EvrMoar

EvrMoar



02 Feb

Comment

Originally posted by arvs17

Overall, you should feel less “hardstuck” if you’re getting matched into higher skilled games then your actual rank.

Someone please tell Riot to change then to than*

NNNNNNNoooooooooo I faileddddddddddd

Wrap it up, it was a good run. Gonna go grind some grammar tests instead of ranked.

Comment

Originally posted by Nakool24

I still feel the current points system is weird
Whenever I lose I'm like the best or 2nd best in my team still I lose 27 points even for 13-11 loss. If I played really bad I lose 30 (for games like 13-5).

When I win I get maximum +17 or +18 even for matches where I win 13-3. And if we are talking about streaks its more like 1 win 1 lose and most matches are extreme either I win greatly or lose very badly.

I'm in iron 3 rn. When I play unrated with my friends who are in silver I have the same kills as them so its not like my ability is iron 3. It feels The game just doesn't allow me to rank up. A long winning streak is almost impossible as a solo player due to matchmaking.

Is there anything I can do to rank up?

It sounds like your MMR somehow got below your rank. Do you play grouped alot? If your rank some how gets boosted above your MMR the system will try to push you down, because it believes you some how got above your rank. Alternatively if you had a streak of bad games, it could have dropped your MMR. If you keep doing well you will reverse your MMR, and start to climb.

Your earn rates are dependent on you MMR, which is dependent on your average match performance. That means one match of being MVP may not make you gain a ton more points, but it will help boost your MMR which will help all of your matches and make it easier to climb.

(Above comment pasted from another response)

That's really strange that it's kicking in that much in Iron. It may be discouraging but keep playing and improving. We haven't seen any math or match making issues so far, but I'll take another look at iron gains/losses to make sure there aren't any sketch issues.

Comment

Originally posted by mrbow

Hey, serious question. You said that on current Ranking System we get more points for a win and less for a loss. But I mostly get the opposite almost always having a positive KDA and good avg combat score/sometimes being MVP.

I'm mostly gettin ~+20 points/ win and nearly -30 per loss (at bronze2 and 3)... why is that?

It sounds like your MMR somehow got below your rank. Do you play grouped alot? If your rank some how gets boosted above your MMR the system will try to push you down, because it believes you some how got above your rank. Alternatively if you had a streak of bad games, it could have dropped your MMR. If you keep doing well you will reverse your MMR, and start to climb.

Your earn rates are dependent on you MMR, which is dependent on your average match performance. That means one match of being MVP may not make you gain a ton more points, but it will help boost your MMR which will help all of your matches and make it easier to climb.


29 Jan

Comment

We have stuff in the works to help combat AFK! Hopefully you'll hear more soon™.

Comment

Good idea! Thanks for the feedback!

We definitely have improvements we want to make to the leaderboard, we are just beginning!


28 Jan

Comment

Originally posted by FlakersWasTaken

Thanks allot for the nuanced answer! I do really understand the reason for the adjustment also I have faith in the development team that they will keep finetuning where needed.

But can I count this respons as a confirmation that the harsher punishment have shipped? If so are we allowed to know what the exact changes were?

I don't know if any changes were made, that's the Social and Player Dyanmics team. That being said, I just wanted to give info on what we are thinking about for competitive queue. So sorry, I just don't know if anything changed, but I do know we have plans to help combat dodging/afk in the future.

Comment

Originally posted by EvrMoar

Dodging once a night is probably okay.

Unfortunately, if you are entering into ranked, you are agreeing to play by ranks rules and your skill is weighed against such. If you can manipulate the map you play on, the rank of your teammates, etc. That's manipulating the queue to manipulate your rank - in turn not playing fairly.

Yes, we are okay with you dodging maybe a toxic team or having a real life issue come up. But when some players wait 5+ minutes to find a fair match, and have 4+ dodges in a row, it is a super unhealthy experience and queue manipulation as well. Allowing more dodges also opens us up to easier win trading, allowing players to potentially find specific matches easier.

You can dodge, on occasion, but you shouldn't be dodging often to manipulate queue. We will probably always be looking at the punishments, and adjusting if necessary, but we need to collect data and see how people are playing in the new rules when we change them.

I kn...

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Also, issues like "my teammates are toxic" or "This guy is chat restricted I don't want to play with him" are issues we can solve without you needing to dodge. We need to make sure toxicity is reduced, and that chat restricted players can't play ranked, along with other changes to curb the actual issue instead of you feeling you need to dodge. Solving those issues will make it so you feel the need to dodge less frequently, resulting in less dodges and more faith in match making.

Comment

Dodging once a night is probably okay.

Unfortunately, if you are entering into ranked, you are agreeing to play by ranks rules and your skill is weighed against such. If you can manipulate the map you play on, the rank of your teammates, etc. That's manipulating the queue to manipulate your rank - in turn not playing fairly.

Yes, we are okay with you dodging maybe a toxic team or having a real life issue come up. But when some players wait 5+ minutes to find a fair match, and have 4+ dodges in a row, it is a super unhealthy experience and queue manipulation as well. Allowing more dodges also opens us up to easier win trading, allowing players to potentially find specific matches easier.

You can dodge, on occasion, but you shouldn't be dodging often to manipulate queue. We will probably always be looking at the punishments, and adjusting if necessary, but we need to collect data and see how people are playing in the new rules when we change them.

I kn...

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26 Jan

Comment

Originally posted by Shuffle93

Well on the other site you could also ask:Is it fair that you give TenZ queue times of 3h+ because it is based on hidden MMR and that he can't climb to Top #1 because he can't find games as fast as people with Plat 3 hidden MMR giving him no chance to prove himself over your mentioned 10-50+ games.

This seems to be already fixed a little bit as he can find games now.

I understand that the system takes time to find your rank and that it takes games and time for the actual ranks to mean something but on the other hand I thought this would reset to P3 every act now which doesn't really align with how long the system takes vs. how long an act goes. I feel if there would be a possibility to counteract these two so that the ranks are a little bit more representative after a shorter amount of games it would be nice considring the length of the act (this act will only be 50 days and the ranks will probably match more the hidden MMR after like estimated 21-25 days, which is ...

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Yea TenZ had that issue for the first week, it was actually an issue that really only hit very few accounts. We fixed it, he's seeing 10min que times which is much more along the lines of what we expect for high MMR players. So now that, that's, fixed it should be much better and easier for him to play on his main.

We won't be doing that big of a soft reset for every single Act. A soft reset of that level will only be per episode. We probably will do something with the leaderboard, but right now we are investigating and talking about what our per Act resets will look like. Overall I don't want to exhaust players by soft resetting them every 2 months. I think it's fair to keep the big soft reset per episode, and do minor tweaks per act. More to come about this in the future hopefully!


25 Jan

Comment

Originally posted by Meta-link

So I guess it really is just a (very long) streak of bad luck ? I can live with that, even if I must admit that it is kind of depressing when I feel that I play well better than usual but the games are still unwinnable.

Anyway thanks for your time and your answer, it is always a pleasure to have some clear informations :)

I think there are also a lot of people coming back to see the new Episode. So people who may have been high rank come back and are trending down. Then suddenly you have lots of players coming back and now all these players have to learn new Agents, Maps, etc. on top of their skill that atrophied since they've been gone.

You also have new players to the game in general, new Episodes bring new hype and interest in the game.

Unfortunately these returning/new players need to be tested and corrected in the system, so that on top of all the crazy ranked changes we did probably created a huge feeling that something was up. We are collecting data and will keep watching, if there is an issue I'm confident we will find it and make a solution!

Thank you for spending time writing feedback! Without people engaging with the system, venting their frustrations, or shouting out their wins we wouldn't know how people feel. We all help each other in making Valorant better!

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Comment

Thank you for the feedback!

The new system's goal is definitely to get you to the rank you belong while maintaing fair match making. So even tho you may be going against tough opponents, you can't stop your MMR and Rank converging and you becoming that rank. Even if you start to underperform and your MMR falls below your rank, you will start to be pushed downward. Essentially, as long as you are actually playing ranked no matter what you will get the rank you deserve. Most Ranked/Elo systems require some amount of games to be confident in your rank, and that's what the system is doing.

You see this in how you gain more points for a win, or less for a loss, when you are playing opponents above your current rank.

This is a controversial change, I understand the feedback "If I'm playing Immortals I should be Immortal". I believe we handed out Rank too quickly in the previous system. Unfortunately you always have to have a limit to how fast people rank up, or do...

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Comment

Originally posted by EvrMoar

I'm that dev!

And yes we did not change match making or the fairness of matches compared to last Episode/Act. You are getting the same matches you would have 4 weeks ago.

That being said lots of players come back at the beginning of acts, along with lots of new players coming to the game! The game has only been out for 7-8ish months. A player who played at the beggining of last Act, over two months ago, may have been immortal and filled out their Act rank then. If they left and didn't come back till now they have missed over 30% of the games lifespan since it released. That means players that didn't leave have had potentially 30% more time(since launch) with the game.

Something like this really effects the community and average skill. Early on, especially with new games, meta's change fast and strategies are constantly shifting. As the game gets older, and the community as a whole starts to learn the game, there are less drastic swings in skill/meta(without ...

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!pin

Comment

Originally posted by _MuadDib_

I guess it might be different in higher or lower elo than I am, but I don't really feel like the matchmaking changed. The number of games where one team stomp the other is same as before.

Same with ranks, there are players who I'm matched with that have higher act range, but they don't play better than me.

Tbh I think it's kinda a placebo and a lot of people complain cuz they have few bad games and know that there was some change to the system so they are looking for an excuse. For some reason people think the previous system was better at judging players skills and rank. Which I'm not so sure of anymore. I guess most people were ranked correctly, but not a small number of people were either boosted or on the other hand setback.

I'm that dev!

And yes we did not change match making or the fairness of matches compared to last Episode/Act. You are getting the same matches you would have 4 weeks ago.

That being said lots of players come back at the beginning of acts, along with lots of new players coming to the game! The game has only been out for 7-8ish months. A player who played at the beggining of last Act, over two months ago, may have been immortal and filled out their Act rank then. If they left and didn't come back till now they have missed over 30% of the games lifespan since it released. That means players that didn't leave have had potentially 30% more time(since launch) with the game.

Something like this really effects the community and average skill. Early on, especially with new games, meta's change fast and strategies are constantly shifting. As the game gets older, and the community as a whole starts to learn the game, there are less drastic swings in skill/meta(without ...

Read more

24 Jan

Comment

Originally posted by veryverycelery

In fact that isn't proving your rank, that's just proving your better then diamonds.

I don't really understand, isn't precisely how the ranking system works in the first place? By winning a game against X-ranked people by a certain margin, you prove that you are (or can be) better than this rank, and the ranking system allocates you points towards the next rank. Isn't that the entire basis of the ranking/matchmaking system?

And anyway, there seems to be a misunderstanding.

Most people complaining here don't want to be stomping lower ranked players simply for the sake of it. People are unhappy because their rank badge is not representative of their skill level.

Not only is it frustrating for ex-Immortal/Radiant players to have a 'Diamond' rank when they are clearly climbing a ladder full of Immortal/Radiant players, it's also devaluing the ranks attained by ex-Plat/Diamond players when they know there are players better th...

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If you are Radiant and Squashing diamonds, how many diamond players do you need to squash on to prove you are above diamond. How do we know that you squashing a diamond player makes you Radiant? We don't you are just some rank above Diamond. So stomping a diamond lobby doesn't reflect your skill, it is just saying you are above them somewhere(we don't know where). That isn't skill expression that's just stomping on players below you.

Could you imagine the chaos? People complain about bad teammates, but what if we just grabbed plat, silver, gold, immortal, etc. players and put them all in a match together. I mean they need to prove they are above that rank, so we need to just let it work itself out and let the good players stomp the lower ranked players until it works itself out. That will not improve the skill of immortals or radiants, it won't improve the skill of low rank players, and it won't be enjoyable except for the 1-2 players each match that stomp and win. If you a...

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Comment

Originally posted by 47PercentHorse

Awesome that you are responding man. The other game I used to play the devs didn't give a crap.

Thanks! I love talking to the community. I think getting out there and answering questions, and letting people know how the system works helps a ton!

We get better feedback if people know what's going on, rather then making assumptions and just getting angry - because they my be wrong in those assumptions and have no idea how the system actually works.

My hope is that we can be visible in wanting to improve ranked, and to make sure that we are listening to feedback and get faith from the community that we will constantly be trying to improve it.

Comment

Originally posted by pollofritoop

I understand. But i had matches that a Diamond2 and a plat1 were on the same team. And this didn´t happen in the last act. They probably have the same mmr but is really confusing because it´s like the rank doesn´t mean anithing. Thank you for the reply!

Yea I've seen this a few times. I think it's hard after any soft reset because some players are going up, some players are going down(after coming back from a long time afk and skills deteriorating). So players use act rank, or their current rank badge, when most players at the beginning of the season are still working towards their actual rank.

I think this is a perception/visability issue we need to figure out. A way people can know they are actually finding fair matches, or that teams are even, may go a long way in boosting confidence that things are fair. There are some scary things that can happen, with perception and other things like that, when we allow too much visibility. We are talking, the new system is young and we already have fixes planned :)

Comment

Originally posted by valorantfeedback

First of all, thanks for the response, really nice to see an insightful comment from actual devs.

I have some screenshots I already posted in some other discussion and they're pretty much the definition of what's been bothering me personally:

https://i.imgur.com/uMJVzXe.png

https://i.imgur.com/pYlSgOO.png

https://i.imgur.com/kzFqOJJ.png

And none of those players who had low diamond or even platinum ranks looked like they're smurfing. They were playing around the expected level for someone with low diamond act rank. Those are just a couple of random screenshots, happens pretty often. And I win as many of those games as I lose. It's not about my winrate, rank, ELO or whatever. I'm sure you understand when I say that I just want enjoyable games where everyone is close in terms of skill. Sure, no system is perf...

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I think it's hard to use specific match examples, only going off of act rank. The game has been out for about 9 months now(I'm sorry, I don't remember release and I am too lazy to google after typing so many response so quick :P ). Some of those players may have been playing 2-3 months ago at the beginning of the last Act. They could have easily filled up their triangle in a day or two, and then left valorant and have been gone for 3 months. 3 months is a very long time, especially when the game is only 9 months old. That means there are players that may have those act ranks that have missed out on 30% of the time the game has been out.

Because of stuff like that, Act Ranks are not the best gauge of current skill or actual rank. They are to show off what you accomplished last act.

We didn't change anyones MMR for the soft reset. You are getting the same quality matches as you were last season. It may be hard to hear, but if you think this season is currently unfair ...

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Comment

Originally posted by EWolt14

I’m done with writing long winded responses on this topic. But you should play people at your rank. If the game/devs f**k up your rank it’s their fault that your getting put into matches with lesser skilled players. I was gold 3 with a plat teammate two days ago and got put into a lobby with a Diamond 3 with immortal wins in his Dorito so that does happen. There shouldn’t be hidden MMR. You get a rank, you should play games against other players at that rank, you win or lose. End of story.

I've probably wrote at least 60 pages in a word doc worth of response on my twitter and on reddit about this. I completely see where you are coming from.

Either way, even if it was based not on a hidden MMR system, the math would be near identical just sold to you differently. In whatever system you are going to play ranked in you will have to put in X number of games to get to the rank you belong in. Yes there will be a while where you can stay at your rank, but eventually there will be a reset and you have to prove your worth again.

In this system if you play 20-30ish games your MMR and Rank will converge near 1:1.(I say 20-30 because Radiant/Immortal may require a few more, but that's just because technically the leaderboard is Immortal1/2/3 and Radiant combined right now)

I think people get lost in the weeds, when in reality if you play a handful of games your rank will be exactly where you belong. Different systems sell this in different ways, our goal ...

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Originally posted by EWolt14

BTW I’m completely fine with how the rank system is working for the majority of the playerbase, and I love the game and the work you guys are putting into it. But if I was Radiant/immortal last act and then stuck in Diamond now because I’m facing Radiants every game while I’m in Diamond I’d be pissed.

Yea, I think there are a ton of mixed things going on with feedback like this.

We never let people know where they really stacked up, aside from the top 100 that was posted at one point last season. We also let players 5 stack at the highest ranks. Now we are telling people exactly where they stand, and you can no longer five stack. At those high ranks your MMR is all about wins and doesn't factor in skill. Now players need to prove solo/duo that they actually belong at those high ranks, and it opens up players who were good but maybe didn't have 5 stacks the ability to climb easier.

I think it will be a healthier ranking system on the high end, but people may be a little upset to learn they may not be as high rated as they were last season(but on the flip side we may have new Faker's and TenZ's in the making!).

Comment

Originally posted by ItalianBarGirl

Interesting. Does this also mean that the mmr can go up or down more rapidly even after the rank and mmr have converged since they are essentially different scales and rank rating is capped to -30/+50 but the mmr is probably a lot more volatile?

The convergence is the same both ways. So if you were One full sub rank above your MMR you would go down the same amount as if you were one Sub Rank below and going up. That's a confusing sentence, but hopefully that makes sense? We only put a cap at the maximum you could lose/gain, and those are different, because we think it's more fair to give people a chance when they are dropping to raise their MMR and also to get people who are severely below their rank up to their rank quicker.