He's certainly being abrasive, but he has a point.
The game is growing, and so there's more greenbeards than ever. I have no problem coaching them on the ways of the dwarf when I feel up to it, but sometimes I just want to host a high hazard mission and have a normal game. And there's no way to stop brand new players from joining, promptly getting destroyed, and then most likely quitting (hopefully just the match and not the game itself)... other than pre-emptively kicking them which is not what I'd consider ideal.
If we can't get the choice to add a (low, say about level 10) minimum requirement to join our haz4+ lobbies, then the game should at least do a better job of warning newbies that the hazard levels are a really big deal.
I know you don't want newbies to feel alienated by the locked games, but getting massacred in haz4 is also a bad experience for them. And for us, for what it's worth.
Grantrd, it’s currently not the most optimal system for people who want their games a certain way, but it’s what we’ve got. The level requirement has been brought up before, but you can easily be high level without being good at the game, so that kind of filter would only be a hacky patchjob. I think most new players will quickly figure out what difficulty is appropriate for them, so the issue would still be there for every player past whatever limit is set.
Adding to that, sometimes people want a challenge with a risk of failure - sometimes they’ll go for a game with good modifiers and high hazard for the reward itself, without bringing the skill to handle it, and those most likely won’t be the greenbeards.
Game dev is hard, lol