Giraffasaur_

Giraffasaur_



17 Nov

Comment

Originally posted by FungulGrowth

Ugh I went and did so many other missions hoping this would resolve itself. Is that the only workaround?

Navigating around the issue with a prior save is the only work-around that comes to mind. There's a chance we might be able to "fix" your save file if you want to try that first thing tomorrow.


16 Nov

Comment

That definitely appears to be bugged, yikes! I'll write this down for inspecting and see if we can remove it. For the time being, do you have a prior autosave to skirt around the issue?

Comment

Hey pilots, some context and action is needed here.

This user was banned from Discord and Livestreams because of excessive manipulation, gaslighting and misdirection of the Rockfish team and community, blatant victimhood to garner attention and rally support, chronic interrupting, cherry-picking, inflammatory remarks against certain users including our community team, and threatening the team itself.

The behaviors listed above do not appear to have ceased. Since these antics will not be tolerated, the user is being removed. That said, discussions surrounding what EVERSPACE 2 has failed at is great to continue in any degree or capacity; criticism has been a huge part of helping strengthen the game through early access and beyond. This ban is not about this topic but rather about protecting the community here - both from the user and for the user himself.

Thanks for your time and understanding.


14 Nov

Comment

Originally posted by xboxwirelessmic

I dunno if it's just my system but I was getting very choppy performance doing the side quest at Gilbert naval base. It's solid everywhere else though.

Thanks for the report; this is a location prone to choppy performance, and we have this on your list to see if we can optimize it further.

Comment

Originally posted by compulsive_looter

Thank you. I may have observed some other bugs/inconsistencies - should I join the offical Discord rather than post them here?

We cover all channels regardless, but responses are a tad faster on Discord due to the nature of having a live chat. No worries either way!


13 Nov

Comment

Originally posted by compulsive_looter

Speaking of bug fixes, could the team maybe look into the re-rolling script for attributes on the Beam Laser class (including but not limited to Disintegrators)? After a few re-rolls all I'm getting is three mining attributes and they repeat ad nauseam. Which is great if you want to use a weapon for mining I suppose ;) But I like to use mine in combat...

We'll definitely look into this one, thanks for bringing it up.


08 Nov

Comment

Quick note:
This is live for Steam, Mac, Game Pass and Playstation 5.
This is NOT live yet for XSX. We need to get through some small adjustments for certification; we will follow-up once it is available.


01 Nov


12 Oct

Post

Hello pilots! It's been a little quiet around here only because we've been hard at work tweaking and bug fixing since the Armed & Dangerous content was launched into the Beltegrades. We've got a couple more additions and a slew of adjustments to better your experience even more. Thanks for those who left feedback, caught issues, and vocalized concerns; this patch is for you.

This update is live on Steam and GOG right now, with PlayStation 5 and XSX set to update in a week or two once we're through certification.

Some highlights to look forward to:

  • Each variant of thruster has unique SFX, including brand-new spool-up sounds that hadn't been teased
  • The hidden Redemption set can now authentically be obtained
  • Catalyst: EMP Charges can be installed on Blasters
  • Many ship passive fixes to honor their original design intents, most of which are improved
  • Legendary stats weren't supposed to change, so ...
Read more External link →
Comment

Great feedback thread, some good thoughts here.

I do think we're going to take another look at the re-rolling feature (which, admittedly, we're also pretty happy with). We've got more life to give ES2 through 2024's free update and premium DLC, and we aim to reach those high quality standards we set out from the start to hit.

Thank you, pilots.


03 Oct

Comment

Originally posted by Kemaro

https://reddit.com/r/EverspaceGame/s/cxnS3CY7Ra

Me reporting it 35 days ago. Some additional context around the cause of the problem was provided by an engineer on the team.

Seems this got twisted up in our reports then, sorry about that. It's been put back on the list.

Comment

Originally posted by Kemaro

I already have that configured. The issue I’m having is when I press the face buttons or the shoulder buttons stutters happen. I reported this like 2 months ago and someone said it was a known issue related to the way windows is sending the button calls to the game when connected via Bluetooth.

I see the confusion now: We had reports regarding DualSense controllers, not from XBox Series controllers. I cannot find any reports stating a XBox Series controller was used, so hopefully we can tackle this with a timely hotfix sooner than later.

Comment

Originally posted by Kemaro

Still no fix for Xbox Series controllers connected via Bluetooth on PC???? This was reported months ago and there have been two major patches since then. What are you guys doing? The stuttering when you press buttons makes the game unplayable to me.

Please try the following and let me know if the issue persists:
Go to Pause Menu -> Settings -> Input -> Customize Controls, look for Input Method Override and choose Controller.

Comment

Originally posted by Kemaro

I was patient but 2 months to fix a controller issue? Controlling the game is one of the most important aspects of playing a video game, how do you get that wrong and take this long to fix it?

Please try the following and let me know if the issue persists:
Pause Menu -> Settings -> Input -> Customize Controls, look for Input Method Override and choose Controller.


02 Oct

Post

Hello there, pilots!

Now that EVERSPACE 2 is available across PC and current-gen platforms, it's time for our first free update. We've got a healthy addition to the itemization - including many new set items and item attributes - as well as key features and customization options as well.

First, a quick message is in order. We are sincerely grateful for all of your support, your feedback, your criticism, and your love for EVERSPACE 2 that we have poured years of our lives into. You encourage and inspire us to raise the bar for excellence, so we'll continue pushing into next year with even more free content for you to enjoy as a continued thank you.

Check out the ...

Read more External link →

20 Sep

Comment

Originally posted by DogSoggy441

Nice. Definitely doing another playthrough for this.

That being said, I was hoping they would introduce more legendaries and expand upon endgame Rift mode.

Gooooooooooooooood.


19 Sep

Comment

Originally posted by EliRed

Looks great. How will we find the new items? Just rift RNG or will there be some special way?

We've made a couple adjustments to set items in general, so the sets are found in specific systems. For example, the Bloodstar set previously only dropped from Bloodstar enemies, but we've changed it to where Bloodstar drops across all of Ceto. Not all sets drop from a specific system, but if it does, this also includes unknown signals, HRAs, and even Rifts in that respective system as well.


18 Sep


13 Sep

Comment

Originally posted by Queeflet

May I ask why you avoided this? Often one of my favourite forms of haptic feedback.

The main reason is all combat would feel like a constant rumbling. Our intention is to bind vibrations towards receiving incoming fire and hitting the engines, so the player knows the ship is under stress. Adding weapon fire would be an overuse of this feature, and recognition between different occurrences in the heat of battle would become more challenging.

For example, firing a weapon at the same time damage is taken may lead the player to think they didn't take damage since it felt like it was just the weapon firing, leading to confusion when they discover half their hull is missing - or explode - in a way that feels unfair or random. We do not want this confusion to occur, so we chose the haptic feedback carefully.