Don't know when that went in. A20 was cooking for a long time.
You should ask the guys who are actually good at this xpath thing if partial replacements are a thing. I barely cobbled this one together. =P
Don't know when that went in. A20 was cooking for a long time.
You should ask the guys who are actually good at this xpath thing if partial replacements are a thing. I barely cobbled this one together. =P
Just saying that the current system is nonsensical. Of course it can be changed in any number of ways.
Yeah, we had talked about that 1-2 years ago. Our "forge" is a smelter, not a forge. It doesn't even make sense to craft anything that isn't directly cast like the ingots themselves and even in that case it's pointlessly complicated and silly. You don't keep 5 different materials in a smelter and magically keep them separate. 😃
https://robert.hentschke-keramik.de/7dtd/Gazz-RevolverSilencer.zip
A simple modlet to prevent installation of a "silencer" on a revolver.
https://robert.hentschke-keramik.de/7dtd/Gazz-SantaHatMod.zip
Repurposes the skull cap mod as a santa hat mod. Since this doesn't add/remove any items it can not break savegames.
https://robert.hentschke-keramik.de/7dtd/Gazz-SillyAuger.zip
"Silly sounds" are in effect while you use an auger or chainsaw making them a whole lot quieter.
Installation
...
I take the power quest like any other - but only if I can do them without standing around and waiting for nighttime and if they are as close as other quests. Given the time window and the fact that few POI are set up for that it, resulting in long travel distance, means that 95% of the time they are genuinely bad choices.
This is working as intended. Not every perk is useful in every situation.
Change is hard but that may be an actual improvement for the infernal racket of the auger...
Look at the "core character stats" tab on your character.
If the lootstage changes then you are on the POI property.
Since you can not place 0.25 blocks from your stack that is not feasible.
Building stuff and things.
No particular theme or order.
The entrance to my first A20 base that isn't a jumble of chests and workstations on a field:
Automated door, of course, and a pair of shotgun turrets because I'm *not* repairing this!
Lots of digging left to do on the way down but it will do for my motorcycle.
The garage is laid out for 6 (currently 3) truck-sized parking bays.
You can drive a truck around the center pillar so no wiggling back and forth to turn around.
If someone is burnt out on 7DTD after who knows how many hours then A20 will not magically fix that.
There are no radical changes in gameplay.
It's pirate treasure!
I have tried shotgun and machine gun when testing balance and yes, it's kinda true.
I just enjoy the stealth gameplay and there is no one I need to impress with x zombies killed per day. =P
You could do the same with poles, pillars, and all kinds of steel blocks. This changes nothing.
I only went there after getting up my sneaking. I looted buildings for over a week in the wasteland and used maybe one magazine of pistol ammo. I didn't want ALL the attention. 😃
And what is "any kind of population on the server"?
8 players, I assume, because that's the supported number?
At a guess, the multiplier is there because sheets are used to cover openings that the player is supposed to break.
In the vanilla game you can.
It just doesn't do anything, just like trying to install a full auto mod in a pipe shotgun...
A bite from a domestic dog has a serious chance of infection. With wild animals it's only worse.
The pipe pistol and the magnum are revolvers.
Suppressors do basically nothing on revolvers.