Giraffasaur_

Giraffasaur_



13 Sep

Comment

Originally posted by Lazy_Leg5956

Will you address the lack of controller vibration when shooting?

We intentionally avoided this and have no plans to add controller vibration when shooting.

Comment

Originally posted by Legal_Pizza3754

Forgive stupidity, but does this apply to xbox series s also? I'm assuming XSX just means series x?

The abbreviations are confusing, no worries! The shorthand XSX means that both series S and X have been updated.

Comment

Originally posted by Accomplished_River43

Come on, even Starfield has flight mechanics with inertia dampeners off (locked under a skill though and not explained, but still)

This is a dangerous comparison, as Starfield is a rather different game. It's easy to compare the space combat depth, variety and controls between the two with a clear winner, for example.

We have to recognize: just because there are other games with spaceships that have features, does not mean those features should be in all games with spaceships. We're very pleased with the results thus far; we'll see what more we can do from here, but please understand there has been a strong intentionality to what has and hasn't been currently provided. Here's hoping we can do more, but we cannot guarantee anything at this time.

Comment

Originally posted by Accomplished_River43

Inertia dampeners switch when?

Still a debated topic internally (this option was never intended initially from the start - it was added PC-side as a community request, but still isn't tutorialzed or bound by default to prevent user error) so I can't guarantee this will happen, but I can say we have poked about with some thoughts on how it could happen should we push for this direction to occur.

Post

Greetings pilots!

Thank you for your continued feedback regarding EVERSPACE 2 on consoles. Your reports have given us direction on what needs fixing for a better experience for all, so we've pushed a patch through to download right now on PS5 and XSX.

Stargazing unknown signals is now much more pleasant with an adjustment to our skyboxes, and drifting cameras during supralight have been straightened out.

Additionally, we’ve opened a support forum on Discord so all pilots have a dedicated community space to report bugs, supply feedback, and suggest features. Join our ...

Read more External link →

12 Sep

Comment

Nice, but I need MOAR


17 Aug

Comment

Originally posted by PhillyDillyDee

I’ve accidentally sold stuff before. I think the game needs a little more of a safeguard for that when browsing shops. That, or a buyback feature.

Clicking the left analog stick will cycle the sort options for the vendor, and will also cycle to the buyback options as well.

Comment

Originally posted by Stoic_Ravenclaw

.....can't quite make out all the words because you've got something in your mouth there champ.

It's a 26 GB update. This was no small fck up. And why in the sweet Mary hell wasn't it tested also on a commercial Xbox as well as Dev kits. That's as basic as testing gets for Christ sake and you're here slobbering over their junk.

Guys like you are why the industry is in the state it is.

Hey there, we can understand your frustration with various game industry issues. However, this was a rather small issue that is surprisingly complicated to explain. I'll keep it short, though.

There are a lot of flags in the build pipeline for how the engine packages the game, and a lot can go wrong here. The good news is that because all our internal testing indicated sound results, as the user results started rolling in we were able to ascertain what flag needed to be adjusted. It ended up being a very small "fck up." Because this changed how the engine packaged the game, the patch itself ended up being quite large.

We also have to give praise to Microsoft, as they were quick to support, certify, and appr...

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Comment

Originally posted by luh_geekum

yeah i went to the modify menu, then came out of it and it had just disappeared from my inventory? I have no idea what Could've happened because I only started playing yesterday but this is weird

Alright, I'll let the team know and see if we can reproduce. Thanks for the report.

Also: When skipping the tutorial, any equipment you had during the tutorial will vanish, and you get new gear. It's a stretch but, could you have looked at the item, skipped tutorial, and then looked for the item (that was intentionally removed)?

Comment

Umm...what? Haven't heard this one before!

Can you be a bit more specific with what happened? This is rather concerning, and we certainly don't want loot in a game with looter shooter mechanics to mysteriously vanish! :O

Comment

Originally posted by xfearthehiddenx

Out of curiosity, no pressure. Will we see keyboard and mouse support on console in the future?

There aren't any plans for mouse and keyboard support on consoles.

Comment

In case anyone missed it: We've got good news to share! Our team has fixed the issue, and our friends at Microsoft helped coordinate the patch to get pushed through through the night! EVERSPACE 2 has a patch to download that will fix the stuttering issues (version 1.0.35353), it should start automatically.

Please note that the patch is quite large due to a new data structure we had to deploy, but the stuttering should be gone.

Thanks for everyone's reports, your patience, and your support.

Link


16 Aug

Comment

Originally posted by Aqui77

Hi, game installs fine and is great, but can we get a patch asap to fix the constant stutter/freezing periodically on Xbox. The game freezes up on and off while scrolling in menus like inventory, in space combat and pretty much everywhere in between.

This is our current priority right now.

Comment

Originally posted by Fun-Anteater-6658

It's fun to play but man are the freezes bad. I hope this gets patched quickly. I am on Series X

This is our top priority right now.

Comment

Originally posted by HakkaCrakka

Ohh man the screen skipping nostalgia from the ES1 is back but worse and more frequent , otherwise nice game looks fantastic on Xbox SX

We've been getting reports across the board with stuttering issues, ouch. Not sure how this happened, but we have prioritized this issue and will be working towards a solution as soon as possible.


15 Aug

Comment

Originally posted by Hellhound_Rocko

is this a test version or is this supposed to be the full release? because i'm sitting here in Germany at 1844 local time in front of my XSX and all it tells me in the store is: Included with Game Pass -or- pre-order (€49.99) and then there's Free Trial (Download Now).

isn't today supposed to be launch day? i won't click on a pre-order button ever again out of principle since ever No Man's Sky happened, i don't care about test versions or renting limited time access to games without DLC (Gamepass) - and no, as a console player i don't care about community fixes either. sell me something or don't, i certainly won't have trust in a product that is such a complicated bunch of code like a modern video game if the parties involved can't even get the comparatively trivial part of selling it correctly done right.

I can understand the hesitance; one issue we're addressing is that our game is still listed as a pre-order, as well as having a release date in the year 2799. I can confirm neither of these things are accurate, and will have this addressed on the XBox store page as soon as we can.

Comment

Originally posted by VanCityHunter

Will a fix for the freezing on Xbox be available soon?

This is our top priority to address; we hope so!

Comment

XBox is now up! We really appreciate the patience as this definitely took longer than we had anticipated (sorry about that), but the download is ready.

If you are still not seeing it, there appears to be a community "trick" to jumpstart it by changing your region, restarting your console, starting the download, then changing your region back. Otherwise, the distribution across all regions should stabilize very soon and be available everywhere without issue.

Comment

Originally posted by CptBadger

Hello /u/Giraffasaur

Getting back to the already old topic of fixing DLSS support for the Game Pass PC version.

Last time, you informed us about it being broken because of console development, and that it should be fixed before console launch.

Since its tomorrow, I would like to ask what is the status of the fix, and when we can expect it to go live?

Hey there! I've got good news: The DLSS fix is in the oven! The update will go live in the next couple of days.

Comment

I can confirm the update is propagating through the store as we speak, it should be visible shortly. Thank you for your patience!