EvrMoar

EvrMoar



15 Jan

Comment

Originally posted by Paploo968

Will new ranked gunbuddies come out in the future? and will that be after every episode or after every act? and will they look the same, or will they look slightly different so you can see they were from EP2?

I love ranked gun buddies, I'm not sure if they will change or how they will evolve in the future. But rewards for ranked, and being able to immortalize your achievement is definitely important to us.

Comment

Originally posted by skirtisCS

Will there be third party ranked added? Like faceit or esea?

We are looking at how to do a team competitive mode at some point this year, we are still looking over are options and how we want to do it! What that looks like is still up in the air.

Comment

Originally posted by JhinMainNumber4

You guys tightened the band of players that can queue together for ranked from 6 ranks to 3 last act which is a change me and the community by and large loved.

But this act because of how and where people are placed, it is very normal for the past act ranks of people in the game to span over 2 whole divisions. Just played a game where one guy was silver 3 and one was plat 3 last act.

Why did you take the route you did with placements this act?

We've answer this in a few places, so this answer may be shorter.

The community as a whole gets better at the game, a silver player now is better then a silver player in beta/alpha. Soft resets helps ensure that players don't get to a rank and just kind of idle at that rank. It also reinforces the legitmacy of ranks.

Something I like to say, and it may sound harsh but it's completely valid, "If you can't earn that rank in the current season, do you deserve it?" - We let you keep your hidden MMR, which is what influences your Ranked Rating gain. So realistically, as long as you can maintain a 50:50 win rate you will get back to your rank because you belong there. But if you start to slip, and can't prove you belong there, then you may find your hidden MMR dropping and it may be harder to climb ranked.

Also, it helps get boosted players out of higher ranks again maintaining ranked legitimacy. But honestly this is such a tiny factor it's not the main reason we ...

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Comment

Originally posted by ExtraGigabyte

What acctually affects your elo? Do kills weigh more than objectives?

I use Elo/MMR interchangeably here, they mean the same thing.

You have two MMR's, one for wins and one for skill. Skill is calculated on a ton of factors, based on ability usage, if you should be winning a 1v1, if your smoke helped take a bomb site, entry fragging, etc. Your win MMR is more straight forward, win games it goes up.

Lower ranks your skill MMR matters more, if you perform better it will up your Skill MMR which will make your wins reward more Ranked Rating. As you get into higher ranks your Win MMR will start to take over. Until Immortal+ where it is exclusively Win MMR.

So, in short, everything is important. I would focus less on what matters and focus on getting consistent at the game. Being consistent, able to play well on a couple of agents and all maps, will help you climb the fastest. Good luck!

Comment

Originally posted by -IanAce-

Hi! What exactly was the reason for fusing the immortal ranks?

The leaderboard was a big push to use your leaderboard as a standing. We will be calling out your leaderboard standing on your act rank badge as well. We could reinstate Immortal 1, 2, 3, etc. But players will definitely focus on their leaderboard standing/number, and if they are immortal 1, 2, 3 as an after thought.

That being said I think there is value in chase goals. So maybe they return, or we find a different way to call out leaderboard standing. We are having a lot of discussions right now and trying to nail down what our next steps/improvements to ranked are.

Comment

Originally posted by iSrijan

Is there a solution coming for players like TenZ who have such a high hidden mmr that they can’t find games on their main?

Yup, we have something in the works that should be hitting next Tuesday!

Comment

Originally posted by ata20001

There are people in platinum right now who were radiant last act, and there are also people in platinum that were platinum/diamond last act (I assume the same is true for all ranks). When will these two groups begin matchmaking with/against each other? (I assume it is matchmaking with hidden elo right now)

Your MMR should determine match, not your rank. The soft reset happens for various reasons, but is for the most part important for healthy resets of the ranked que(I know there are debates and opinions about this).

Being this our first big overhaul of the ranked system, as well as lots of new things happening, we are monitoring and already planning fixes/changes to various things about the system. We definitely wanted this system to come online for the new episode, so we pushed to get this out to the community. Now we have to look at how to improve it, and make sure the math is right now that we have the system is in players hands.

Comment

Originally posted by DevolsPray

Will there be a 5-man queue without rank disparity and it's limit by four ranks? A queue where you only queue as a 5-man stack and get opponents with the same elo or the average if needed.

We are looking into what some team competitive modes/features would look like and want to do something this year.

The hardest part about these systems is a team MMR system is alot of work and why alot of games struggle with healthy team ranked ques. Another issue is match making gets very messy, because it gets harder to pair pre-made's against each other since we can't move people around to get more equal MMR's.

Not saying anything is off the table, I just wanted to call out the problems these systems face and that it requires some extra time and effort to make sure we do it right.

Comment

Originally posted by jackjackpot96

Big yikes on the character select dodging penalties, at least as far as ranking goes. I can understand implementing queue bans, but punishing peoples MMR and forcing them to play with people without mics or who are instantly toxic in agent select is harsh

This will not be penalizing your MMR only your Ranked Rating. I definitely understand there will be games you want to dodge, just because the chat is toxic, maybe something comes up, life happens, etc.

What we think is unhealthy is people trying to dodge to manipulate que to possibly win trade, get certain teammates, etc. So this will probably have some form of tiny almost negligible penalty for first dodge, increasing for consecutive dodges. But we are still talking about how to implement this.

Comment

Originally posted by imi23

I hope you really adjust this. At least for 5 stacks. I'm sad that those AMAs are in the middle of the night here in Europe. I wish that we are able to play ranked together a a 5 stack again. I also heard that many Immortal and Radiant players will use there smurfs often because they find it boring queue as duo or solo. So maybe there should be a competitive flex queue or something similar.

I hope your next AMA is in the morning so here in Europe we have the chance to take part on it before we jump into bed.

I'm trying to go back and answer questions through the day. Next time I'll see if we can get a better time for EU!

We are talking about what we are seeing, with 5 stacks being popular to try and get to leaderboard quick. No solution, or anything we want to do yet, but we are aware and it's on the list to talk about!

Comment

Originally posted by flusenmalauk

just delay giving Radiant rank 10 days at the start of an act. so after 10 days the top 500 immortals get the radiant rank.

Something we've talked about. We have a handful of solutions or changes we could do, we are talking them over.

The one concern I have about this is that we are just setting a time limit which will punish our most dedicated players that are willing to grind and do work. It goes both ways, do we reward players for grinding matches and climbing fast beginning of the season? Or do we just say "no" and reward the players that were already high rank in the previous season but won't be grinding as fast.

I think we can hit a good middle ground. It's on the list!

Comment

Originally posted by ApexMoon

I really like how we soft reset rank

I really don't. You're not creating fair games you're creating cluster f**ks. Regardless of whatever data you have that you're misreading.

You're still matched based on your MMR, the games are still fair. The match maker isn't using your rank to match you. Then you gain more, or lose more, ranked rating if your Rank is far from your actual MMR. So as long as you go 50:50 in your matches you will climb to the rank you belong in.

If you can't go 50:50 in the rank you belong in, you probably don't deserve to be at that rank. And if you don't go 50:50 your MMR will drop, and you will get to the rank you belong in.

That being said we have identified key issues we want to solve. It's a huge rework to the ranked system that we really wanted to get out to the community. Even if the soft reset was a little chaotic, overall I believe the system improved the things we wanted and has been seen as a positive change. Sometimes these things take time and we are already planning our next steps to improve ranked.

Comment

Originally posted by deathybroxd

Will you be reversing the 3 rank difference in order to play with friends? Ever since you guys did that the amount of smurf accounts that are used has increased.

We are talking about how the 3 rank difference has been effecting que and looking at some data points. Who knows, ranked will always be evolving and trying to get better!

Comment

Originally posted by JKeo15

Are you saying that if someone gets a radiant act rank right now that they won't have a radiant act rank going into next season? That's mainly the value of radiant is just having an act rank.

It's a bummer to see people who were hardstuck immortal 1 last act get radiant in 2 days claiming they "earned" it. Good for them taking advantage of the opportunity, but the system is severely flawed.

People can be in radiant right now and not match against previous Radiants because our hidden MMR is still higher while in plat 3. That seems a bit funky.

It's actually kind of a hard problem to solve. We are talking about how to handle it.

So think of it this way, if Radiant was, before, the top MMR players that climbed there. Technically the first players to get to upper immortal 3 turned to Radiant because they were the highest players there. So this was a problem last season, because players would have gotten to Radiant just because they grinded out ranked faster and got there first(not because after the ranks normalized they actually belonged there in the long run). Eventually those players fell out, back into immortal.

The new system is more visible, and obviously we just don't have that buffer of immortal 1,2,3 before Radiant. I really enjoy rewarding people who grind really hard and fast and get to the leaderboards. I think the excitement of saying "I got to the top 500 of the leaderboard because I got there first" is kinda cool. If I can figure out a way to keep that feeling, but through the season the correc...

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Comment

Originally posted by Problemen

These soft resets are how people prove they belong in a rank. It lets us test players, to ensure that if they stopped playing or if the community as a whole has improved, that they actually belong in that rank.

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If you can't get back to that rank do you really deserve it in the current season?

But if people don't deserve their rank they'd just drop out, right? Why not introduce rank (or MMR) decay for people who haven't played for X amount of time if this is the intent. Sure, rank is just a symbol, but for a lot of people this symbol means a lot, and if you have to make a climb to get back to your 'old rank' every season it just feels artificial and discouraging to some.

People were platinum a couple of days ago, and now they're suddenly silver or gold, for example. I don't think the game changed that much in a span of a couple of days. Even if the MMR is still the same and the match quality i...

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Decay is hard because you have to start thinking of how much decay, what is a fair amount of time, how long it takes to decay out of X rank, etc. We have a decay style system in place, but it's more on the confidence in your MMR so it kind of does this already.(we don't decay your rank at all, just to clarify)

I believe there is also something to the perception and excitement of a new season. In game design players will just leave if they don't have goals; I don't like this answer as a reason why you should drop players even if psychologically it makes sense. I do not like letting players ride their rank, because it gives them a sense that they are entitled to their rank just for getting it once and riding it out. Who knows how new balance, maps, characters, etc. will effect your MMR. Maybe a new map gets in the rotation and you never learn it. How does that effect your rank? As long as it's not an insane reset and it is sensible I think it's okay. Realistically if you real...

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Comment

Originally posted by BonelessOsu

Don’t really have questions about ranked, just want to know how your day as been

A little hectic, trying to gather as much info on how ranked is doing. How it feels, and analyze if what we may need to improve on!

I have a 9 month old boxer puppy, who needs to go out way to often. Other then that pretty good!

Comment

Originally posted by JKeo15

Please listen to this man. I ended radiant last act (C9 Keeoh IGN) and seeing a ton of people that were hardstuck immortal 1 last act get radiant in 2 days makes me feel so robbed. I didn't play CS so I spent 3 acts learning how to get better in order to get radiant only to get shafted for having a higher elo going into this episode.

Radiant literally means nothing if you got it in episode 2 now. Sure there was a lot of RNG before, but it was still an accomplishment. It's so devalued now.

I'm facing radiant 5 stacks in plat-diamond while other now "Radiants" are playing low immortals/high diamonds. Doesn't make sense.

I definitely understand the frustrations and concerns about not being able to get to the leaderboard due to prior rank/MMR. Remember your leaderboard position at the end of the act will be what is displayed on your act rank. While these players are being rewarded for getting their quickly now, the players that end up at the top at the end of the season are what matter in terms of your act rank.

We are definitely talking about this and trying to figure out what is healthy and enjoyable. I definitely hear the feedback about finding matches, 5 stacks, and the speed at which some players are getting on the leaderboard and getting radiant. There are things we can't fix right now, but we will be looking to improve in future acts/episodes.

Comment

Originally posted by RiotVanCoder9

Hi PermissionError! Everyone will get placed lower than their “true” rank at the beginning of an act, like you mentioned. The main reason that we don’t want to start you too high based on a few really good games. The more games you play, the more confidence the system has in its ranking of your play, and we want to help the system get there without having to toss you up and down constantly (think about if it made a mistake and placed you too high, and now you’re losing constantly until it realizes it was too confident in its assessment). This idea of “statistical confidence” is super common in MMR systems like ours, and it can be hard to balance mathematical correctness and fun experiences, but this is how we’re approaching the problem right now. This isn’t a rigorous mathematical explanation, but if you search for it you can find some good blog posts from different companies that build similar systems that go into more depth.

Edit: Another thing is that starting lower give...

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I think we will always have some sort of soft reset. I really like how we soft reset rank, but kept MMR. If you have a higher hidden MMR you will climb quickly, but because your MMR is the same everyone is getting fair matches. You may have a 50% win/loss rate, because we are trying to get you fair matches. But because you have a higher hidden MMR you are winning more ranked rating and losing less. There is a chance you fall below 50% win rate and you start to even at the rank we placed you in, and given the same reasons /u/RiotVanCoder9 listed above, soft resets are healthy for ranked.

edit: Not resetting MMR also makes it so you don't have radiant players stomping bronze's, there is still legitimacy in the match making in trying to create fair matches.

Every single season of ranked players...

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Comment

Originally posted by ipok6

Regarding "performance based on what we expect from you", how is this calculated? Is it about your MMR compared to everyone else in the match? Does it take into account what type of agent you're playing?

You have two MMR's, one for skill and one based on wins. In lower ranks skill MMR matters more, in determining your true hidden MMR. As you climb winning becomes more important.

When you get into a match, we know every players hidden MMR and used that to put you in that match. The match maker has a level of confidence in how it thinks you will perform. If you are one of the higher MMR players in the game, you probably should perform better then others in that match. But if you have the lowest MMR, you probably should be lower in performance.

If you exceed the expectation we reward you a few extra ranked rating points. Eventually I'd like to tell you when you had a stellar performance.

Also the system looks at a ton, more so then I think players realize. Things like healing, ability usage, 1v1's, being an entry fragger, setting up teammates, etc. So it's not only about topping the leaderboard, it's about using your agent effectively to help your team win.

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Comment

Originally posted by icemoo

.(Also it lets us prevent reverse engineering easily and people finding exploits)

i personally never understood this line, could you be more specific like with a fixed exploit or something similar to it?

Like for instance it could be found out that surrendering at a 7-9 point with the team losing having the previous round win provides more elo for both teams then a match completion so your afraid of this becoming meta or something?

Yea, exactly!

There are also concerns in lots of systems that people focus really hard on MMR without fully understand all the match and calculations going on to determine it. We have to set the bar for what MMR means. If I told you your MMR was 1534, what would that mean to you? If I told you that your MMR is 1534, and 1500-1600 is gold, you would then be like "Oh I'm gold". It makes it more palatable.

There is an interesting balance with saying "This MMR is gold or this MMR is Diamond." - because you want to make sure that those MMR's FEEL like they are actually that rank. If there are too many players in a rank, then it's hard to see a players skill and for the community to say "That player is diamond, that was a diamond play" and instead turns into "I have no idea what level of play, or skill, this reddit clip was."

So not only does it help you understand where your skill is, in terms of a given rank name like Gold, Plat, Diamond. It also gives you an id...

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