Get on my level https://imgur.com/a/cXk6aOB
Get on my level https://imgur.com/a/cXk6aOB
While I understand why you're doing this remember that you're going to be catering to an audience of people who exploit or want to break our game. That doesn't really make the kind of environment developers want to engage with. Making this all public will create a more hostile community and I for one will be more hesitant posting or reading here.
As a more "company" response to this, remember that:
Skies of Arcadia is one of the direct inspirations yes, so the similarities are not coincidence :)
Noted :p
Your engines are backwards :O
Unless you're keeping it authentic Delphinus, in which case, carry on. Skies of Arcadia is one of the largest inspirations behind the game :D
How about having the chests stay open, when they're empty and closed when there is loot within? Or maybe any other visual indicator, just so people can already tell from a distance?
If chests have no loot they are seen as open and you cannot interact with them.
I'm currently in the midst of reworking the loot system. All chests and containers will always be present, so you'll at least know you've found the right spot even if there is no loot. However, if a container or chest is particularly well hidden and is not looted it will accumulate more loot and be worth a lot more to anyone who is a savvy explorer.
We do have some future features designed that let's you "buff" clothing to improve certain actions, originally it was tied to specific items (like the engineers apron) but we don't want to limit your clothing choices, so instead those benefits can be applied to a clothing item of your choice.
Murals will become very important in the future, just the nature of early access for now! :D
We have overhauled the wind system in our development builds that should make the wind more predictable and sailing more viable.
Sails will also have their own procedural schematics like engines etc as well as large side sail variants. The intention is that when sailing with the wind they should outpace he heavy cannon, engine ships.
The WIP patch notes mention loot table re-balancing, whereas the more recent post puts it under 0.1.7 and .8. Hopefully they'll clarify this.
That'll be the first rebalance I did. 1.7 and 1.8 have further adjustments based on internal playtests.
I take it as a positive that he would still be interested in playing it. Once we fix up PvP, sort out the technical issues and start adding content it will be in a much better state to stream.
You'll notice if you have a character in the main game that you will play as them in the island creator, the plan is to expand this feature to allow you to use the equipment your character has as well, which would include gliders etc if you logged out with them equipped.
I think a better solution would be to get rid of the charges and destruction of ship. Replace with if you die farther from ship in any direction, it increases the spawn time. If you are on your ship or very near it. Then no time is added
This was our original idea, but we realised that no matter what the timer was people would rather wait it out than risk their ship. Then it feels like we are forcing everyone to wait 5+ minutes to respawn on their ship.
This is an incredibly well written and well informed response. At first I was pretty on board with these changes, and I think I still am, but your post definitely made me think things through. I think every single one of your points is valid, especially the point about grapple mechanics.
I in no way want them to change that and I think grappling is absolutely perfect. It is easily my favorite feature of the game and taking away momentum manipulation may very well ruin that for me. Your point about making the salvager much more close ranged seems like a very valid fix for this and I seriously hope the devs see this and hopefully decide to go in that direction instead.
TL;DR PLEASE DONT CHANGE THE GRAPPLE MECHANICS DEVS IT IS YOUR BEST FEATURE DONT RUIN A GREAT THING
An important clarification is that the movement restrictions while grappling only take effect while you are actively using your salvage tool. Otherwise it will remain as it is.
Harpoons are indeed in development :)