BuddyBot is my best friend. I can't wait to see him grow along with the rest of our game.
BuddyBot is my best friend. I can't wait to see him grow along with the rest of our game.
August 13 is the START of Early Access, not the end.
July 30 is the kickoff of a sneak preview period, but Early Access officially begins on August 13.
Just want to confirm that we saw this post and devs are discussing internally. Thank you for providing the suggestions!
Are the items in these packs early access only? Or will they be available soon post-release as well? Or at all after release?
Basically, can I wait or will I miss out on e.g. the chicken pet and other bling if I don't get a pack now? How about the campaign chapters? (I'd assume you can buy those later as well.)
Thanks!
Some of the items here will NOT be sold in the in-game shop and are only available in these bundles.
This includes the Firestorm Fog of War Shader, the Gold Vanguard Army Accent, and the Chicken Pet.
Get ready to play with your friends August 1- oh wait nevermind.
Get ready to sweat some 1v1's out on ladder!
That's awful that it's not available on launch.
You can play 3P co-op vs. AI with your friends at Early Access release on July 30-August 13.
3v3 will be coming later in development sometime during Early Access.
You forgot to link their theme song: https://app.suno.ai/song/f9bff3d3-ab18-4231-b019-f9a1beb1fd95/
So its not free to play.
They went full EA: Early Access Pack, Deluxe Early Access Pack, Ultimate Early Access Pack (This DLC is non-refundable.)
Sad.
Stormgate is free-to-play. Play on August 13 for free and decide after you've got your hands on it whether you want to support our development by purchasing campaign content or unlock hero progression, etc.
If you just want to queue for 1v1 or play 3P co-op with friends, you can do that for free.
What about those heroes? are they not available for F2P players?
You'll be able to play with all of the Heroes in the game for free. Purchasing them unlocks progression (similar to how it worked for SC2 co-op commanders).
Given the wording in the EA packs:
https://playstormgate.com/prepurchase
I doubt any of the 3 campaign missions will be free. Otherwise, the pack is sort of deceiving.
We have three free "prologue missions", in addition to the Vanguard campaign missions that are available for purchase.
Not an expert on this topic, but this is a fascinating discussion and something I will be sharing with our team internally as we discuss approachability and ways to make our game more accessible overall. Thanks for kicking this off.
We are super committed to campaign, and look forward to releasing new campaign missions for years to come. We hope you’ll have fun with our initial batch of campaign missions and be sure to help us make them even better during Early Access by providing feedback. Player feedback has been a huge part of getting our core gameplay and factions to where they are today and I expect that campaign will similarly be improved by leaps with the support of our players.
Our third faction trailer was built entirely in-engine. We hope you enjoy it!
How to tune in: pcgamingshow.com
📅 Sunday June 9 ⏰ 1pm PDT / 4pm EDT / 9pm BST / 10pm CEST
External link →Its a fast paced rts. Wdym? Why would counterstrike players give a f about this game?
You might be surprised at how many competitive gamers from different genres also love RTS and are playing Stormgate! EliGE, for example, has been playing and enjoying Stormgate and even provided an official quote for us to show his support.
With this additional investment, maybe we can afford to hire Sydney Sweeney as the Imp?
I encourage you to sign up, but this is not related to Stormgate.
Roadmap steps taken so far: 1. Gather milestone info from the dev team
Dev team feedback compiled while they work really hard on the game
Draft initial road map
Share first draft with dev team
More feedback compiled
We are here: 6. Hand off to team member with design skills who will create revised road map
Share revision with leadership for final approval
Final/latest feedback compiled
Lock in “final” Road Map v1
Share final Road Map v1 with community on Discord/Reddit
Include Road Map (or text version) in Early Access build (cross our fingers as this is one of many UX requests)
Thank you so much for the early and generous response! I know it's extremely hard to answer "future" questions, so truly appreciate being so open.
Looking forward to EA, this game is great.
You’re welcome! I’m really glad to hear you’ve been enjoying the game. The team is working very hard to get the game ready for Early Access—fun times ahead!
We aspire to support offline play for solo campaign at some point, but the team is currently focused on getting our Early Access release into players' hands. Campaign progression and save states depend on our server technologies at this time, but offline campaign support is definitely one of our future goals.
Passion for RTS and love for the genre never went away--other genres simply sprung into existence (including MOBA, which was made using RTS editors) and exploded in popularity as a result of being free-to-play and committing to frequent updates with strong social gaming features. RTS only appeared to have shrunk by comparison to these major releases.
When members of our team were working on StarCraft II, the player base was remarkably stable--in fact, it doubled in size when our team members led the transition to make it free to play. We know that RTS players are out there, they've just been underserved as big publishers have not been as committed to RTS in recent years as they may have been in the past.
Knowing that RTS fans are still out there, and because we personally love this kind of game, many of us quit our jobs to found Frost Giant Studios and make Stormgate, a spiritual successor to the Blizzard RTS games many of our team members worked on. Our Early Acces...
Read moreHey folks, quick update here: I refunded the OP’s pledge and notified him of it a couple days ago. We tried troubleshooting with him and were unsuccessful (this was a weird edge case as most backers were able to get into the game). We can’t say definitively whether it was an issue on Steam’s end, with his hardware config, or something on our side—I chalk it up to bad luck.
It sucks that we couldn’t get this sorted before the end of closed beta and we’re working on our processes so that we can be more responsive when users have technical issues that require more extensive investigation and troubleshooting.