Dovagedys

Dovagedys



02 Jun

Comment

Originally posted by Ultrabadger

You know what? I believe you.

I'm pretty sure I overreacted and made a bad post. Edited it.

Thanks for making a fun game.

<3

Comment

Originally posted by Hard_Thruster

Can you make a post addressing your thought process in the patch? I think you owe the community that at least.

I included my thoughts in the patch notes.

<3

Comment

This is 100% not true.

We do not make gameplay design decisions based on revenue.


31 May

Comment

Don't worry. We won't stop communicating.

There will always be a small part of the community that argues in bad faith, takes comments out of context, or have a general negative mindset. That's part of the Internet.

Keep in mind, most of the people that post angrily or are upset are passionate about the game and that passion is a good thing.

We love our community and we will continue to do our best and communicate as openly as we can.

Take heart that the post had way more upvotes and karma than negative comments.

Positivity is the path.

<3


20 May

Comment

💛


18 May

Comment

Originally posted by swimstrim

TL;DR

Riot's response yesterday was mostly focused on Azir Irelia having a surprisingly low winrate, and mentioning that they might not nerf it in 2 weeks because of that. My main point here is that this winrate-heavy perspective sort of concerns me, because overpowered and oppressive are two very different things, and a lot of the more "oppressive" decks in the game have actually exhibited the same exact winrate. TF Go Hard was also a ~52% winrate deck that stopped people from being able to play a lot of types of decks on ladder. In fact, in TF Go Hard we saw the same EXACT pattern, which was a winrate trending slowly down over time. The reason for this was the meta was being warped around the deck to the point where TF Go Hard was killing off its own favorable matchups, and I think that's the exact pattern we're seeing with Azir Irelia.

TL;DR TL;DR

The bigger problem is that Azir Irelia is limiting the viability of a lot of decks from the game due to i...

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Thanks for the thoughtful reply, u/swimstrim.

It's important to note that the metrics I talked about over the weekend are not the only metrics we use and we don't only use metrics to make decisions. I focused on win rate, because the community has been focused on it and my intention was to keep the conversation focused on what I had been seeing a lot from the community.

You are right to call out that decks crowding out other decks is an important factor that we consider when discussing live updates. We also strongly consider how fun a deck is to play against or lose against. However, it takes more time to learn if and how new cards are impacting the meta on some of the axis. I think it's important to gather as much information as we can before making decisions that could significantly i...

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It is an interesting idea, but no we are not planning to do anything like this.

The K/DA cards are real cards; they are not skins.

Comment

Originally posted by Zimzams123

As expected from the title - no, no you've misunderstood. At no point in Dova's post does he suggest that anything on the 50%+ winrate list is as good as azir/irelia. Thats not the point he's making. He is not comparing azir-irelia to all the things on that post.

"a player can have success using 74% of the champions that exist in the game right now,"

This is literally true.

Players use 74% of champs to win more games than they lose. This is a fact. That is exactly what this says.

Do those champs have what it takes to become a new tier 1 deck? No, at least this simple winrate stat alone doesnt suggest this.

But thats moving the goalposts. What he said was a player can have success with it. And that is categorically true.

Sure it may be true that one player can have success with Anivia in the meta right now

Yes that was what his argument was. Also he stated things that are...

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<3


17 May

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Amazing! I love it.

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Originally posted by _Kingsgrave_

u/Dovagedys

Hey I counted the Champions you listed and there were actually 45 total, not 43. The first list was indeed 39. The number of missing Champions from the total lists of 49% or above is 16. So the percent is even higher and its even more impressive!

Also, I'd like to know if these Champions are from Ranked, Normals, Gauntlets, or just all games. Is it all regions as well?

Anyway, the 16 that their highest winrate decks are below 49% from what I can tell are:

- Aphelios

- Fizz

- Hecarim

- Jarvan IV

- Karma

- Kindred

- Leona

- Lucian

- Lux

- Malphite

- Riven

- Swain

- Taliyah

- Taric

- Viktor

- Zilean

Thank you for the correction. I updated my post.

Post

Hi everyone!

The LOR team firmly believes that we are building this game together with the community - with you all. We try to be as open and transparent as possible. With that goal in mind I hope this post can share some of my thinking on the topic of the current meta and help us all learn together and continue to make Legends of Runeterra a great game with a great community. I realize that may sound like corporate bullsh*t to some of you, but I take it very seriously and I know everyone on our team does as well.

Today I have responded in two separate posts related to the current meta and live balance.

Here: ...

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16 May

Comment

I love this post. It's a positive reminder for the community. <3

I'd like to clarify that for 2.9 and 2.11 those are the patches where we consider making live balance updates. Live balance updates are not guaranteed to happen on those patches, but if we decide Live Balance updates are necessary, then those are the patches where we would deliver them.

I am really happy with the meta right now and I've posted earlier today in a different post on this topic - ...

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Comment

Originally posted by swimstrim

Also, to clarify, there are still some equally ridiculous claims on the other side of things, stuff like "irelia never should have been printed". Personally, I'm glad that we have a new archetype that plays really uniquely, and that it uses ionia and shurima, two regions that were kind of struggling with their identity before. Is it too strong? Oh absolutely.

The thing is, and this is I guess a hot take, but I'd really rather they print new stuff "too strong", rather than "too weak", especially when that new stuff is able to bring to life a new playstyle to figure out. When Lee Sin archetype got a total of like 5 buffs across 2 balance patches, sure he was super OP but I was very happy with this bolder stance on balance; an opinion which people were pretty outraged at hearing at the time because, well, he was super OP for a bit. But I think bold balancing and having to deal with a strong new deck for a few weeks is worth being able to have a new unique and viable arche...

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<3

Comment

Originally posted by Bycharo

I'm really curious what are the other 6 decks rn that are outperforming azirelia considering that the top 6 right now are variations of azirelia according to mobalytics, does that mean there are not going to be changes to this deck and are the other top decks getting nerfed? Anyways it's really cool to see a rioter sharing some insights with us !

From the link you shared it looks like most of those "top 6 decks" are mostly the same deck with a very small number of card changes. I think counting them all as different decks could be potentially misleading, especially when considering live balance changes.

Right now, we are not planning any live balance changes to Irelia or Azir. However, the meta is always changing and we try to make live balance decisions with the most up to date information available, so our plan could change.

Comment

Originally posted by TheSkilledRoy

Cool thank you! This was via mobalytics, glad that the internal stats are telling a more accurate story. Is there any idea as to why these stats might be just be outdated or inflated in this case?

I don't know much about how mobalytics collects or aggregates data.

The link you shared doesn't have dates on it. I wonder if it's a very specific time when the deck was over performing. But that is a guess.

Comment

Originally posted by Dovagedys

Hi! Thanks for sharing the source.

I'm not sure how that information is being collected or aggregated, but our internal data doesn't reflect a win rate nearly that high.

Internally, we are seeing the most successful Irelia decks around 53% win rate and trending downward over time.

As an additional data point: There are currently 6 other popular decks we are tracking that have higher win rates than Irelia.

Comment

Originally posted by TheSkilledRoy

Sure, its currently pushing nearly 60% Wr with over 70k games played. This is even in a meta where people are attempting to counter build it. Link!

Hi! Thanks for sharing the source.

I'm not sure how that information is being collected or aggregated, but our internal data doesn't reflect a win rate nearly that high.

Internally, we are seeing the most successful Irelia decks around 53% win rate and trending downward over time.