Sight pictures are intentionally unrealistic in order to "work" in a game.
Sight pictures are intentionally unrealistic in order to "work" in a game.
I believe that was a very old ticket that finally got done. A roof texture was considered ill-fitting for the purpose and eventually removed.
You mean Seven Cars to Drive?
That's actually true. There just isn't a date on this because it's game development, not baking cookies.
The easter egg is that it's a Predator reference.
With the game in development for some 8 years I thought we had seen all the weirdest requests.
I stand corrected. =P
Yes, but then you can use it once in the game. lol
This would work better for a Vegas setting where a sizable portion of the population is apparently Elvis and Marilyn impersonators. 😃
I don't THINK it will be a big issue because the names of existing blocks should not change.
If materials get deprecated those are obviously missing from user prefabs, though.
Incidentally there is a stealth perk that greatly lowers the time after which enemies forget about you and you can be stealthy again.
Coincidence?
Small rocks are weaksauce.
With concrete blocks you can carry about 2x the weight of the Titanic in your inventory.
Generally we are quite careful in not taking a position on whether our zombies are dead or alive.
It's a game and it really makes no difference but once we *do* insist they are one or the other we'll have to be consistent on the ramifications of it. =P
Testers gonna test. lol
Oh from behind? I can't say for sure how these colliders are counted in sequence.
yes. (and I think it would be glorious)
Well, I believe that there can both be a general rule and common sense. =P
Making bloodmoon harder is mostly an issue of improving the zombies' means to get to you.
That could be done by increasing block damage, increasing the damage and AOE of the spitters' ranged weapon, and improving their jump abilities.
There's also not reason to disrespect someone for not having been around on the forum for a long time.
Everyone please take their pills NOW. =P
It depends.
In most cases you have A Regular Player report a bug from his modded game.
There is no way to tell what version, variant or configuration of the mod he's using or what "improvements" he may have made to it even if the name of the mod is stated.
Tracking a "bug" like that is a complete waste of time and testers have work to do.
OTOH: Modders have reported many valid bugs because they do understand what's going on - even if the bug only surfaces in the very specific conditions of their mod.
That's why we tell people to report that in the mod's topic. If a modder finds a bug that would also occur in the vanilla game then that's a wholly different category.
There's actually Pandemic Express but that's purely a multiplayer game.