look less dark. This may affect performance so there are three quality settings.
  • Static lighting has been overhauled in all locations
  • Ambient light has been increased
  • Light from outside sources (moon, street l...
Read more

25 Dec

Post

  • You will no longer get Point Hope as a weekly challenge map
  • Years with an extra week will no longer break the weekly challenge on the last week of the year
  • Fixed localisation issues with the Holiday event in some languages

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team