GSG_Jacob

GSG_Jacob



12 Feb

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Originally posted by GryphonKingBros

I was half expecting a new visual or something

Hey, I spent a lot of time tuning the mask on that mug,

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Fun fact - this was one of the three projects pitched to the community back at Press Play. One of the other two ended up being Trailmakers, while the third, Project Knoxville, was chosen to be the main project at Press Play before they were shut down.

(above is from memory - details might be wrong, but someone from back then might be able to correct me.)


11 Feb

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NO GUNS? Absolute madlad.

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The Windows Store version has crossplay.

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Originally posted by Sleelan

The giant cave that totally looks like the final one is not actually the final one. I got bamboozled there as well because I had 230ish morkite, but there's a patch in the top left (from entrance) corner that leads to another cave.

Yup, we had to search for a while too. It should be impossible to levels to spawn without enough Morkite. You just need to look harder.


10 Feb

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Originally posted by nickademus

if this is correct, why did there used to be the crazy vertical maps, but nowdays they dont exist?

It is correct. There may be some slight difference in the formations allowed in Deep Dives vs Normal Missions, since some outcomes might be less than optimal. Same goes for mutators/warnings.

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Originally posted by Sincere_420

Is there still a fix in the works? Still happening tonight.

It should be less so, but we are aware of instabilities in regards to video memory, and will continue to work on optimization for the Xbox.

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There’s no selection on our part. They’re randomly generated, but the seed is the same for all players in a given week. Small variations occur, but overall the same experience. The Deep Dives also have a slightly different ruleset, which is why they don’t have a hazard number.


08 Feb

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It should be the same button you use to Call the Droppod on Molly, or pet lootbugs. Remember to equip it!

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This is awesome! Thanks Diggy!

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Originally posted by Swahhillie

Those ears are suspiciously pointy...

You’ll never take me alive! Ahahahahhaahahhahaha!

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Originally posted by Northdistortion

Is it still pushed or is it live now?

Still pushed. Won’t be until next week.

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Originally posted by hamburglersghost

On xbox- Anyone else lose all dwarf sounds/voice lines after the update?

You can turn the volume up in the options menu.


07 Feb

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Originally posted by Gearzlo

Luckily nothing affected my materials or anything like that however I'm curious if I do receive illicit goods and revert my save when will it revert back to?

Yeah, you just return to where you where at the last backup. I believe we do one at major updates and every time you play the game, but not 100% sure on the exact timing.

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It happens. Best solution is to just leave the lobby. Should you happen to get huge amounts of illicit goods, you can revert your save in the Options menu.

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Originally posted by Nivomi

Should be addressed by hotfix 5, coming once it's cleared cert

It’s been pushed, due to some issues. Solution is to turn it up yourself.

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My gramps always said “gotta help yourself before you can help others”. actuallyhedidntbutineeditformypoint

The individual perks give you an edge ans you having an edge will improve the teams chances. Beast Master is pretty much universal. Steeve puts in the same work no matter who holds the leash. Sweet tooth leaves more health for others and lets you shoot more because you’re more likely to be up. Deep pockets lets you shoot more and gather less. It’s a win/win either way. Go team!

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Originally posted by a8bmiles

We have always stated that this is a Co-op First game and every design decision has to be with the co-op aspect in mind. But the Jump Boots detracted from the class dependencies unless everybody had them on.

If your goal is to not step on other classes toes, then you should also remove the Rocky Mountain Ale. The "1 less hit per terrain" benefit dramatically reduces the need for a Driller. Driller is already regarded by a good portion of the community as the least valuable class, and having this drink active further reduces the value of having one on your team.

I see what you're trying to get at, but a random beer buff that appears in a pool of many is not going to have the same effect.


06 Feb

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Passing this on to the team. We didn’t add anything big, so we were rather confident it would go smooth.