Gazz

Gazz



03 Nov

Comment
    Gazz on Forums - Thread - Direct

Maybe a few more spikes. =P



Seriously, though, the first horde is intentionally easy. It's there to show you the process without wiping you out.


As for actual advice? Don't worry too much about having the "perfect" setup. Play the game, see what works. You only get that experience once.


01 Nov

Comment
    Gazz on Forums - Thread - Direct

Well, people tend to have *light* defenses around their base but not the kind to stop a 7 day horde.

Comment
    Gazz on Forums - Thread - Direct

The groups are referenced in gamestages.txt.

You can edit them any way you want.

Comment
    Gazz on Forums - Thread - Direct

You don't even need to mod the game's code and UI. Every macro solution out there can do that for you.

Comment
    Gazz on Forums - Thread - Direct

That only enforces more gamey behaviour like placing your horde base far away from your living base.

I don't see why you would want that.

Comment
    Gazz on Forums - Thread - Direct

You can add/replace them in entitygroups.txt if you don't want to redo the entire system.


31 Oct

Comment
    Gazz on Forums - Thread - Direct

I just want Twitch integration for chess.


30 Oct

Comment
    Gazz on Forums - Thread - Direct

Yes. You will be living other people's lives in VR, conveniently removing the need to have one of your own. To the future!


29 Oct

Comment
    Gazz on Forums - Thread - Direct

How dare you use metric against a US developer!


27 Oct

Comment
    Gazz on Forums - Thread - Direct

Could make it so that you cannot buy attributes but instead you get those buffed randomly.

You'd still get to decide which perks you want in an attribute.


Slow down XP a bit to account for the free points.


26 Oct

Comment
    Gazz on Forums - Thread - Direct

The Dark Side is there because some players enjoy exactly that and it's a game so that's okay. =P


21 Oct

Comment
    Gazz on Forums - Thread - Direct

Technically it's all the same, just less clumsy because the shapes are organised much better, have more recognisable icons and are available in all materials.


06 Oct

Comment
    Gazz on Forums - Thread - Direct

I'm sure the level designers would love it. Maybe recreate the Blue Oyster Club from Police Academy. =P


24 Sep

Comment
    Gazz on Forums - Thread - Direct

From the OP.

Comment
    Gazz on Forums - Thread - Direct

Can we go back to the point where someone is letting a small child play M-rated games?


Of course there are reasons why they are rated as such.


09 Sep

Comment
    Gazz on Forums - Thread - Direct

#3 take a quest that takes you there. That will completely respawn the entire building.

Comment
    Gazz on Forums - Thread - Direct

Empyrion struggles hard with 2-3 big ships in close vicinity.
But you can play this one if you want voxel ships in space.
Space Engineers doesn't have as much "game" around the fiddling with ship building.


07 Sep

Comment
    Gazz on Forums - Thread - Direct

Is that when the pilot rolls a 1 on the d20?

Comment
    Gazz on Forums - Thread - Direct

Weapon types are bad enough but it gets really funky when you translate mythological creatures when there is no cultural / language reference to that kind of pantheon or races. =P


06 Sep

Comment
    Gazz on Forums - Thread - Direct

A large kukri is definitely one of the top 5 zombie apocalypse melee weapons. (I'm also partial to the chinese war sword)

That said, it is not exactly wide-spread or widely known, limiting its use in a game.


That's like the first time I saw the SMG ingame and was wondering why it wasn't suppressed because it clearly looked like an MP5SD.

Turns out it was simply an artist's impression of "a submachinegun".