Giraffasaur_

Giraffasaur_



15 Aug

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A few reports are coming in that XBox side isn't showing up for players yet. We are on this as our top priority right now.


14 Aug

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EVERSPACE 2 officially launches on PlayStation 5 and Xbox Series X|S tomorrow on August 15th at 5am PT / 8am ET / 2pm CET. Some regions may see EVERSPACE 2 launch early, and PS+ pre-order owners can pre-load EVERSPACE 2 right now!

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11 Aug

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Hey there, unfortunately this is a known issue for Game Pass users with PS4 Controllers. We have it on our radar to correct but this is a nasty one, alongside the issues regarding DLSS, TrackIR, FSR1 and FSR2 (all pertaining to Game Pass). We can only ask for your patience as we navigate these issues.


18 Jul

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Hey pilots! We're nominated for a few awards in the Game Connection x ChinaJoy 2023 Award show including:

  • Best PC game
  • Best visual art and design
  • Grand Award
  • People's Choice Award

The People's Choice Award is a free-for-all where communities can stuff the ballot box for their favorite game at the event.

Feel free to share the voting form with friends and family. **Voting ends on the 20th!**

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07 Jul

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Hello pilots! We were able to knock out a rather frustrating freeze for our PC Game Pass pilots, and we made a soft adjustment over on Steam (which is in the queue for GOG and PC Game Pass to arrive soon).

This is a good reminder to check your settings as you might be on a lower setting when you could actually crank it up for greater visuals!

Here are the patch notes of each:

PC Game Pass update

  • Fixed freeze when trying to start a new game without existing save games using a controller

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03 Jul

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Originally posted by UltraAC5

Any update on DLSS? Seems like it still isn't working on Gamepass

No updates at this time.


22 Jun

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Greetings pilots, I know there are still a few waiting on information regarding consoles, and also those waiting on further info for Game Pass fixes. We're getting there! In the meantime, there has also been great progress internally on the front of new and exciting toys to outfit your ship with...but I digress.

Studios across Germany - which includes ROCKFISH Games based out of Hamburg, Germany - have banded together to show off the best games made in our country through the German Games Steam Sale. Act now to get 20% off on EVERSPACE 2 and up to 80% off on EVERSPACE base game + DLC! If you've never taken the dive into EVERSPACE, now is quite literally the most accessible price point it has even been at.

Thanks for your support, and stay tuned for more upcoming news for what's coming next....

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21 Jun

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Originally posted by CptBadger

Is there any ETA on the DLSS fix? Can we realistically expect it before console version launch?

We have a team member dedicated to this fix right now while other team members are working on the console versions, so they are being worked on in tandem without issue. I'm rather confident we'll have the DLSS fix before consoles.


15 Jun

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Originally posted by Queasy_Patience_3252

Still no DLSS for the Gamepass version. Sad face.

Yeah, unfortunately the Game Pass version is still going through its loops. Not ideal for you guys or for us. But once we do have this fixed up, we'll push it out to you all.

Comment

Originally posted by ThibiiX

Rips in Space status is still bugged for me, despite the mission being finished it's still displayed as in progress and I did not get the achievement for 100% sidequests

That is concerning. If possible, contact me in DMs and maybe we can work through your save file to figure out what's going on.

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Originally posted by Polarion

I’m glad they got rid of the repair cost reduction passive. It was useless

Yup, it definitely was.


14 Jun


17 May


15 May

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Originally posted by CptBadger

u/Giraffasaur_

Hello!

Do you have any updates? We have been waiting for quite some time for this fix. Any ETA on when we can expect it to go live?

Hey there, we are in a bit of a holding pattern as we are relying on a contact at NVIDIA to help solve the issue. At this time, Our technical programmer has been working with our friends and EngineSoft surrounding console development. There is a correlation here, as this development broke the plugins for the WinSDK. Once this has been sorted, then DLSS (as well as FSR1/2 and TrackIR) will become active again. I'm told it "could be a while longer still," which makes it really hard to follow-up on this. Sorry!

I'll continue to poke our technical programmer on this to see when more can be shared.


24 Apr

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Originally posted by CaryGooper

When can we expect DLSS support? Would be great to see it fixed in the next patch.

Our technical programmer prioritized game-breaking issues - most of which have been addressed here - and is jumping around some other tedious gameplay-related issues. He assures me he is turning his attention towards this to push through certification very soon. I can only ask for your patience on this one; I'll follow-up.

Comment

Hey all, just making it a bit easier to know what this includes. Please know that we are aware DLSS is still broken but we did not want to wait any longer to get a patch out to you.

Changelog - 1.0.33633

Tweaks

  • Further performance optimizations
  • Tweaked Faction Battles in Drake that could be lost within seconds
  • Integrated localization changes suggested by Crowdin community
  • UI: Added Unreal Engine logo to startup screens

Bugfixes

  • Fixed that main missions stopped after completing "Blakemore's Wrath" if continuing from an auto-save that was created right after mission completion. (Players affected by this can now dock to homebase and load the just created auto-save and the follow-up mission will start.)
  • Fixed main mission blocker in "Crash and Burn" when managing to quickly undock from Ships & Supplies before the "undock" task was activated
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19 Apr

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Originally posted by InsightfulLemon

Will this fix dlss, extreme poor performance in certain levels and add the missing near end game cutscenes?

I've googled for these issues and all the posts are a year or more old. Feels like Gamepass is a really old version

All of these issues will be addressed in an upcoming hotfix update before the end of the month.

Comment

Originally posted by Llohr

Anybody else having issues with the latest patch on Steam?

I just started a new game rather than continuing my pre-release save. I have no HUD, but I'm not sure if that's normal for "The Wingman." What is really bothering me is that I can't complete the first mission. I used the missile to blow up the rock blocking the door. Then I killed the drone. Now I can't open the door to the core. There is no terminal.

There was also a tutorial tip stating "press F to pick up items" (or words to that effect) but there has been nothing to interact with at all. Maybe that's... an oversight?

I suppose now I have to quit the game and fire it up again to sit through the tutorial mission once more.

I swear my first playthrough in beta went a lot smoother than this.

Edit: I just noticed the "skip tutorial" button. We'll see if that fixes things.

Wait, you didn't have a HUD the entire time? That's...weird. Out of curiosity, does pressing H change this?

I recently found another gimmick in the tutorial though it was unrelated to this. Regardless, we are revisiting the tutorial a little to ensure it goes a tad more smoothly.

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Originally posted by Mockingasp

Crashing during fights just become really really common. :/

Just crashed 5 times doing High Risk missions. Last one I had JUST killed both bosses for Double Trouble and was cleaning up the leftover drones.

Oh wow, that's not good. If you're using a flak cannon, I can say we've been trying to lock down an issue with the weapon causing in-game crashes and may recommend to use a different weapon until we push another hotfix through. If that's not the case, I'm eager to hear more regarding how this is happening.

I encourage you to check out the Steam forums to see if other crash reports are similar to your own, if any, or posting a new thread with more information regarding your specific crash circumstances. We'd very much like to stop this from happening! ...

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