If they do stop to destroy a block once in a while that makes it less easy to cheese the AI with an infinite loop horde base. =P
If they do stop to destroy a block once in a while that makes it less easy to cheese the AI with an infinite loop horde base. =P
Maybe a few more spikes. =P
Seriously, though, the first horde is intentionally easy. It's there to show you the process without wiping you out.
As for actual advice? Don't worry too much about having the "perfect" setup. Play the game, see what works. You only get that experience once.
Well, people tend to have *light* defenses around their base but not the kind to stop a 7 day horde.
The groups are referenced in gamestages.txt.
You can edit them any way you want.
You don't even need to mod the game's code and UI. Every macro solution out there can do that for you.
That only enforces more gamey behaviour like placing your horde base far away from your living base.
I don't see why you would want that.
You can add/replace them in entitygroups.txt if you don't want to redo the entire system.
I just want Twitch integration for chess.
Yes. You will be living other people's lives in VR, conveniently removing the need to have one of your own. To the future!
How dare you use metric against a US developer!
Could make it so that you cannot buy attributes but instead you get those buffed randomly.
You'd still get to decide which perks you want in an attribute.
Slow down XP a bit to account for the free points.
The Dark Side is there because some players enjoy exactly that and it's a game so that's okay. =P
Technically it's all the same, just less clumsy because the shapes are organised much better, have more recognisable icons and are available in all materials.
I'm sure the level designers would love it. Maybe recreate the Blue Oyster Club from Police Academy. =P
From the OP.
Can we go back to the point where someone is letting a small child play M-rated games?
Of course there are reasons why they are rated as such.
#3 take a quest that takes you there. That will completely respawn the entire building.
Empyrion struggles hard with 2-3 big ships in close vicinity.
But you can play this one if you want voxel ships in space.
Space Engineers doesn't have as much "game" around the fiddling with ship building.
Is that when the pilot rolls a 1 on the d20?
Weapon types are bad enough but it gets really funky when you translate mythological creatures when there is no cultural / language reference to that kind of pantheon or races. =P