Now if he could just get the Aquarqs to fall down as well...
Latest hotfix added this! Go check it out.
Edit: Added Bosco carrying gems.
In addition to those mentioned, from the top of my head, there's
I've probably forgotten some, but I'll add them if I remember. I know there's a guide or two out there too.
We are 19 people working at the company including non pruduction roles such as ceo, office manager and social media
"Non-production" - I'll have you know that I meme with the best of them.
Hello! Your post was removed due to it being posted before. Rock and stone, brother!
We're really sorry that it's taking so long. It's apparently just poor timing with E3 and a very particular engine/UWP thing that's holding it back. It's out of our hands at this point. Hoping things get a move on this week.
Now that you’ve given an actual ‘hope’ to all the miners... get ready for demands ☺️👌
Well, it's like saying "You'll get the soft luxurious toilet paper in the space rig bathrooms, once management is sick of using that kind".
It's like there's hope, but you know you shouldn't hold your breath.
😆 I bet you all did! But seriously, leave the Susaning to us! And maybe we can expect the next update within August 🙃... you know... erase that September part of it winky wink wink
We did it while testing, and we weren't even the main crew, so nothing lost there. :D
I'll have you know that we've been "Susaning" all day at the office.
So them “Glyphid Eggs” we collect for management... when can we expect Cafeteria next to the Abyss Bar with “Glyphid Omelette”?
Once management gets sick of eating them.
Back in the old days, people stored their food in narrow, chilled basements, dug out underground.
This is kinda the same, just for glyphids.
We're still working on it. That's all I can currently say.
It is still stuck in certification, and the person that can get things moving has been at E3.
We're just as frustrated as you are, but it was just bad timing.
As exciting as these changes sound on paper, I'm more excited about the prospect of optimization and refinement of elements that already exist in the game. A bigger and deeper endgame is going to be great, but after this massive patch comes through, I hope that the next few patches consist of the following refinement tasks:
-balancing/improving grenade options (IE, nerf LURES and buff/change prox. mines)
-buffing Gunner / nerfing Driller
-enhancing class balance in general by adding more positive intersection effects between classes
There'll be time for some polish and optimization too, don't worry. :D
I'm a bit confused about how you obtain batteries every week.
So you do one weekly deep dive and get a battery if you beat it, but you only get the rewards for it on your first completion correct?
Meaning you get your one battery for that week...so how can you obtain multiple blueprints per week then?
It’s not the final design, but currently I believe you’d get a battery per stage of a Deep Dive. So even completely the first part would yield a way to get a blueprint. Completely more would give more blueprints.
Edit: Designers, feel free to correct me :D
Did a repost because the first title sucked. :D Sorry to the first two upvoters.
First of all, thank you for the massive feedback on the roadmap update. Creating the endgame system for Deep Rock Galactic is a monumental task and one that we’re committed to making fun, engaging and challenging. Below we have addressed some of the questions you have posted in response to the roadmap.
Be aware that the details of the design are constantly changing, so the answers below reflect the current state of the Deep Dives. As we work through the design, things will inevitably change, so please keep this in mind.
How random will the Blueprints be? Will you be able to choose between several options when you finish Machine Events? It might be annoying to spend a week getting a lame beard.
Fran, Game Designer: You will be able to choose between 2 classes (Scout or Driller, for example). Vanity and Overclocks come from different events so you will never be rolling between an Overclock for a weap...Read more External link →