Gruntr

Gruntr



03 Nov


29 Oct

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This is really cool. Another phone wallpaper.

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Originally posted by Aianotaku

I played Greased Palms with silencer and with supernova. Honestly, I haven't seen difference

Some levels have different initial stress values given the scenario. Probably why.

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There are a lot of talented content creators covering RoN, a few here if you haven't seen them:

Invictus - Covers updates to the game, mods, and a lot of our bigger newsletters into a digestable video format. Has been doing so for a long time, and he's super consistent.

SixtyAteWhiskey - Really great content wit...

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28 Oct

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This is super cool, we actually did explore something like this early in dev (delta force did it, as per another comment here, also America's Army 2 did it), but it was super annoying to do in Unreal Engine due to how translucent materials act when they're set to opaque (normals get all f*cked up, etc). Ditto with masked materials using dithering, which would be the other option. This is also why translucent magazines are so annoying to work on.

However! We have been building our tech art team, and this could be a fun little option in the future - no promises though. Got a lot of other things on the move. Great post though.


26 Oct

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Originally posted by EpiphanySaya

With less content than 6 yrs ago? No need to lie just because you’re upset about having to spend $120 on this lmao, yet call $10 for dlc too expensive. Nice logic. Sure it would be nice for them to add steam workshop and return the older maps that were removed for no reason. But you should move on to other games as you call these devs terrible yet it’s the only game you play, ironic. I’m sure you would have a jolly time getting aimbotted by ai in arma, insurgency, and tarkov with no room for error.

Unfortunately the ai now are too easy and are nerfed compared to 1.0 launch because of people like you who rush and treat the game like cod. I agree that they could use improved animations but this game use to be the most hardcore and difficult tactical shooter out there now you can run around the map tapping heads and not die if your aim isnt completely dogshit

Regarding your last point we actually have something coming to address this. ;)

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Originally posted by exposarts

Since the game is now ue5 im hoping we get more animation improvements that you guys talked about way back. Allowing for multiple head gear is huge! I would also like the ability to equip both a flashlight and ir/laser on my guns.

This is planned, we just ran out of dev time to hit it this update. :)


24 Oct

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Originally posted by Bruce__Almighty

Only idiots take the bullet drug. What they need is mouse bites

MORE MOUSE BITES


15 Oct

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Originally posted by BlepBlupe

This man squats every day

We scanned our character artist for these clothes. Can confirm he's a beast, and certainly squats regularly. Ha!


04 Oct

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How are you achieving these results? They look really good.


25 Sep

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Great work on this. I'm a big fan of maps that take the game's world and expands on it. This also has a nice LA feel to it.


23 Sep

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This is really, really sick. Please keep making these!


27 Aug


18 Aug

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Originally posted by Aaroqxxz

Maybe they both bought the same asset lmao

All of our guns (especially since EA) have been made internally and we’ve been remaking old models too, we had a few marketplace assets like the launchers but those will also be changed up pretty soon. 

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Originally posted by Daniel_Burgermeister

Devs could definitely argue it is for optimization, rendering every round and the spring may be difficult.

They could go the "Counter Strike route" (probably other games as well) and just make it a flat texture that doesn't update, but that would probably bug people more than just a regular opaque magazine (which is possible, just uncommon).

Maybe a flat texture that does update may work well? But that may look terrible from certain angles.

We actually had a prototype for it in UE4 but ran into issues where the transparent mag wouldn’t render very nicely. Lots of ghosting and funny normals.  

No idea how Sandstorm did it but if we can dedicate some spare time to make it look good at all times, we’d add it. Nothing is impossible, it just takes time and obviously we’d also have to create some very specific code to show the bullets disappearing from the mag as it’s spent.

Definitely not lazy, but takes engineering time away from other tasks too. 


07 Aug

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Originally posted by X6qPlayer

I think also the face animations got updated as well? I never noticed before that the swat members blink with their eyes. Also dead suspects have a random look on their face which sometimes looks pretty creepy realistic.

We added lip sync to many characters, and eye tracking. :)


02 Aug

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Originally posted by deletable666

I think Void is trying to fix some of their inadequacies which is commendable. Updates are coming quickly and communication is better. Maybe project management practices have changed.

I wrote a little note for this week, and yeah we’ve been working on our overall process really hard. This is an example of that :)

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Originally posted by phyllsdad

It's not terribly hard. Beanbag shotguns and a ton of flashbangs. We had a lot of fun with it.

Glad you had fun! It’s a bit of a quirky achievement 


01 Aug

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This is so f*cking cool. Really nice, probably one of my favorite tattoos in the game.


29 Jul

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We can definitely look at more graphics settings being exposed. Thanks. :)