GSG_Jacob

GSG_Jacob



22 Sep

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For some reason we lost our vanity URL. Not sure for how long, but it’s back up.


21 Sep

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Originally posted by _itg

1.) I noticed that Starship Troopers ELITE changes the payout bonus from 133% to 150%, but according to guidelines for 'Approved' it shouldn't modify the way players get resources. Or does it simply have to be in line with the base game payouts?

To my understanding, this is breaking the rules and should make the mod count as Sandbox. I'm not sure if they made a special exception because it's a well-known mod or if they just didn't catch it. I would assume any of your ideas for modifying payouts would also be sandbox mods.

Starship Trooper is approved, since it’s within the “realm” of the game and you have to work for it.

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You can increase rewards if you increase difficulty. I don’t think doubling an objective does that. There’s no clear answer as to how it scales, afaik, but adding extra of any resource outside of the difficulty multiplier is probably a no-go.


17 Sep

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Go ahead. If you’re not selling it and modelling it yourself, it’s not a problem. I’d love to see the end result.

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More updates!


16 Sep

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Originally posted by SavorySecret

Just finished reading the first book in the series, "The Way of Kings" and couldn't help but notice some familiar words in the worldbuilding information at the back!

I know I am, but I didn’t join the crew before after that was a thing.

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Xavier lives in Denmark, but he’s from Texas/Puerto Rico, as far as I remember. I believe the end was an attempt at making the dwarves sound dwarvish without jumping on all the classic dwarf tropes.

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Stop downvoting Sbeve just because he got a little too drunk.

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Originally posted by wikipedia_answer_bot

Joe Mama :D

This comment was left automatically (by a bot). If I don't get this right, don't get mad at me, I'm still learning!

opt out | report/suggest | GitHub

oof


15 Sep

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Originally posted by TheEggyManLives

how do you remove deprecated mods? i installed one a long time ago and now its grayed out and I'm unable to remove it like the mod.io ones

Delete it from the folder.


14 Sep

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Originally posted by SkaterSnail

Ok so originally they said it would be out in Q3, which ends September 30th. Now they've pushed it back into Q4, with 34.5 in it's place. I doubt even they know when everything will be ready. But since they pushed the smaller update separately, they must not expect the larger changes to be ready for quite some time. They usually give official dates for updates about 2 weeks in advance, so I wouldn't expect to hear anything until at least October.

Let me just clear some misconceptions up, since there's a lot of assumptions.

  • Update 34.5 isn't in the place of anything. It's been developed separately taking little to no resources from the content team developing for Update 34.
  • We do know when it will be ready. Everything was on track for Q3, but on such a tight schedule that one man down would have pushed it all. As we don't crunch, we'd rather play it safe and push the update slightly.
  • A lot of work goes into these updates, not only content-wise but also in regards to communication, promotion, and timing with the storefronts. You really don't want to push an update right when a competitor launches their game, or something really big comes out. There's also stuff like holidays to consider. That's why we can't always communicate the date too far in advance.
  • That said, we are aware that it feels like a lot since it's been a while since the last big update - and pushing from a three month...
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13 Sep

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At first I was like “ow, my frame rate!” Then I was like “this is kinda like the Starship Troopers mod!” And it is, because you made that too!

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Originally posted by AlCoMi

Please forgive my ignorance but what are Q3/4?

Quarters of the year.

Q1 would be January, February, and March

Q2 would be April, May, June

Q3 would be July, August, September

Q4 would be October, November, December

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Haha. Love this!

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Originally posted by WaImartInternet

I think you mean mandatory update

Mandatory Monday


12 Sep

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I’m fairly sure it goes under the same mattress, so pick whatever one you want the most.

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Originally posted by Alexitou

There is so much "hidden" mechanics in this game, i still learn some tricks after 1.2k hours.

Can't blame the devs, they give you the very basics in tutorial, and then you learn by playing with other people willing to teach news players

Rocn and stone !

Do you know about the one where holding E while grinding on a pipe will stop you at the next intersection, so you can repair it?

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I remember Mark doing this on our stream, which led to a salty comment about the devs not playing their own game.

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Originally posted by Docgabe65536

Ah my bad, i phrased it weirdly. I guess both in terms of mission length and the designing put into it. Currently i'd place escort as the longest mission to complete, so how do you think the new mission compares in length to that? And between doretta, the fuel canisters, the pumpjacks, the refinery and all the wonderful things designed and put into those missions, how much designing would you say is put into any new models or machinery in this new mission?

Hard to say, as I haven’t played it in a while, but I know part of the design process has been making it shorter, so it’s still a work in progress. Pace wise I’d say it’s definitely different from escort.

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Originally posted by Docgabe65536

In terms of scale, which is bigger? The new mission or the missions from update 32, escort and refinery?

Bigger how?