FGS_Gerald

FGS_Gerald



21 Jun

Comment

Originally posted by RealAlias_Leaf

Seems weird to not prioritize complete T3 units for each race. When is actual release? Beyond the 2025 roadmap?

It would be weird to have tournaments and stuff without a complete tech tree.

Players have been competing in Stormgate since our pre-alpha days. You don't want to introduced T3 units in dribs and drabs as you want to bring them into the game at once so that one faction doesn't have a significant advantage over the others as their T3 units came online earlier in the development pipeline.

Comment

Originally posted by shnndr

I'll personally wait until I have a bigger picture of how much the game will cost. If f2p means breaking down the game into very little pieces that together cost more than an AAA game for an equivalent amount of content, then I'm not interested. I'm sure a lot of people have enough money to support a business model like that and the game will do fine, but that's not for me. I want a fair price, which for what I've seen would be an AA price equivalent for the actual content, and then they can add any gacha mechanics on top for the cosmetics.

We're not planning to implement any gacha mechanics -- we want our players to know exactly what they're paying for.


20 Jun

Comment

Originally posted by WhatsIsMyName

I wish you could embed a discord server in a game lol

About that...


15 Jun

Comment

Originally posted by meek_dreg

No version 1.0 release mentioned on this road map is not uhh encouraging.. I really hope when it comes out on steam they do start focusing on balance, nothing will kill the game quicker then it just being janky.

We're going to be in Early Access for at least a year. We're not pre-announcing a 1.0 date as that will depend on how things progress in development. It's typical for Early Access games to not announce 1.0 until later.

Comment

Originally posted by winniebillerica

I'm disappointed there was is no 3v3 until next year. I guess it really is early access

It really is Early Access.

Comment

Originally posted by LLJKCicero

Looks pretty good! More co-op stuff at launch than I expected, honestly.

We are planning to create “War Chest” events where players will be able to earn fun cosmetic rewards by completing in-game objectives.

Please be careful with the design for this. This sort of thing sometimes backfires in team-based games, because you end up with people just chasing the achievements and being shitty teammates.

My understanding (and I wrote the post) is that this is just earning XP.


14 Jun

Comment

Originally posted by Virrad

How many campaign missions will be playable on launch?

We'll have 6 available at our early access release. 3 free prologue missions and 3 paid Vanguard campaign missions (chapter 1).

For our 1.0 official launch, it's too early to say, but the number will be substantially higher.

Comment

Originally posted by madumlao

I am a starcraft mod maker and have been tinkering with game settingds and maps since i first discovered rules.ini in command and conquer. One of the biggest draws to stormgate in my opinion is an improved modding / mapmaking experiencr through an editor that doesnt suck from people who cared enough to "get the engine right" first.

We are eager to hear news about the editor! Tell us about the initial release, any roadmaps, any wow factors to expect of the editor! Even as a work in progress - Im sure you know how frustrating the sc2 editing experience is for any "advanced work". And for those who dont - it is!

We've released a couple videos recently to show an early look at what's possible in the editor. One was a demo that we ran at the Unreal Engine booth at GDC, the other was a recent demo of our Turf War co-op map that was created internally by one of our developers using our tools.

Links:
GDC Editor demo: https://playstormgate.com/news/first-look-at-the-stormgate-editor-at-gdc
Turf War with ...

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Comment

Originally posted by Mattman2018

What inspired you to make this game?

I'm sure this is different for everyone on the team, but I believe it starts with our shared love for Blizzard-style RTS games and a desire to make something awesome and new in this vein for the RTS community.

It's been far too long!

Comment

Originally posted by Johnekaiser

Will there be new factions added in the future? Or will there mainly be an expanded coop with sub factions and such. Personally, I'd would love for more factions, deviate from the starcrafts 3 factions and such

We're releasing to Early Access with 3, but we're not committing one way or the other on whether more factions are coming...

Comment

Originally posted by pefcos

Hi guys, thanks for the AMA, love the game! I have minor questions: 1. How many maps are we going to have in Co-Op on EA? 2. What progression options will be available to commanders post max lv in Co-Op on EA launch, ans up to v1.0? 3. Will there be mutations in EA Co-Op? 4. When can we expect to see more T3 units announced for competitive?

  1. 6 co-op vs. AI maps
  2. still too early to go into details, but Tim C touches on Hero progression in other posts in this AMA.
  3. Yes, we will have weekly mutators coming online later this year
  4. Some tier 3 units will launch with Early Access, with more coming online later in development.
Comment

Originally posted by NaitDraik

Is there a road-map for offline content? I love how the game looks, but Im scared that I can only play it online.

Thanks. :)

By offline, do you just mean single-player?

We have a plan to make our single-player content playable offline, but that will be coming later on in development.

Comment

Originally posted by Blitzedlegend

Hi frost giant, I remembered you talked about doing battle passes/war chests, any info you can share?

(Ps please don't call them seasons, if I have to see season x one more time I'm going to develop heart problems)

We're doing War Chests! Still too early to share details, but we're planning to have seasonal War Chest events, with our first "mini" War Chest event released later this year.

Comment

Originally posted by ImakedamageDK

Hello Frost Giant, generald question regarding cosmetics. When can we see this area of the game fully fledged out? I would love a cat girl celestial skin.

We're just getting started, but the team is excited about the potential for skins and other cosmetics.

We hear you on the cat girls, too, don't worry about that.

Comment

Originally posted by Ikyashi

Hello, i'm a brazillian player and i wanted to know when we will get ptbr translation for the game

I can manage if it's in english but inviting friends to play is kinda impossible while the game is only english

Our plan is for the game to be text-localized in Brazilian Portuguese for Early Access.

Comment

Originally posted by Aztraeuz

Will you be adding Steam achievements? I keep asking but nobody ever answers. Achievements for missions packs, coop, 1v1, 3v3, whatever. Is this going to happen?

Our plan is to add achievements. We haven't listed them on the Steam Store because it's Valve policy to only add these to the store once they're implemented in the game. That said, this is not in our near-term road map and something we'll get to further down the line.

Comment

Originally posted by socknfoot

Ooh. We already get a second vanguard hero at EA?

Yes, we'll offer 2 Vanguard Heroes, 2 Infernal Heroes, and 1 Celestial Hero at Early Access release.

Comment

Originally posted by Frost_Sabri

Panic. :D

+1

Comment

Originally posted by Camping_Panda

Long time RTS fan and love what you guys are creating. Anyhow, long list of questions in random order:

Game-state questions:

  • What is the state of polish we can expect for Early Access? Will there still be placeholder models/audio/camps? What about performance optimization? (this one is big for me, COOP/late game custom slows down FPS a lot)
  • Will there be a way to get skins/campaigns/hero's for free by just playing the game?
  • Will there be an in-game shop with it's own currency/multiple currencies or is everything bought via the Steam store?
  • I didn't see much/any monetization around competitive 1v1, perhaps the golden vanguard flair and the fog of war shaders from the supporter packs. Is there more planned or does FGS want to keep the competitive side clean and simple?

Modding/custom questions:

  • Will the custom games made in the Stormgate editor by the community be the Intellectual property (IP) of Frost Gia...
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The chicken supporter pet currently just hangs out in the base--the nature of our game makes it so spending actions / focus on interacting with the pet didn't feel appropriate for our game, at least in our initial core game modes.

Anyone who picks up a pet is supporting Frost Giant directly, and we're super grateful to everyone who does so. I'm looking forward to seeing all the pets out there in screenshots and gameplay videos/streams. We're big fans of pets here at Frost Giant HQ, and we hope players enjoy collecting them and appreciate having a little huggable company in their base while they play!

Comment

Originally posted by Zeppelin2k

I'm glad you all have a vision for the look and feel of the game. I agree with a lot of folks that the lighting needs some work, and its likely because of this that many units have a "toy soldier" look, but I've seen responses that indicate work is being done here.

I think its totally off base though, when people say say the different factions have no character or identity. They clearly all have a specific feel and design/art direction, and I like it. Keep doing what you're doing, I love what I'm seeing and can't wait to play!

Thanks for the support! <3